Desiderius
Found your egg, Robinett, you sneaky bastard
- Joined
- Jul 22, 2019
- Messages
- 14,973
This is why Auction House sucked so much in 3. Row after row of Uniques you really had to grind for in 2.
People traded for them in diablo 2This is why Auction House sucked so much in 3. Row after row of Uniques you really had to grind for in 2.
yea i tried using madgod's cosmic forge tool but im playing the dos version and it only seems to work for wizardry 7 gold. cant find monster resistances online either.There's a thing out there that tells you everything's resistances. They're vulnerable to Itchy Skin maybe?
yea i tried using madgod's cosmic forge tool but im playing the dos version and it only seems to work for wizardry 7 gold. cant find monster resistances online either.There's a thing out there that tells you everything's resistances. They're vulnerable to Itchy Skin maybe?
nvm i figured it out. i had to set the file path to dsavant folder instead of just the game folder. he has 90-100 resistances to the status effects i used but only 0 acid and 65 fire/cold resistance.yea i tried using madgod's cosmic forge tool but im playing the dos version and it only seems to work for wizardry 7 gold
Wizardry is one wacky game.
I have a big question about the Wizardry series (and yes I created an account just for it), and more precisely the first game :
Why is everyone acting as if the (B)ackup option doesn't exist ?
Everyone is acting like the game has permadeath and no way of saving progress, but it is not entirely true. You can backup your entire roster when you are in town.
It is an impractical affair, as you must exit the game, flip the disk once or twice, and then recruit your characters again at the Inn (and on original hardware the slow disk drive would have make the process even slower).
So it is not at all comparable to quicksaving/quickloading, but it does exist and you can totally use it once per hour to ensure that that hideous cemetery screen won't make you lose hours and hours of progress.
And it makes the necessity to import high characters in the second game much more logical. If you get wiped out in Wizardry II, you are not forced to go back to Wiz I to make new level-13 characters, you just use your backup disk where your precious Werdna-victorious-team is stored.
Am I missing something here ? I've read the Apple II manual and it never states you should play the game in ironman style.
So why is the backup option never mentioned anywhere ?
At the time we were all used to coin-ops so Ironman would have been no big deal. Many of us didn't even really grok any alternative.
Was looking through the Wizardry Alternative Neo OST (since it'll be a million years before the game gets translated, even with the current £1000 Bounty), and found this gem:
Wizardry Alternative Neo - OST - Guild
There's a couple other cool tracks (church and shop themes); but couldn't find them on youtube.
You can find the game-ripped soundtrack on Zophar's. It's not even on KHinsider, weirdly.
The tracks you want are:
PACKDATA_0000082A.mp3 (Church)
PACKDATA_0000082B.mp3 (Guild)
PACKDATA_0000082F.mp3 (Shop)
Also, to anyone who hasn't played the first Wizardry Alternative ('Tales of the Forsaken Land' on the PS2), it's guild theme there was pretty ballin' too:
Diablo1_reborn how's the translation coming along?
Diablo1_reborn how's the translation coming along?
Oh shit!