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Wizardry The Wizardry Series Thread

Butter

Arcane
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Oct 1, 2018
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The in-game map is largely sufficient in 7. There are only a few spots where it helps to map things externally (2 of which are basically the end of the game).
 

Butter

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Is excessive re-rolling advised? When Wizards&Warriors rolled around this was largely fixed as you just got more points on levelups if your stat point total was low.
I would reroll anything less than 10, but you could spend hours trying to get all characters to 20+ and I don't think it's worth it. I recommend not save-scumming the level-ups for optimal attributes either.
 

Butter

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I really disagree on that. Maybe with the automap mod it is better.
IDK, I think a lot of people start with an automap mod and never even try playing the game without it. The areas where I felt the in-game map to be insufficient were the Witch Cave, City of Sky, Funhouse, and Hall of the Past. Otherwise it never seemed a problem. Naturally you need at least 10 in Mapping to see walls and at least 30 to see doors.
 

Grauken

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by the way, a couple of points

- don't play the Gold version of Wizardry 7, it's worse than the original one
- use the editor at https://mad-god.webs.com/cosmicforge.htm to patch out remaining bugs in Wizardry 7
- the internal automap is good enough, if you want to have it easy just pump up one char's mapmaking skill as high as possible during char gen and add enough until you can see at least walls
- if you want to have it easy in the beginning, use a bard, he has infinite sleep songs that really help at the start
 

Jarpie

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Oct 30, 2009
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6,708
Codex 2012 MCA
There's Cosmic Forge tool, which you can use to fix some bugs still in the game, here's a list from the website:
Provides with a set of Patches and Fixes:
  • Fix for the 'Slaying Weapons Bug'. Fixes the issue that most of the weapons deal double damage to Monsters of 'Fighter' type.
  • Fix for the 'Monsters' Slaying Ability Bug'. Fixes the issue that all Monsters deal double damage to 'Fighter' characters.
  • Fix for the 'Slaying Hands&Feet Bug'. Fixes the issue that unarmed attacks deal double damage to Monsters of 'Fighter' type.
  • Fix for the 'Learning Spells from Spellbooks Algorithm'. After applying this fix your characters will get Mana points when learning Spells from Spellbooks.
  • Patch for the 'Attribute Bonus Generation Algorithm'. Changes Attribute Bonus Generation Algorithm so you get a much higher chance to get a decent amount of bonus Attribute points during character generation.
  • Patch for the 'Resting Algorithm'. Changes Resting Algorithm so your characters rest faster.
  • Patch for the Ranged Combat ('Swings per Attack'). Changed the combat algorithm, so all ranged attacks also can have more than one swing per attack (as melee attacks). Be warned though that the Monsters will get the same benefit!
    wink.gif
  • 'Disable New Game Intro' patch. Bypasses the Introduction when you start a new game - very useful if you are creating a Mod.
https://mad-god.webs.com/cosmicforge.htm
 

perfectslumbers

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Oct 24, 2021
Messages
1,202
Wizardry VI is really an amazing game. It's the first game I've played in a long time that pops up in my dreams at night, it's been eating up all my time after work.

I find the class changing system pretty disappointing though. It's intuitive and easy to figure out with a small amount of experimentation, but that's where the positives end. It was exciting at first to abuse it and break the game open, but at this point it feels sort of like cheating. In something like Pathfinder you can break the game with strong builds as well but it feels much more earned there since you have to add lots of pieces together to make it work, in Wiz 6 you just need to get lucky enough to unlock one of the stronger classes with your level up rolls and you can break the game open by boosting your casting skills and mana and giving everyone kirijutsu and ninjutsu. It doesn't even require grinding since you gain levels back so quickly. It makes combat much more boring too since the strategy for each fight quickly converges on "Nuclear blast for aoe and deep freeze for single target." Every time I run into an excitiing unique encounter and I one-round it with several casts of deep freeze I feel so disappointed. If you don't spend all your time resting (I don't), you still break combat by switching to the next best spell down the line like asphyxiation, since you end up with so much mana. I'm still loving the game thanks to the amazing level design, pacing, and solid puzzles, but I've pretty much ruined combat by giving myself an entire party of level 7 spell spamming samurai and valkyries and ninja. I hear there's some tough tyrannosaur enemies down the line, maybe those will give me the challenge I desire.

