Major_Blackhart
Codexia Lord Sodom
What did she say?
I think they are more place dependent.Anyone know of there is level scaling in Wiz 7?
I noticed that we frequently faced Komodo Dragons right after reaching lvl 12, and Luna Mothras right after reaching lvl 13.
You can play on both sides for some time. But you should not, definitely, trust T'Rang too much.What do people usually do with the T'Rang? Say yes or no to Sithris' offer to join them against the Umpani? I said no, and then we met Sithris again right after having explored the Forbidden Zone in New City. First battle his assassins kept paralyzing my characters and it was hopeless. Second try I was lucky that he was joined by Wisers, who were no threat once silenced. Sithris himself wasted his actions on my summoned creatures, while we chipped away his hit points, all thousand (it felt like) of them.
Maybe joining T'Rangs and slaying most peaceful NPC (as Wunderbar) counts as evil one, dunno But you will have some choice in the end of game. Don't want to spoil it.Is there an "evil" and (relatively) "good" path in this game?
Oh, one superbly amusing thing:
Recently, after talking with Z'Ant and getting hefty amount of XPs my game went slightly bonkers. Vi (multiclassed to Fighter) wanted to comment about her level up, but by the time she managed to I tried to exit conversation. She must have tried to say goodbye and her level up thing simultaneously, and as a result game stuttered, complained several times about Vi missing the quote, then made her saying her (unused) text for after beating the Dark Savant. Then the conversation looped and couldn't be exited, so I had to kill the process and reload.
(That's what I call " The Brazilian Slaughter ".)
Because you cannot block their spells by hiding behind other mobs and they also have unlimited range so they usually get 2-3 free turns before you get to them. Also, pretty much every mob has a ridiculously high resistance to one or two realms, and pretty soon everything becomes resistant to everything while for your party getting respectable resistances takes quite some time...Why are the AI spellcasters so much more difficult than the normal mobs? 2 frightmares can pretty much assure my party's death before I even close the distance. Leaf sprites in trynton were just as bad, but I managed by running like a little bitch and hiding behind the roaming trynnie hunters and shit.
...and that is exactly why you have to have the 7dice magic screen up all the time. Again - because it cannot be underlined enough - the adventure buffs are the most important spells in the game period. Elemental shield and soul shield are also pretty much a must if you want to defeat certain enemies at certain points in the game (like for example the trees in Pagoda Armory as soon as you get there).Also, is the combat supposed to involve kiting the fuck out of enemies like that, or am I doing something wrong?
Well, positioning is important. Duh.By kiting I mean running away and having the enemy follow you do a different position that is more advantageous for whatever reason. I guess I was using the word wrong. Sometimes I've gotten raped by the same monsters that posed no threat when I lure them around a corner (ranged) or into a bottleneck (melee) or into friendly NPCs (everything). I understand that positioning is supposed to be important, but it feels like it makes more of a difference than it should. Seems like running or walking back is pretty much always the best first move in combat. I don't know if this is normal, because most people just say you go up against a corner and don't move that much in Wiz 8.
Actually I consider it quite decent, though less of a minigame (because clicking till effective is not game - mini or otherwise), more of an attention sink that's also faking interactivity to prevent you from getting bored while your party struggles with a lock.BTW am I the only one here who hates the lockpick minigame?? Is it even possible to open 8 tumbler locks without any additional help like Knockpicks or spells?? Or would you go mad before you manage to do it??
Trees don't really require element shield (although they can fuck you up badly with stuff like toxic cloud), but try fighting Rynjin without soul shield.Elemental shield and soul shield are also pretty much a must if you want to defeat certain enemies at certain points in the game (like for example the trees in Pagoda Armory as soon as you get there).
Fixed."Ssso that'sss it. He's dead. It'ssss... ah, I can't really desscribe what I feel. I probably should be happy, ssso happy. Curssse you, Ssssavant, for the hell you've put me through! I... I ssstill thought that there's more to you than that. I jussst thought ssso."
After returning from the first scouting mission my best "musketeer" had a skill of 44 in Firearms and hit bull's eye on first try. I was surprised that a musket could be used a secondary weapon.Try to hit bull's eye three times on the shooting range.
Why are the AI spellcasters so much more difficult than the normal mobs? 2 frightmares can pretty much assure my party's death before I even close the distance. Leaf sprites in trynton were just as bad, but I managed by running like a little bitch and hiding behind the roaming trynnie hunters and shit.
Also, is the combat supposed to involve kiting the fuck out of enemies like that, or am I doing something wrong?
Except that's Vi speaking.Fixed."Ssso that'sss it. He's dead. It'ssss... ah, I can't really desscribe what I feel. I probably should be happy, ssso happy. Curssse you, Ssssavant, for the hell you've put me through! I... I ssstill thought that there's more to you than that. I jussst thought ssso."
Oh yes, sorry. Vazdru cannot into potato bug text.Except that's Vi speaking.Fixed."Ssso that'sss it. He's dead. It'ssss... ah, I can't really desscribe what I feel. I probably should be happy, ssso happy. Curssse you, Ssssavant, for the hell you've put me through! I... I ssstill thought that there's more to you than that. I jussst thought ssso."
They were ok for me, being funny, usable and diversified but I really didn't like the "I won't go there" routine. It forces you to frequently switch NPCs, or not use any, while I like to keep those I chose for the whole game. Once you can teleport left and right that's another story of course. So while I understand the will of the game makers to have you use most of the NPCs instead of stubbornly clinging to the first two you took, like I'm prone to do, I hate being forced into it.What did people think of the NPC's that joined your party?