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Wizardry The Wizardry Series Thread

Grauken

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By the way. people playing Wiz 1-3,5 should play PS1 versions. Nice art and QoL features while being the same games.
I prefer the art in the SNES versions over the PSX ones
 

zwanzig_zwoelf

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By the way. people playing Wiz 1-3,5 should play PS1 versions. Nice art and QoL features while being the same games.

Why not 4?
People are too afraid of IV to even mention it.
4 is sufficiently different form 1-3, 5 that it doesn't quite scratch the same itch. Also a bit sadistic as far as game design goes
"Wizardry 1-3 and 5 are the reason my wife yells at me, Wizardry 4 is the reason why I cry in the shower."
~ Taylor Swift
 

v1rus

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By the way. people playing Wiz 1-3,5 should play PS1 versions. Nice art and QoL features while being the same games.

Why not 4?
People are too afraid of IV to even mention it.
4 is sufficiently different form 1-3, 5 that it doesn't quite scratch the same itch. Also a bit sadistic as far as game design goes

Ye, I may have yet to dip my toes in actual games, but I lurked and asked tons of questions, to know all the basics sentiments regarding the famous IV. Was just wondering was there a reason not to play 4 on PSX, since I actually went on and set up 1-5 on PSX, for when the day finally comes.

That is, unless whatever Sirotek was going on about on twitter is actually good. And God, do I hope it is.
 

Grauken

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Was just wondering was there a reason not to play 4 on PSX, since I actually went on and set up 1-5 on PSX, for when the day finally comes.

As far as I know, not really. The thing is that PSX New Age of Llylgamyn comes with not only 4 and 5 but an expanded version of 4. But as the expanded version of 4 was only produced for Japan changing the language to English won't help with that. But the normal version of 4 should be ok, not that I ever tried it.
 

Matador

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Was just wondering was there a reason not to play 4 on PSX, since I actually went on and set up 1-5 on PSX, for when the day finally comes.

As far as I know, not really. The thing is that PSX New Age of Llylgamyn comes with not only 4 and 5 but an expanded version of 4. But as the expanded version of 4 was only produced for Japan changing the language to English won't help with that. But the normal version of 4 should be ok, not that I ever tried it.
If I remember correctly the no translated Wiz4 arranged version had the ability to manually control monsters, isn't it? It´s a shame because that looks fun and the game seems hard enough.
 

v1rus

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Was just wondering was there a reason not to play 4 on PSX, since I actually went on and set up 1-5 on PSX, for when the day finally comes.

As far as I know, not really. The thing is that PSX New Age of Llylgamyn comes with not only 4 and 5 but an expanded version of 4. But as the expanded version of 4 was only produced for Japan changing the language to English won't help with that. But the normal version of 4 should be ok, not that I ever tried it.
If I remember correctly the no translated Wiz4 arranged version had the ability to manually control monsters, isn't it? It´s a shame because that looks fun and the game seems hard enough.

They were uncontrollable in the original tho, right?
 

gman42

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The thing with classic Wizardry is that the dungeon is the focus. Your characters matter but not so much. With all the floors until the party wipe mapped and shortcuts unlocked, the rescue expedition is not so bad aside from potential encounter with the boss that killed them.

Also IIRC, I think a search for corpses in the maze is able to scan any square you can get to from your current position without going through a door. So if your guys died in an open area, you might be able to literally search right after going down the stairs to their level, and be able to grab em. If they got killed by a fixed encounter in a closed room though, then yeah your rescue party is gonna have to face that same battle.
 

smaug

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I don’t know how wizardry saving system works. I just copied my entire game and if I died in the dungeon (or suffered too many deaths) I would just drag the previous game copy into dosbox and repeat

same with leveling up because 1hp increases happened 80% of the time when I leveled up and I had 18 cont on all of them
 

Darth Roxor

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wiz12.png


:smug::smug::smug:

Tfw the evil archwizard is defeated by a level 2 spell. Eat shit and die! :dance:

In the end, I swear the hardest part of this game was remembering the stupid spell names. When the final fight started, I opened the spell section in the manual and was like "hmm, now what can I use against these fagets... oh I can cast something like bamatu? Neat!"