If I play the game again in the future I think I'll play it exclusively with single classes. Feels like that's what the game is balanced around.
 
Joined
Jan 21, 2023
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Wizardry has always being designed with the idea of making your characters be powerful multitasking commandos after a while. You are very much expected to do that. 8 changed it, though, since the leveling system was changed. It is not absolutely mandatory to change classes in 6, in fact, it's probably the most lenient game in this regard, but Wizardry is all about the power creep. There's no reason to NOT multiclass. When you do it you will probably lose all of the stat increments you got, but you'll earn them in a couple of fights (and it can be literally just 4 or 5 encounters by that point, even less), and you win spellcasting abilties.

Japanese fixed it in Elminage by having what's called innocent gear, which can only be equipped by single classed characters. Whether that's worth it or not, it's up to you to decide.
 

Grauken

Arcane
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Joined
Mar 22, 2013
Messages
13,173
Wizardry VI is really an amazing game. It's the first game I've played in a long time that pops up in my dreams at night, it's been eating up all my time after work.

I find the class changing system pretty disappointing though. It's intuitive and easy to figure out with a small amount of experimentation, but that's where the positives end. It was exciting at first to abuse it and break the game open, but at this point it feels sort of like cheating. In something like Pathfinder you can break the game with strong builds as well but it feels much more earned there since you have to add lots of pieces together to make it work, in Wiz 6 you just need to get lucky enough to unlock one of the stronger classes with your level up rolls and you can break the game open by boosting your casting skills and mana and giving everyone kirijutsu and ninjutsu. It doesn't even require grinding since you gain levels back so quickly. It makes combat much more boring too since the strategy for each fight quickly converges on "Nuclear blast for aoe and deep freeze for single target." Every time I run into an excitiing unique encounter and I one-round it with several casts of deep freeze I feel so disappointed. If you don't spend all your time resting (I don't), you still break combat by switching to the next best spell down the line like asphyxiation, since you end up with so much mana. I'm still loving the game thanks to the amazing level design, pacing, and solid puzzles, but I've pretty much ruined combat by giving myself an entire party of level 7 spell spamming samurai and valkyries and ninja. I hear there's some tough tyrannosaur enemies down the line, maybe those will give me the challenge I desire.

If I play the game again in the future I think I'll play it exclusively with single classes. Feels like that's what the game is balanced around.
Well, now you found the reason most people say don't really use class changing in 6
 

Spike

Educated
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Apr 6, 2023
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960
I just discovered the PSX remakes of 1-5. I'm not a graphicsfag but I need *something* and PSX graphics are perfect for this. They are Japan-only BUT WAIT! There is an English translation the beautiful Jap devs built in! 1-3 are in Wizardry: Llylgamyn Saga and 4+5 are Wizardry: New Age of Llylgamyn. This is perfect, as 6 is right when the graphics pick up enough for me to get really immersed. So I will now play these for the first time starting from the very beginning. I could cry, based Nihhon does it again! Codexers, which Wizardries are your favorite? Could be high quality -likes too such as Elminage.
 

Grauken

Arcane
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Joined
Mar 22, 2013
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I just discovered the PSX remakes of 1-5. I'm not a graphicsfag but I need *something* and PSX graphics are perfect for this. They are Japan-only BUT WAIT! There is an English translation the beautiful Jap devs built in! 1-3 are in Wizardry: Llylgamyn Saga and 4+5 are Wizardry: New Age of Llylgamyn. This is perfect, as 6 is right when the graphics pick up enough for me to get really immersed. So I will now play these for the first time starting from the very beginning. I could cry, based Nihhon does it again! Codexers, which Wizardries are your favorite? Could be high quality -likes too such as Elminage.
I'm surprised there is someone who didn't know these existed
 

Arbiter

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Joined
Apr 22, 2020
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2,763
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Poland
I just discovered the PSX remakes of 1-5. I'm not a graphicsfag but I need *something* and PSX graphics are perfect for this. They are Japan-only BUT WAIT! There is an English translation the beautiful Jap devs built in! 1-3 are in Wizardry: Llylgamyn Saga and 4+5 are Wizardry: New Age of Llylgamyn. This is perfect, as 6 is right when the graphics pick up enough for me to get really immersed. So I will now play these for the first time starting from the very beginning. I could cry, based Nihhon does it again! Codexers, which Wizardries are your favorite? Could be high quality -likes too such as Elminage.

