https://discord.com/channels/544192204785319947/781979978811179051
Link to the mod in question. Also has good ones for 6&7 that integrate the 3 better.
It's funny I remember deciding against multi-classing hybrids (i.e. Mage1/Samurai for instance) last time I played but couldn't remember why and seemed like a no-brainer but after 3-4 abortive playthroughs over the past couple weeks I figured it out again.
Mage1/Sam can get Wizardry sky high pretty fast but you can't learn the spells yet anyway because you're locked out by class level. Pure Sam develops weapon skills much better and gets caught up on the casting (at least enough to keep up with the spella available to you) once you get the group buffs, which I think this mod spreads out among the classes a little better.
But main thing is you get full class level for triggering instakills.
I'm focusing now on lining up stats with (main prerequisites for) skills to maximize level-up chances. Senses FTW
Currently on:
Front box
Mook Fighter Dual Weapons thrower (mod has heavy Javs and Throwing Axes), Mace and Shield basher (mod has Spiked Shield), Throwing skill allow use of Dusts and Bombs, which mod also has a lot of. Max STR, DEX, SEN at creation, STR/DEX to 100, Close Combat, Throwing, and Shield at level up.
Human Sam Dual Shuriken (can also use Bombs and Dust), Dual Sword. Going for balanced stats mostly over Elite Skills other than DEX. Crit Strike, Wizardry, and currently boosting schools to make leveling them up faster (higher level spells = more skill ups), Crit Strike, Throwing, and Sword first five levels.
Hobbit Female Sword and Board Bard with Bow. STR, INT, DEX. STR gives Stamina and carrying capacity while boosting Shield and Sword skill. Took INT to 75 and stopping there while maxxing DEX and STR. Leveling up Communication, Music, and Shield. Once Music maxxes (soon) can switch to Close Combat and eventually Ranged. Weapon skills should go up on their own with high STR/DEX.
Middle Box:
Vi on Polearm/Modern Weapons with Divine buffs/heals. STR/PIE for Power Strike/Iron Will
Sparkle on one flank with Double/Triple xBow to train Ranged Combat for Ranged Crits. Maxxing SEN for Eagle Eye/Scouting, DEX for Alch skill chx, raising Alch via mixing more than casting. Eventually will develop casting once Eagle Eye is unlocked and can raise INT/PIE. DEX items go here.
Female Mook Gadgie on other flank using Omni exclusively (no melee), but training Artifacts (using Stix in combat) to have more impact before group gets Haste (which kicks up the Speed for Modern Weapon training). Max SEN for Eagle Eye, DEX/INT at creation, mostly but not exclusively DEX after, while also working in some STR for Stamina and carrying capacity. Covers Locks and Traps.
Back Row:
Felpurr Psionic INT/SEN with some VIT, maxxing INT for Powercast, working some SPD in (hence Felpurr) for Haste initiative. Covers Mythology and Psi. No melee despite Staff (low STR), slowly building Thrown (Darts) and Ranged
Elf Female Bishop. Alchemy focused initially for fast money. Straight INT/PIE. Nothing fancy. Mace and Shield, Sling and Stones. Rarely uses.