Grampy_Bone
Arcane
Everything backfires.
I think this is mainly due to awesome and rarely seen balance between classes and the way they compliment each other. Unless you're go with something silly like 6 priests etc, the game is doable with any common sense party compositions. Don't have any divinity caster? You probably have gadgeteer. Etc etc.bt i realize it may be something ne for you posters (wiz 8 was actually my first Wiz too!) and it may seem scary and difficult btu dont it is not that hard it is actually incredibly forgiving in terms of letting you make whatever foolish party compositions you might possibly get up to; there will never be a poitn where you force your playthrough into early sudoku due to bad decisions0
Darth Roxor and other Wizardry 8 pros: Do you guys play on expert difficulty or just normal? I tried playing an expert campaign for like a good 10 hours and it just felt more tedious than anything. The inner grognard in me demands expert only. What are the real benefits to playing expert as opposed to normal?
You're the ultimate Wiz geek here, so you;re probably right - my post above referred only to my personal exp with 8.previous wiz had better -- AND new wiz too
But this makes very little sense. Resistance by definition is the enemy's ability to resist the (successfully) cast spell, whether it was successful at all or fucked up completely has nothing to do with it and everything - with how far beyond caster's abilities the spell was. That's from a simulationist perspective. From a mechanical perspective, the Bradley system creates an additional risk-and-reward desicion layer, which is lacking in the system you describe.having spells no longer have a percentile misfire chance tied to the spells power level and instead tying it to the roll made against the receving Enemies corresponding resistances or AC or whatever applicable
Which is nice and neat, but has nothing to do with backfiring, which is a completely different system.n the dark spire a rogue class character receives option to utilize ranged bows and crossbows for firing VOLLEYS which receive a Malus of Accuracy but gain benefit of targeting an entire ROW of enemies in same game a magician can choose to cast a spell QUICKLY (turn order is important so you want to trigger your HEALING SPELL _before_ the enemies attakc again)
btu at the risk of the spell FIZZLING OUT-- alternatively that same caster can choose to cast the spell SLOWLY with full INVOCATIONS and delay the spells casting turn order btu receive an big benefit in all relevant variables.
They also serve as a resource management mechanic. Which, of course, would work better if there were more rest limitations, but that's a different story.GROUPING of spells in hackneyed REALMS which serve as point dumps
They can be distributed differently between different realms. It's called "specialization". And even beyond that there's still choice - a choice to fuck up your build.low-level point distribution that offers:
the illusion of choice, since those poits must go there theri s nohere else for them to go!
Which is nice and neat, but has nothing to do with backfiring, which is a completely different system.n the dark spire a rogue class character receives option to utilize ranged bows and crossbows for firing VOLLEYS which receive a Malus of Accuracy but gain benefit of targeting an entire ROW of enemies in same game a magician can choose to cast a spell QUICKLY (turn order is important so you want to trigger your HEALING SPELL _before_ the enemies attakc again)
btu at the risk of the spell FIZZLING OUT-- alternatively that same caster can choose to cast the spell SLOWLY with full INVOCATIONS and delay the spells casting turn order btu receive an big benefit in all relevant variables.
They also serve as a resource management mechanic. Which, of course, would work better if there were more rest limitations, but that's a different story.GROUPING of spells in hackneyed REALMS which serve as point dumps
They can be distributed differently between different realms. It's called "specialization". And even beyond that there's still choice - a choice to fuck up your build.low-level point distribution that offers:
the illusion of choice, since those poits must go there theri s nohere else for them to go!