id have no need for them once i train a new party to a high enough level for my mage to learn malor. their equipment isnt worth salvaging either, mostly just long swords +1 and plate mails +1. also this was my 3rd party and im getting kinda burnt out on the game to go through the whole ordeal of training a new one. ill come back to it eventually and finish it but i think ill play a diff game in the meantime.The proper solution is to raise a second party until they can teleport at will, get down there and save the first party
I am replaying Wizardry6.
I have a priest. He is using 2 weapon: 1 morningstar + 1 war sceptre. I can equip the sceptre, but I see no values in Cosmic Forge for the offhand weapon. No damage, no swings/attacks, no mode (bash).
Has it no use? So I do not have to bother with a second weapon?
Scallywag = a white Southerner who collaborated with northern Republicans during the post-Civil War reconstruction period.
but how they are placed in this Wiz6 game?
Scallywag = a white Southerner who collaborated with northern Republicans during the post-Civil War reconstruction period.
but how they are placed in this Wiz6 game?
Scallywag = a person who behaves badly but in an amusingly mischievous rather than harmful way; a rascal.
I'd like to know too. aweigh , do you have any insights?One question about Wizardry 6 and cosmic forge editor mod.
It is possible to create items and totally customize a party (level, skill level, etc.) with cosmic forge editor?
For example if I want to play Wizardry 6 in SNES, and after finishing it just replicate the party via cosmic forge editor for Wizardry 7 in pc.
One question about Wizardry 6 and cosmic forge editor mod.
It is possible to create items and totally customize a party (level, skill level, etc.) with cosmic forge editor?
For example if I want to play Wizardry 6 in SNES, and after finishing it just replicate the party via cosmic forge editor for Wizardry 7 in pc.
Wizardry 7 is kind of absurdly difficult. Abusively class-switching when you start out is helpful and saves grinding time overall, due to the extra skill points, to-hit bonus, and spell points your characters gain from it. It's the best character progression strategy by far.Meaning to do a Wizardry 6-8 playthrough. Do I actually have to engage in all this class switching bullshittery to beat the game? How hard would I handicap myself if I didn't? Can't imagine that anybody minmaxxed to that extent in 1990.
no. the wizardry games were designed with single-classed characters in mind, only using class-changing to unlock elite classes that were unavailable during character creation. typically you wouldnt be able to start with ninjas or monks in your party unless you were incredibly lucky with your bonus point roll due to high attribute requirements.Do I actually have to engage in all this class switching bullshittery to beat the game?