Lady_Error
█▓▒░ ░▒▓█
- Joined
- Oct 14, 2012
- Messages
- 1,879,250
I came up with following composition, and am wondering if the game is doable with this. I'd like to avoid situation when mid game this turns out to be unredeemable disaster that will make things unbearable:
Lizardmen fighter - don't have any ideas what to multi him to.
Rawulf fighter>lord
Human bard>mage
Felpurr thief>samurai
Human priest>valk
Faerie alchemist>ninja
Is this build viable, or do I have to throw some other classes here and there? If possible, I'd like to stick to 2 classes max for each char. Just for RPing purposes, I'd like to avoid having some clowns like thief/priest/ranger/ninja etc.
That's a pretty good choice. The Bard is quite powerful in the early game and Alchemist is the best spellcaster for much of the game as well.
Personally, I prefer all or most of the characters having the ability to hide by the late game, or at least the three in the front row. Ninjas and Monks are also surprsingly effective at unarmed combat up until the mid-to-late game, so that having those can partially solve the problem of shitty weapons early on. So maybe I'd change the Lizardman fighter to a ninja.