logrus
Augur
- Joined
- Aug 13, 2012
- Messages
- 163
I must admit that the character development in Wiz8 is probably my favourite one among the cRPGs.
I like the aspect of improving skills as you use them, but still I'm mentally bound to XP-based levelling so it makes Wiz8 a perfect combination to me. Levelling purely by improving skills like in TES games is not as fun - simply because if you want to max the benefits of levelling (I could not resist that) you have to track every skill-up (I used XLS file which calculated the modifiers every time I updated it with the skill advance) and do the stupid things like jumping up and down a hill for a few minutes just to get the best modifier for strength, bleh. Granting perks when you rich 100 in the attributes is also a great bouns. Only thing I'd like to add are some starting background perks.
Turn-based combat (with the speed-up fix) is not tedious at all and one of the best level-scalling (or better say up-scalling) I've seen keeps them interesting even on high levels. I played a couple of times with different parites but my favourite party is: Samurai, Valkyrie, Fighter, Bard, Gadgeteer, Bishop. After the first walkthrough I tend to avoid recruiting NPC except the RFS-81. Tried the solo once Ninja Faerie too, but when I got a few level-ups and my skills where soooo low compared to what I needed to fight rapidly up-scaled monstrocities that I gave up. Maybe with some power-training skills it's doable, I'm not so good to beat the game just playing it the proper way.
I like the aspect of improving skills as you use them, but still I'm mentally bound to XP-based levelling so it makes Wiz8 a perfect combination to me. Levelling purely by improving skills like in TES games is not as fun - simply because if you want to max the benefits of levelling (I could not resist that) you have to track every skill-up (I used XLS file which calculated the modifiers every time I updated it with the skill advance) and do the stupid things like jumping up and down a hill for a few minutes just to get the best modifier for strength, bleh. Granting perks when you rich 100 in the attributes is also a great bouns. Only thing I'd like to add are some starting background perks.
Turn-based combat (with the speed-up fix) is not tedious at all and one of the best level-scalling (or better say up-scalling) I've seen keeps them interesting even on high levels. I played a couple of times with different parites but my favourite party is: Samurai, Valkyrie, Fighter, Bard, Gadgeteer, Bishop. After the first walkthrough I tend to avoid recruiting NPC except the RFS-81. Tried the solo once Ninja Faerie too, but when I got a few level-ups and my skills where soooo low compared to what I needed to fight rapidly up-scaled monstrocities that I gave up. Maybe with some power-training skills it's doable, I'm not so good to beat the game just playing it the proper way.