Are you playing those PSX versions on some kind of an emulator?
 
Joined
Jan 21, 2023
Messages
3,770
I just discovered the PSX remakes of 1-5. I'm not a graphicsfag but I need *something* and PSX graphics are perfect for this. They are Japan-only BUT WAIT! There is an English translation the beautiful Jap devs built in! 1-3 are in Wizardry: Llylgamyn Saga and 4+5 are Wizardry: New Age of Llylgamyn. This is perfect, as 6 is right when the graphics pick up enough for me to get really immersed. So I will now play these for the first time starting from the very beginning. I could cry, based Nihhon does it again! Codexers, which Wizardries are your favorite? Could be high quality -likes too such as Elminage.
The devs for Elminage had worked in Wizardry games in the past
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,620
I just discovered the PSX remakes of 1-5. I'm not a graphicsfag but I need *something* and PSX graphics are perfect for this. They are Japan-only BUT WAIT! There is an English translation the beautiful Jap devs built in! 1-3 are in Wizardry: Llylgamyn Saga and 4+5 are Wizardry: New Age of Llylgamyn. This is perfect, as 6 is right when the graphics pick up enough for me to get really immersed. So I will now play these for the first time starting from the very beginning. I could cry, based Nihhon does it again! Codexers, which Wizardries are your favorite? Could be high quality -likes too such as Elminage.
The trilogy of 6/7/Grimoire is peak Wizardry. I've only played a bit of the Elminage games, but they look good for someone craving more 1-5.
 

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
13,173
I just discovered the PSX remakes of 1-5. I'm not a graphicsfag but I need *something* and PSX graphics are perfect for this. They are Japan-only BUT WAIT! There is an English translation the beautiful Jap devs built in! 1-3 are in Wizardry: Llylgamyn Saga and 4+5 are Wizardry: New Age of Llylgamyn. This is perfect, as 6 is right when the graphics pick up enough for me to get really immersed. So I will now play these for the first time starting from the very beginning. I could cry, based Nihhon does it again! Codexers, which Wizardries are your favorite? Could be high quality -likes too such as Elminage.
The trilogy of 6/7/8 is peak Wizardry. I've only played a bit of the Elminage games, but they look good for someone craving more 1-5.
ftfy
 

Spike

Educated
Joined
Apr 6, 2023
Messages
960
I just discovered the PSX remakes of 1-5. I'm not a graphicsfag but I need *something* and PSX graphics are perfect for this. They are Japan-only BUT WAIT! There is an English translation the beautiful Jap devs built in! 1-3 are in Wizardry: Llylgamyn Saga and 4+5 are Wizardry: New Age of Llylgamyn. This is perfect, as 6 is right when the graphics pick up enough for me to get really immersed. So I will now play these for the first time starting from the very beginning. I could cry, based Nihhon does it again! Codexers, which Wizardries are your favorite? Could be high quality -likes too such as Elminage.

Are you playing those PSX versions on some kind of an emulator?
Yes I will be. I just grabbed them now. I have an original PlayStation though, of course, from the immortal '90s.

Also, Llylgamyn? Um...what? Lil' Gay Man? rofl
 

perfectslumbers

Arbiter
Joined
Oct 24, 2021
Messages
1,202
Finished Wizardry 6, disappointed that I couldn't help Rebecca but it was an amazing game. Short and sweet and perfectly paced and designed from beginning to end with fast and fun combat, good puzzles and dungeon layouts, and a simple but interesting story that was a pleasure to unravel. While I did create an overpowered party the final dungeon had a nice difficulty spike to keep me on my toes, and I was only overpowered for the last third of the game which feels acceptable to me. Looking the game up after beating it I think I explored just about everything in the game, except the swamp which I completely missed somehow.

Onto Wizardry 7 now, and space... apparently... :salute:
 

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