Valky
Arcane
How much of the game do I have left after Arnika in W8? I just got to the town and found a shop and new NPC.
So I'm about to pick up Wizardry 6, but having never played a Wizardry game (or any other 90s rpg for that matter), I don't know what to expect.
Does it require you to powergame or grind or savescum or some combination of those to beat the game on normal? Is it very luck based?
Reading other wiz6 threads left me with an impression that if I don't class switch I'll have to grind and reload aplenty to stay afloat. On the other hand you have to regain levels lost to reclassing. Does class switching make it less or more tedious?
I'm especially concerned with skullduggery, not sure if I can omit a thief from the party without having to resort to the reload grind technique that seems to be mentioned a lot.
Last but not least, why is the char building system so well regarded if, apparently, the best build is having everybody become some monstrosity of a fighter/mage/rogue? Is it just because it's complex?
Does it require you to powergame or grind or savescum or some combination of those to beat the game on normal? Is it very luck based?
Reading other wiz6 threads left me with an impression that if I don't class switch I'll have to grind and reload aplenty to stay afloat. On the other hand you have to regain levels lost to reclassing. Does class switching make it less or more tedious?
I'm especially concerned with skullduggery, not sure if I can omit a thief from the party without having to resort to the reload grind technique that seems to be mentioned a lot.
Last but not least, why is the char building system so well regarded if, apparently, the best build is having everybody become some monstrosity of a fighter/mage/rogue? Is it just because it's complex?
stupid bugs like carrying weight being locked on character creation forcing anyone not wanting to gimp themselves to start with certain stats.
stupid bugs like carrying weight being locked on character creation forcing anyone not wanting to gimp themselves to start with certain stats.
That's only in 6, and can be fixed with a small, fan made patch.
I'm especially concerned with skullduggery, not sure if I can omit a thief from the party without having to resort to the reload grind technique that seems to be mentioned a lot.
Last but not least, why is the char building system so well regarded if, apparently, the best build is having everybody become some monstrosity of a fighter/mage/rogue? Is it just because it's complex?
Started playing with a party line-up of a Dwarven Valk, Mook Samurai, Elf Monk, Felpurr Bard, Rawulf Priest and a Faerie Mage. The only problem with the party I've had so far is the monk's squishiness.
I have no idea what is a good class to switch my Farie into. Samurai use the same spellbook, but Faerie Samurai is a bad idea, no?
Also draw distance
no http://pcgamingwiki.com/wiki/Wizardry_8#Widescreen_resolutionIs it right that the only max avielable resolution is 800x600 16 bit?