TheDeveloperDude
MagicScreen Games
- Joined
- Jan 9, 2012
- Messages
- 609
I've played this game way more times than I'd like to admit and not once had a problem with angle-running in there. How did you even play the game if you couldn't start the umpani quest chain?
There are mods for Wizardry VII (or VI) outside of automapper?
I don't think I've ever encountered a wandering party in the starting area (minus the initial encounter with Jan-Ette of course). That might be a mod change.
He means the surprise rattkin attack on the way to new city that kill you if you don't level a bit in the beginner dungeon
New city. Never made it. Walked out of the starter dungeon, ran into the wandering Dane. I don't remember this happening this early in all my playthroughs. Maybe it was one of those patches.
He means the surprise rattkin attack on the way to new city that kill you if you don't level a bit in the beginner dungeonNew city. Never made it. Walked out of the starter dungeon, ran into the wandering Dane. I don't remember this happening this early in all my playthroughs. Maybe it was one of those patches.
https://www.zimlab.com/wizardry/mods/wiz7mods.htmThere are mods for Wizardry VII (or VI) outside of automapper?
First when I played it, several decades ago, I just killed them with a default characters. It depends on the luck and party composition. Lute of Sleep, for example, is really great in the early fights.[*]Walking directly to New City, you get jumped and murdered in the "Ambush" area. Not quite sure of this programming decision, but no warning and assured death is kind of a crummy way to get players to Take a different direction. It was Ratkin Bandits or Rogues (6+) over and over. A 1st level party was no match.
Bard is pretty much mandatory for any party in 7, or 6 and 8. The Lute remains useful throughout the entire game and there are so many other fantastic instruments that you are only gimping yourself if you don't bring along a a bard.Lute of Sleep, for example, is really great in the early fights.
This guy has also made a Wizardry 7 rebalance mod. The link to it in this video description is broken, but if you join his Discord there's a current link that works.
I'm playing Wizardry 4 and the combat log advances so fast I can't keep up with it. I was barely able to tell that my priest used Milwa in the first room. Is there a setting in-game or in DOSBox to slow it down?
Yes. It might take a while.Are you trying to play totally spoiler-free?