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Wizardry The Wizardry Series Thread

LarryTyphoid

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Wizardry 5's maps are crazy big. It must have been a nightmare to map this stuff out on graph paper instead of a convenient software utility. That's one way these games have actually gotten better with age.
 

vitellus

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I didn't like Wizardry 6 very much when I first played it; it looked ugly, the interface was clunky...I can't even imagine how good Wizardry 7 is going to look by comparison. Lots of people say Wizardry 7 is the best RPG ever, and I bet most of those people have never played the previous games, let alone trudged through the hell of Wiz4

legit absolutely hated wiz6 when i first played it. i played that before any of the other wizardry's and just i was coming from like, might and magic 3 and ultima 5 during this play period so it wa pretty jarring for me, and 7 is fuckin' gorgeous. i've played halfway through the first and still haven't finished it because i might be stupid i dunno...

simple-jack-kerry-clay.gif


after actually finishing 6 with the diamond ring ending, and then mapping all of the outdoors of 7, i just got burnt the fuck out and i am outside munkharama with a few maps just unmotivated to continue right now. i couldn't keep my sanity going from 1-8 in one solid go. that's crazy man.
 

octavius

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Wizardry 5's maps are crazy big. It must have been a nightmare to map this stuff out on graph paper instead of a convenient software utility. That's one way these games have actually gotten better with age.

I had glue paper maps together. I think it was the first blobber with unconventional/unpredictable map dimensions, where a dungeon level wouldn't fit nicely on a single page of paper.
But I plan on replaying it using Grid Cartographer.
 

Covenant

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Aug 3, 2017
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Wizardry 5's maps are crazy big. It must have been a nightmare to map this stuff out on graph paper instead of a convenient software utility. That's one way these games have actually gotten better with age.

I had glue paper maps together. I think it was the first blobber with unconventional/unpredictable map dimensions, where a dungeon level wouldn't fit nicely on a single page of paper.
But I plan on replaying it using Grid Cartographer.

I beat it without making any maps (I enjoy exploration, I don't enjoy mapping) - just using a Mage, a Bishop, a Samurai, and a whole lot of Dumapic spells - for the mapping, I mean, I used other characters for other things. Don't remember it being particularly tricky. That said, I played the SNES version, which shows you a map upon casting Dumapic, and I'm not sure the original Wizardry V did that. I certainly can't imagine getting through without mapping in one of the earlier games where they just tell you your coordinates.
 

LarryTyphoid

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That said, I played the SNES version, which shows you a map upon casting Dumapic, and I'm not sure the original Wizardry V did that.
The original Wizardry 5's Dumapic does the same thing as Dumapic in the previous games, except with the addition of west and south indicators to accommodate the much larger maps. It'd be borderline useless if you were making graph paper maps, I'd bet; it's only useful for me because I'm using Grid Cartographer and I can very easily account for unexpected shifts in the level.

Honestly, these games should have just had automaps from Wiz5 onwards.
 

KeighnMcDeath

RPG Codex Boomer
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Nov 23, 2016
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You know, I find the games you don't move a single square to be more of an issue (aka Alternate Reality series, at least the city). You move around a little like the Elder Scrolls games but slower. Yesh, that game had the option to be a real early good solo adventure series. Rushed as usualy and too much protect shit.

I dunno, even automaps I feel the need to map the games. I am less likely to map 3/4 perspective, doom-like 3D action, and top view though but it doesn't mean I won't. Sometimes even mappers don't offer all the notes I want to make. I can look down at my map without alt-tabbing or looking at a split screen (i love full screen). Mappers are fun monetheless.

Comparing different platform versions is cool too. I'd never have known that Ultima II had slightly different maps esp in the Jap versions. Tbh, seems jap version of western games sometimes alter maps a lot.
 

KeighnMcDeath

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Nov 23, 2016
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I decided to watch this again and fell asleep.


Back to gardening; sitting on my arse doing nothing make me sleepy.
 

Ryzer

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May 1, 2020
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Back to Wizardry 7, did anyone have this situation when you get an encounter right after defeating the boss? What a pleasure to reload a save(and lose my progress) afterwards due to the over-the-top encounter rate.
I swear this game is trolling me.
 

KeighnMcDeath

RPG Codex Boomer
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Nov 23, 2016
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There be a lot of games that do that. Nothing like getting put through the encounter blender.
 

LarryTyphoid

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Sep 16, 2021
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>fight Softalk All-Stars
>manage to beat them on the third attempt
>save afterwards
>don't have the dink needed to kill Hawkwind
>Softalk All-Stars respawned after the save
>can't Malor out because of the nullification field in the castle
>dreampainter ka disappeared during the fight and don't have the health to survive the two story fall off the roof
I'm in quite the pickle here
 

LarryTyphoid

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Sep 16, 2021
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>spend 30 minutes dying to the softalk all-stars before passing
>uh oh! you forgot a dink! can't get past hawkwind!
>walk back to the cosmic cube to get a dink
>spend another 30 minutes dying to the softalk all-stars
>uh oh! you forgot the mythril gauntlets! can't get the amulet!
>walk back to the town so i can pass through a random unmarked wall to get the gauntlets
>spend another 30 minutes dying to the softalk all-stars
>uh oh! you don't have a random item dropped by a random party! can't get the amulet!
>walk back to the cosmic cube to grind for the holy limp wrist
>spend another 30 minutes dying to the softalk all-stars

This might be the worst video game I have ever played
 

LarryTyphoid

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Sep 16, 2021
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The game is mercilessly trolling you, so no shame in using some spoilers and save states.
I read about the 11th floor stuff from Crooked Bee's LP, so I've already got it done. All I had left to do was beat the Softalk All-Stars and see the ending. And now I have, after 40 minutes of retrying that shitty fight.

0kIBOyA.png


Gotta say, in my opinion, this game really dropped the ball in the end-game. The writing throughout the game was interesting and humorous, but the last part in the city is just a bunch of retarded in-jokes where the devs jerk off their LARP friends. And the puzzles are ludicrously obscure. You could get one of the good alignment endings without much trouble, I guess, but that shit with hiding the mythril gauntlets is a joke. And just about everything related to the true ending, but at least that's supposed to be ridiculously secretive.

The highlights of the game, in terms of challenge, are the Maze of Wandering and the Cosmic Cube. Everything before and after those parts is really lame and shitty. I'm glad I never have to play this game again.
 

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