Interesting little game, but I don't think I'll be going forward with Wiz 2-5, especially after recalling LarryTyphoid's recent woes. Wiz1 actually made me want to revisit Wiz6 (I should even still have my old maps somewhere on hand), but then I remembered the river Styx and reconsidered.
 

Darth Roxor

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Also ultimately I was rather disappointed that only floors 1-4 had non-combat stuff like looking for keys, getting the blue ribbon, etc. Felt to me like they ran out of ideas for the rest or something.
 

Grauken

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Also ultimately I was rather disappointed that only floors 1-4 had non-combat stuff like looking for keys, getting the blue ribbon, etc. Felt to me like they ran out of ideas for the rest or something.
More like run out of disc space, remember the time that came out
 

LarryTyphoid

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Interesting little game, but I don't think I'll be going forward with Wiz 2-5, especially after recalling @LarryTyphoid's recent woes.
I didn't like Wiz 2 and 3, and I'm sure you already know of Wiz 4 from reputation, but Wiz 5 comes highly recommended from me. It's better than Wiz 1 in every way and is just a pretty good RPG.
 

Darth Roxor

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Interesting little game, but I don't think I'll be going forward with Wiz 2-5, especially after recalling @LarryTyphoid's recent woes.
I didn't like Wiz 2 and 3, and I'm sure you already know of Wiz 4 from reputation, but Wiz 5 comes highly recommended from me. It's better than Wiz 1 in every way and is just a pretty good RPG.

just when I think I'm out, they drag me back in

I have a question regarding Wiz5 however. I saw that its maps are more like 6-7 than 1-4, in that they are no longer on 20x20 squares. Therefore, how much do they need to be mapped strictly on graph paper? Because counting squares is a little annoying, and since these maps are not 'regular' I'd be upset if I estimated page space wrong (yeah I do that shit by hand). Meanwhile I managed to get through e.g. Wiz 6-7 and EotB1 by mapping shit with just general outlines.

This for example is one of my old-ass Wiz7 maps.

e27img201706170001.jpg
 

Grauken

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Interesting little game, but I don't think I'll be going forward with Wiz 2-5, especially after recalling @LarryTyphoid's recent woes.
I didn't like Wiz 2 and 3, and I'm sure you already know of Wiz 4 from reputation, but Wiz 5 comes highly recommended from me. It's better than Wiz 1 in every way and is just a pretty good RPG.

just when I think I'm out, they drag me back in

I have a question regarding Wiz5 however. I saw that its maps are more like 6-7 than 1-4, in that they are no longer on 20x20 squares. Therefore, how much do they need to be mapped strictly on graph paper? Because counting squares is a little annoying, and since these maps are not 'regular' I'd be upset if I estimated page space wrong (yeah I do that shit by hand). Meanwhile I managed to get through e.g. Wiz 6-7 and EotB1 by mapping shit with just general outlines.

This for example is one of my old-ass Wiz7 maps.

e27img201706170001.jpg
your maps look as crooked as aweighs, don't you have proper graph paper?
 

Darth Roxor

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nigga i wrote it right there that i couldn't be bothered counting squares

besides, I found that those games I mentioned didn't even need super-detailed mapping. In Wiz7 I eventually stopped mapping by hand altogether because I could just remember the maps, and if I needed a refresher there was the in-game cartography.
 

Grauken

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nigga i wrote it right there that i couldn't be bothered counting squares

besides, I found that those games I mentioned didn't even need super-detailed mapping. In Wiz7 I eventually stopped mapping by hand altogether because I could just remember the maps, and if I needed a refresher there was the in-game cartography.
to answer your question for w5, your maps will sprawl over the edge of your paper since every level is sort of different. They are not as sprawling as W6 or W7, but still large enough that you can't get it to fit properly on one paper age
 

LarryTyphoid

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I have a question regarding Wiz5 however. I saw that its maps are more like 6-7 than 1-4, in that they are no longer on 20x20 squares. Therefore, how much do they need to be mapped strictly on graph paper?
Wiz5, like Wiz1, has Dumapic as your only navigational spell and it works the same way. You might be able to get through the same way you did Wiz6, but it's not ideal. I suggest you just use Gridmonger or Grid Cartographer to make a map rather than graph paper. That, or play the SNES version, which changes Dumapic so that it gives you a minimap temporarily.
 

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