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Wizardry The Wizardry Series Thread

Admiral jimbob

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And done. Christ, the Temple was tough going. Wondering about whether to cross my characters back to more basic classes (fighter instead of samurai, priest instead of bishop etc) for a smoother early game in 7; would I be as well changing their classes when I get there, or doing it now by grinding in the forest?

Also I learned pretty much no high level spells :( not that it mattered too much, but anti-magic and nuclear blast seemed like they might have been handy. I didn't even get stuff like deep freeze. Most of my characters finished around level 12/13 in their main classes - should I have waited a while longer to start switching to bishops? I know they have much slower spell gain. Most of my questions so far (including the one above) have mostly just been me talking and speculating to myself, but this is a proper point of contention. Also my bard/mage stayed a bit shit. I feel like I really fucked up my multiclassing somewhere.

Anyway, excellent game. Never seen blob combat done so well. Looking forward to seeing what 7 has in store... though it does have more than one tile in the entire game, right?
 

Fowyr

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:thumbsup:
Have you been bitten by a vampire?
And change all classes in Wiz7 to more simple ones ASAP. And yes, it have more than one title.
 

Jasede

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Yes, please do.

I didn't, soldiering on with only elite/hybrid classes. It was... a slow start. A slow, painful, horrible start.

And for god's sake, no bishops unless you are just making a caster that already has the highest circle in his class into one. Don't repeat my mistakes! Base classes first, then switch them later.

By the by, Wizardry 7 is absolutely brutal, way more so than 6 ever was. And there's quite a few tiles:

sky city
city
alien corridors
weird dungeon
regular dungeon
castle
forest/path

And probably some others.
 

Admiral jimbob

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Okay, setting everyone back to basic classes - and watching how they get advanced spells even in the first couple of levels and their spell points/skills increase exponentially - is having a worrying effect on me. I actually just caught myself steepling my fingers and cackling "gooooood" as I increased yet another hapless pawn's skills to 100. I'm worried I'll wake up with a
011_Octriallach.gif
expression that will never go away. Please send two copies of Alpha Popamole and a MCA plushie.
 

kmonster

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Congratulations for finishing the first part.
How much save/reload at level up and how much external help from walkthroughs or so did you need ?

Your bard->mage is still more powerful than a pure class mage or bard, just cheesed up a little less than your other 5 class switchers. Starting with mage and switching to bard afterwards would have yielded a better caster since you get 2 additional spell picks at creation.
 

Admiral jimbob

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kmonster said:
Congratulations for finishing the first part.
How much save/reload at level up and how much external help from walkthroughs or so did you need ?

Your bard->mage is still more powerful than a pure class mage or bard, just cheesed up a little less than your other 5 class switchers. Starting with mage and switching to bard afterwards would have yielded a better caster since you get 2 additional spell picks at creation.

I used a walkthrough for some of the more ridiculous puzzles, I'll admit - can't remember which ones exactly, but one or two around the dwarf mine area and once for one of those really fun puzzles involving abstract use for no reason you can fathom of an item you picked up in the first hour of the game. As for save/load abuse, I think I only resorted to it once - I needed one more piety point to make my mage a bishop, and it was at the point where levels were becoming exponentially harder to come by.

After seeing just how exponentially my characters' power increased via multiclassing even to classes they were in before (switching back to basic classes for importing), I think I'll certainly be experimenting more in Wizardry 7; maybe give the priest and mage equivalent levels in the opposite class before making them bishops, at the least. I don't think I'll make the bard-mage a bard again; unless there are substantially more powerful instruments in 7, it just doesn't seem worth sacrificing another caster for. But I'm not sure what role she can fill that isn't covered by the samurai, ninja, Lord or two bishops. Hmmmm.


@Admiral Jimbob

Did you get the ring?

Also, where did you get maps, or did you draw them?

Yeah, the ring was one of the things I used a walkthrough for, because I'm not fucking insane. Ended up with the utterly batshit flying-away-with-the-dragon ending, which cemented my belief that the entire game was based on Bradley asking his six-year-old son what cool things he was making his action figures do at the time (and was all the better for it). For maps, I drew them by hand, though consulted this to see if they were correct once I felt that I'd mapped out most of the area and was still stumbling around utterly lost. As I said before, my map of the dwarf mines was... a sight. I want to burn it, but I'm not sure if that would just facilitate the summoning of the Elder Gods that I'm reasonably sure the scrawlings spell out.
 
