Wizardry III: Legacy of Llylgamyn
Finished! The game was much shorter than I expected; when I was facing PO'LE I figured I still had at least half the game left ahead of me, but it turned out I was pretty close to the end.
I explored every floor as much as I could, with the exception of Floor 6, where I stumbled upon the statue that gives you the orb, headed back to the Castle and won the game. I feel like I missed a lot on Floor 6; for example, I didn't encounter any Priests of Fung (mentioned by
octavius), so I assume they are somewhere in that floor. I considered going back and exploring the rest... but then decided I had had enough of
Wiz 3. I'll hang onto my save just in case I decide to go back and finish exploring.
I dunno how I feel about this one. On the one hand, it addresses the major complaints people have had about
Wiz 1 and
Wiz 2—namely, it doesn't have the "empty" floors that took up half of
Wiz 1... and it's much meatier and more difficult than
Wiz 2, with much better dungeon design.
The biggest problem with the game, however, is the poor balance.
Wiz 3 starts out ridiculously hard and progress just gets slower and slower as you play. It's also overloaded with enemies that drain, poison, paralyze, and you quickly run out of spells to deal with it, making progress slow to a crawl toward the middle.
I also felt that itemization was poor. I kept expecting to finally start getting some great drops in chests each time I got to a new floor, only to be disappointed with endless bags of gems and cursed items. If I were to play the whole trilogy all over again, I wouldn't want a Thief in my
Wiz 3 party.
I know I said this when I finished
Wiz 2, but I am probably going to take some time off before I continue on to
Wiz 5 (I'm going to skip
Wiz 4 for now).