You can also transfer chars from Wiz Gaiden 4: Throb of the Demon's Cock (SNES) over to Gaiden 5, i.e. "Dimgui" the very very first Wizardry game to reach release and publishing for the brand newPSX console at that time.
I think it works to this day actually because of the console gap they simply oopted to go for a convoluted password system. If you ever (whoever is reading) boots up Gaiden 6: Dimguil for PS1 be sure to go to the library room in the game's first hub where one of the options is writing in a diary, when I selected it the thing asked me for a looooooong ass string of numbers/gibberish and it had the game title from Gaiden 4 right underneath.
Just a random bit of thing there for knowing. In the end, tho, I would say fuck Dimguil instead play Gaiden 6 on PS2 which features all english for everytihng but the dialog (all items, spells, all enemies, literally everything 'cept what the Town NPCs, the shop keeper, the priest, etc, tell you; only that stuff is in Jap).
It's a fantastic Wiz game that perfectly cherry picks all of the best bits from 5 and 6 and adds its own stank on the proceedings by introducing my personal all-time favorite weapon/armor enchantment system ever: upon using IDENTIFICATION on any item in Gaiden 6, each one has an RNG "seed" which triggers when the item is identified and that "seed" is the weapons hidden magical enchantment.
You then take the item to the game's 1 and only town/hub (because people who complain about Wiz having only "one town" are fucking cancer on this earth and most certainly suffering from severe ZIKA bites to their brain parts, UGH what a dumb complaint); right, so you then the shop keeper charges a modest fee and then enchants the item, though in reality all the gmae is doing is just triggering the already-present enchantment on that item.
They did it this way in order to completely avoid save-scumming, as saving/reloading after the item has been ID will
never, ever have chance of changing the hidden game value in the item that has the enchantment set in STONE.
I think that is, frankly and hopefully by now without hyperbole: the single most elegant way of dealing with both SAVE SCUMMING for better loot/buffs on loot, and simultaenously they managed to make enchanting weapons ORGANIC and coherently similar to how Wizardry's play slices work; you take one thing to be ID'd, and in Gaiden 6 they logically went ahead and simply said to themselves, "now they have the same existing incentive and reasons for bringing the items back to town, this time to see enchantment buff instead of identification".
It doesn't get simpler than doing the game's enchantment like that, literally the completely opposite of thinkingo utside the box, and a great case example of when being "traditional" in design implementation but doing it intelligently from an understanding of how the actual mechanics work you see how that approach also can produce GREAT results.
And that was about 200 words more than I thought would come out of me writing about RNG buffs on Gaiden 6 and how the game is impossible to save-scum, hehe. That part, that is what I most enjoy, kjnowing they cooked that up specifically to prevent the scumming, and they did it like motherfucking kings.
Oh! and of course alos play Wiz Gaiden 4 on SNES, that one is fully english translated by
MrRichard999 and
Helly and many others who worked for almost 6 years chipping away at that rom, until finally, finally it was Helly himself who had landed the finishing move on the ROM and thus, now it is there for anyone to play.
Gaiden 4 on SNES is my Number Three faovirte alltime Wizardry scenario. It almost too perfectly designed. It plays
very similarly to Wizardry FIVE (5), btw, and each dungeon houses many npcs who blather on about somehitng or other (i.e. some item you must get., at least early game) and then when you do this for whoever who nelly magically now a new section of the dungeon opened up!
Like I said, VERY similar to Wiz 6, (sorry I meant 6), specifically on the whole keeping the player confined to one area until the NPCs flags were triggered, though Wiz 5 is literally the prototype/beta for Wiz 6 so I stand by my words.