Zboj Lamignat
Arcane
- Joined
- Feb 15, 2012
- Messages
- 5,778
Changes I'd like to see in Wiz8?
1. Completing the clearly unfinished quests like the bank heist or the prisoner interrogation.
2. Altering the drop rates, making more items guaranteed drop, especially class-specific stuff like Samurai armour or Ninja daggers.
3. Making more weapons viable choice, with armour the progress is OK, but with weapons not so much - axes are useless, it's easy to get a sword that makes most other swords obsolete, all the magic bows are basically the same thing just with slightly changed values etc.
4. Making some enemies more powerful. Especially the Rapax - they are just an annoying cannon fodder with bloated hp for someone who can use basic protection spells. Also, all the (sub)bosses are basically a cakewalk.
5. More predesigned encounters like the SEW Monastery.
6. Fixing ninjas, cause they suck. They're not powerful enough at all to warrant the highest exp requirements. They are supposed to be thrown specialists, but there is a distinctive lack of thrown weapons. The Sais are one of the most difficult weapons to get and they are not even that good (they are supposed to be supercool ninja weapons, yet top tier daggers that are common stuff are more powerful?). I would add more ninja-specific equipment (thrown stuff goddamit, and I'm not talking the shitty feather darts) and lower their exp requirements to those of normal hybrids, possibly at the expense of the alchemy spellbook.
1. Completing the clearly unfinished quests like the bank heist or the prisoner interrogation.
2. Altering the drop rates, making more items guaranteed drop, especially class-specific stuff like Samurai armour or Ninja daggers.
3. Making more weapons viable choice, with armour the progress is OK, but with weapons not so much - axes are useless, it's easy to get a sword that makes most other swords obsolete, all the magic bows are basically the same thing just with slightly changed values etc.
4. Making some enemies more powerful. Especially the Rapax - they are just an annoying cannon fodder with bloated hp for someone who can use basic protection spells. Also, all the (sub)bosses are basically a cakewalk.
5. More predesigned encounters like the SEW Monastery.
6. Fixing ninjas, cause they suck. They're not powerful enough at all to warrant the highest exp requirements. They are supposed to be thrown specialists, but there is a distinctive lack of thrown weapons. The Sais are one of the most difficult weapons to get and they are not even that good (they are supposed to be supercool ninja weapons, yet top tier daggers that are common stuff are more powerful?). I would add more ninja-specific equipment (thrown stuff goddamit, and I'm not talking the shitty feather darts) and lower their exp requirements to those of normal hybrids, possibly at the expense of the alchemy spellbook.