you know what time it is
Arcane
So i just finished wiz7, should i start wiz8 vanilla run or its better to get some mods right away (like that dodd the slayer or whatever) ?
I actually think that Monk is the second best meele class after Rogue. But the staff build is a bit better than martial arts. Still, martial arts is p damn good as well with the number of attacks hitting ass and legs.Does monk with crit strike build work in Wiz 8? I just finished the monastery plus a bit of the outside and so far he's been 100% useless. Should I replace him with smth else before it's too late. I am running a warrior + priest + mage + ranger + bard party. Thinking of building the priest tanky, mace and shield, bard for the songs and lock/traps.
crit based classes are pretty crappy. the crits don't start having a reliable impact in fights until the very late game, and while they're flashy and impressive looking once they come online, a straight warrior hurr durr bashing people does the same job slightly slower.
It's fun without mods, but I'd use the speed patch to accelerate the pointless tedium of spending the majority of your combat rounds with your thousandth trash mob watching each member individually move a third of the way to their attack range.So i just finished wiz7, should i start wiz8 vanilla run or its better to get some mods right away (like that dodd the slayer or whatever) ?
Black Sword
I hate drawing maps on paper so I made a program to help me instead: Grid Cartographer. I've run it side by side with Wizardry 6 last night and it was far more fun and immersive when I didn't feel lost all the time, leaving notes for myself to come back to places later. Full disclosure: there is a paid pro version but I've tried the ensure the free edition has nearly all of the functionality you'd need.
I hope you find it useful, if there are any features I'm missing that would help then please let me know. Seeing these old games again, and the work I did fixing the audio in Wizardry 6, has securely hooked me back into this series - especially the sci-fi stuff which I really wish more 'fantasy' games like Grimrock would add.
How do you guys put up with the chinese water torture that is the popping that punctuates the start and end of every sound (Wiz 6)? Read it's an issue with ye olde
SB /Adlib /PC speaker shiz but there's no way to fix it?
You may have heard that on Thursday GOG.com released classic RPG trilogy Wizardry 6, 7 and 8. Excellent I thought - I'll treat myself to some old school challenge that I'd not had the opportunity to try before. A few minutes later I was installing Wizardry 6 and ready to start my adventure.
Sadly I was almost immediately gripped with crippling ear-ache. It seems that DOSBox wasn't doing a great job of emulating the primitive early 90s PC speaker sounds. There was a very clear pop before and after each sound effect. It was very distracting and kind of ruined the experience of getting total party killed by gangs of rats and 'scallywags'.
Since I've worked with DOSBox before adding various patches to improve other aspects of the program I thought I'd have a go at improving things.
Fortunately it proved to be quite an easy fix. I used the built-in audio capture feature to record the output during a sound effect (An easy one was the 'ouch!' sound when you walk into a wall). Then loading the captured audio into Audacity - I was able to see the problem immediately.
Nice work! Buying your program shortly, both because at a quick glance it looks to be the best I've seen
(the only real competition is the Dungeon Mapper program here: http://www.zerker.ca/zzone/2010/01/10/dungeon-mapper-0-1-alpha/ ) and because that Wizardry fix seems pretty cool. Seriously though, kb controls (the program I linked uses those).
No worries, I'm really glad for the feedback!Sorry for being so demanding.
Not sure what you mean by this. The major grid line interval can be adjusted or turned off, are you suggesting more options here like 64 x 64 or ...?
Also, does anyone know if there's a fan translation for Wiz 7 PSX? It looks so much prettier than DOS/Gold.
Also, does anyone know if there's a fan translation for Wiz 7 PSX? It looks so much prettier than DOS/Gold.
Combat screen is distracting as hell, though. My eyes are invariably drawn to Aletheides' blank stare of doom.
I've added that in the latest version (v1.0.8). Hope it's usable for you. Grab it here: http://www.davidwaltersdevelopment.com/tools/gridcart/Seriously though, kb controls (the program I linked uses those).
I've added that in the latest version (v1.0.8). Hope it's usable for you. Grab it here: http://www.davidwaltersdevelopment.com/tools/gridcart/Seriously though, kb controls (the program I linked uses those).
I've added that in the latest version (v1.0.8). Hope it's usable for you. Grab it here: http://www.davidwaltersdevelopment.com/tools/gridcart/Seriously though, kb controls (the program I linked uses those).
heh, thanks - it's a bit of a gimmick that got out of hand. Good retro memories when I see it thoughCool. CGA mode is awesome btw.
To place just a plain wall in keyboard mode use SHIFT+Direction. Also I found a bug in 1.0.8 that was stopping walls from being placed when the wall eraser was enabled though so that didn't help.Is there a way to select default wall tiles once you've selected a different wall tile? You can use the regular mouse click to place walls, but you can't use ctrl+direction with the keyboard mode, it places whichever wall tile you have selected instead. Maybe make that a selectable option?
Yeah I took another look at the eraser and I agree. So I re-wrote a lot of the code there and I think it's now a lot easier to use. You set one or both erasers and you can just brush away the walls and/or floors as you see fit now. Hope you like it.Also the erase walls option doesn't really work. There needs to be an easier way to just run the mouse over an area and erase walls. As it stands, you're just as likely to place the selected ground tile as do anything else.
That would be great thank you. I don't have that game so it'd be great if you can let me know of anything that would help with that game.I'm still working on finishing up MM6, which doesn't exactly benefit from a tool like this, but my next game is Dungeon Master - I'll work on getting some map images for that game for you. Saw you asking for some on the gog forum post.
This is brilliant, I'll definitely use this for my first playthrough of Wizardry 6!
Clicking always places walls or tiles, you need Ctrl+click to place doors.Hidden Asbestos: maybe I'm dense but every time I place a door it's just a solid yellow line. I can't get it to place a regular door or locked door or secret door. I have the full version ($5) and I know it's probably a simple key command but...