If someone wants to play 2 and 3, I recommend just playing the Llylgamyn Saga Playstation version that lets you roll a new party in each scenario.
AhabJune 28, 2023 at 8:14 PM
Good question. I imagine you could just import like always, as we did not change the character file format or the disk saving function, but I don't think anyone tested this.
One thing that occurred to me is that if this works, I don't know exactly how the ninja's AC calculation would be resolved. It's entirely possible that the ninja might come into Wiz2 with the enhanced Wiz1 3.0 AC values, but would regress to Wiz2 values once you equip him.
In any event, an updated Wiz2 isn't likely, as we have no source code for it. Wiz3 is possible, but don't hold your breath.
Have you beenworking outgrinding?
Anyway, I suggest maxing out Vitality on your fighter types to maximize rez chances.
Is there any way of actually doing that outside chargen? The stat ups and downs at level-up feel completely arbitrary to me.
Or rather it caps them at 15, so you lose all bonuses, which is rage inducing.Wiz 3, since the game drops yours stats to the class/race minimums.
Try reading an LP of Wiz1, like Crooked Bee's here on the Codex, or the SA LP that's on LP Archive. I consulted those when I was new to the game to see how veterans of the game played and explained it.Bumbling around level 3, I think this game isn't for me. Feels somewhat 'obsolete' to me for the lack of a better word, in the sense that I see little point in progressing and there are just too many annoyances to handle, including my favourite ancient RPG shtick of: "You meet 5 evil wizards + 4 evil priests, they blast you with 9 fireballs". It's also just too annoying to have to haul ass back to town so often to keep curing the assorted poisons that everything seems to be spamming when you get to level 3, because you can't possibly outheal them with spells.
Or maybe I just suck at this real bad, but still.
However, in Wiz 1 (and therefore Wiz 2), you would have generated your characters with their most important stats at 18, so there's nothing to worry about.
Level 4 is where you meet the ninja and paralysis monsters I think. Grind the ghost over and over again on floor 1 for maximum cheese.I restarted with a different party - by which I mean I created new characters and gave them all of the old ones' gear and money and now I have a high-level cleric character in town to cure paralysis for free- because I had a feeling this old party was terrible, particularly when I read this:
However, in Wiz 1 (and therefore Wiz 2), you would have generated your characters with their most important stats at 18, so there's nothing to worry about.
Well I certainly haven't done that because I thought rerolling didn't exist - I even tried that a few times initially to check and each attempt gave me the same set of stats and bonus points, so I guess that's some good effin luck. So now I have proper powergamed stats from the outset, and the funniest part of it is that my characters' stats now go up much better at every level up too. Previously I would regularly get one up and three downs, now the downs are significantly less frequent. Wtf? The rich get richer I guess.
I played Wiz1 originally on floppy back in the 80s. I really did earnestly try to play it straight up, and mostly accepted even multiple character deaths and limped up to the surface many times with corpses. I think once early on I even took a TPK like a man, and recovered the characters the way I was supposed to by rolling new ones, going back in and searching for the bodies a few at a time.Nevertheless, I can't possibly imagine playing this without saving. Go through a door, the way closes behind you, and you step straight into a random encounter of 3x6 dragons or whatever, how the hell do you even survive that?
I'm glad you see the strengths of classic Wizardry formula Although is brutal.I've just finished level 5, and despite saying that this game is obsolete (which it is), there's still something autistically compelling about it that I can't exactly put my finger on. It has to be the local equivalent of map painting, where stepping through every single step of the level and mapping it out to 100% gives some kind of a sense of achievement.
Nevertheless, I can't possibly imagine playing this without saving. Go through a door, the way closes behind you, and you step straight into a random encounter of 3x6 dragons or whatever, how the hell do you even survive that?
But even so, the combat can still be pretty fun at times when you run into a harder fight that isn't completely stupid. The party of high-level goons guarding the blue ribbon was particularly cool, I felt.