Might&Magic 6 to 9 are also 3D, but I'm not sure about the "fully utilize 3D space" part.
Of course they do. Especially 6 where you can make an entire enemy army clog at a closed door and chip away at the small bits of their sprites that clip through the door/wall texture untill you kill them all.
Another possibly misleading information is, that the Siege Arbalest (a crossbow) is said to be found in Trynton. Unfortunately I couldn't find it. And it's definitely not in the Safe in the Armory section of the Pagoda. Only boring Heavy Crossbows. That was a bummer for my Rogue... Did I miss the weapon somewhere?
EDIT: someone in some other forum wrote that he found the Siege Arbalest in the Mt. Gigas Caves - Lower Caves. I'll try to remember that next time.
Not sure I'm going along with it though. The bard seems to be a bit inefficient right now (only 2 instruments). It probably gets better with progress in the game. The party is definitely more comfortable than my 2-man-party though.
Not sure I'm going along with it though. The bard seems to be a bit inefficient right now (only 2 instruments). It probably gets better with progress in the game. The party is definitely more comfortable than my 2-man-party though.
I find the bard less and less useful as you go on, early, he's strong as long as you can replenish his stamina (which you probably can't with your setup) but slowly and surely, he becomes useless.
Useless? What kind of person sees unlimited Haste, Heal All, Restoration, Hex, Pandemonium (not to mention offloading the burden of Magic Screen and Soul Shield from your casters) and says "No, thanks"? I'll give you the fact that they're proportionally less useful than in the early game, where they're easily the strongest class, but useless? Wtf am I reading?Not sure I'm going along with it though. The bard seems to be a bit inefficient right now (only 2 instruments). It probably gets better with progress in the game. The party is definitely more comfortable than my 2-man-party though.
I find the bard less and less useful as you go on, early, he's strong as long as you can replenish his stamina (which you probably can't with your setup) but slowly and surely, he becomes useless.
unlimited
Look at it this way: Instead of having your casters do these things, you have someone who does the same using an easily replenishable resource, allowing him or her to spam spells with abandon, something which in mid-game your casters cannot do without resting after every second encounter, which is tedious and exploitative. If you're telling me that your casters can replenish mana in mid-game as easily as the bard can replenish stamina, then you're full of it. Another less than negligible factor is that the bard can spend his non-casting turns whacking enemies with Bloodlust and tanking hits, while casters can only plink away with slings (though the bard should really be casting every single turn).You're entitled to your opinion, of course but that's my experience, when everyone else is a powerhouse, by mid-game, the bard is useless to me because there's nothing he can do to speed up the combat resolution in 90% of the common battles and everything he does can be handled by a mage/priest/bishop or even an engineer.
Typical opinion of a player using only the standard mostly melee party. Ofc that AoE spell will suck when your killing machine can execute 1hkills, as most of the AoE spread damage is wasted. Play a ranged party with 2+ fairie/elven bishops and enjoy total dominance without the need to run after spread out enemies. Of course a 6 bishop party is viable too, but I rather want to stay sane.As for direct damage spells, who cares, they suck.
Meh. Of course softening up targets is useful, but disabling makes them both easier to hit and take more damage, and has the added benefit of, y'know, making them not smash your party's faces in. Add Insanity to that mix and you're laughing.Typical opinion of a player using only the standard mostly melee party. Ofc that AoE spell will suck when your killing machine can execute 1hkills, as most of the AoE spread damage is wasted. Play a ranged party with 2+ fairie/elven bishops and enjoy total dominance without the need to run after spread out enemies. Of course a 6 bishop party is viable too, but I rather want to stay sane.As for direct damage spells, who cares, they suck.