Self-Ejected

Excidium

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Admiral jimbob said:
@Admiral Jimbob

Did you get the ring?

Also, where did you get maps, or did you draw them?

Yeah, the ring was one of the things I used a walkthrough for, because I'm not fucking insane. Ended up with the utterly batshit flying-away-with-the-dragon ending, which cemented my belief that the entire game was based on Bradley asking his six-year-old son what cool things he was making his action figures do at the time (and was all the better for it). For maps, I drew them by hand, though consulted this to see if they were correct once I felt that I'd mapped out most of the area and was still stumbling around utterly lost. As I said before, my map of the dwarf mines was... a sight. I want to burn it, but I'm not sure if that would just facilitate the summoning of the Elder Gods that I'm reasonably sure the scrawlings spell out.
:lol:

Jasede said:
I didn't need maps for Wizardry 6 and neither should you.

*crosses arms*
When I played it I didn't need a map either, but I never got really far in the game and I heard that some parts are pretty labyrinthic.
 

Admiral jimbob

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Okay, trying to import items to Wizardry 7. Looking at online guides, it seems that each party member can only transfer one "super" item such as those from the optional battles on the Isle of the Dead - makes sense. However, I can only seem to transfer those the characters actually have equipped, which is kind of a problem; only my fighter and Valkyrie can equip any of it. I'd ideally like to transfer some of the armour and the Muramasa blade as well, but no matter who I give them to or what else is in their inventory, it doesn't seem to matter; it's gone when I import the save.
 

Fowyr

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Excidium said:
When I played it I didn't need a map either, but I never got really far in the game and I heard that some parts are pretty labyrinthic.
Only mines.

@Admiral jimbob
Throw everything you don't need and be ready for a long series of save/load. Also Wiz7 have more and better instruments than Wiz6.
 

Sceptic

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Divinity: Original Sin
Admiral jimbob said:
As I said before, my map of the dwarf mines was... a sight. I want to burn it, but I'm not sure if that would just facilitate the summoning of the Elder Gods that I'm reasonably sure the scrawlings spell out.
Requesting scan please.

... pretty please?
 

Admiral jimbob

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Fowyr said:
Throw everything you don't need and be ready for a long series of save/load.

Done that. The result is that half my characters are always carrying what I assume is default weaponry (quarterstaffs, spears) and a potion :(
Really, I couldn't give much of a toss about the armour (though it would be nice) but I want my goddamn Muramasa.
 

Jasede

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And you did throw /everything/ in a character's inventory away except for the thing you want, and put the thing into the correct "equipped" slot?
 

Admiral jimbob

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Ahh, no, I haven't equipped most of it, didn't think that was a factor. I have no way of equipping most of it, like I said; nobody can equip the Muramasa ATM, and the armour can only be equipped by the people who're using the other two weapons :( shitcock. Ah well, the Avenger and the lance are good.
 

kmonster

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So in which classes will your 6 characters start, which 6 items did you decide to transfer with them and how do you plan developing them ? I guess your fellpurr is now a fighter and the dwarf a valkyrie, but what about the rest ?

PS: Don't worry too much about perfect item transfer, rumors exist about players starting Wizardry7 without imported items and beating it.
 

Admiral jimbob

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I earned these items with blood and tears and I'm keeping them dammit :x

Anyway. Mook's staying Monk, might make him a fighter just to carry over some more uber items. Felpurr fighter - thinking of making him a samurai again just to carry over the Masamune - Dwarf valkyrie, Faerie mage, Elf priest and human mage. Obviously, none of the latter can carry anything useful.
 

Admiral jimbob

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The three weapons and a couple of armour pieces. For some reason, it elected to let me transfer more than one item on a couple of people. Won't complain.

Currently just wandering around outside the Umpani city grinding a bit. My skills got a little fucked up on transfer - the faerie mage which had 100 thaumaturgy and something like 60 theosophy has ended up with 25 theosophy and 12 thaumaturgy. Thankfully, those two-headed tigers are fixing that.
 

mondblut

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Haha, I almost see the darkside enveloping you in its black tentacles, Admiral.

It is ought to be reflected in the next installment of the Codexian saga.
 

Admiral jimbob

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Getting there :)

Wiz6 was fun, but I can see this game dragging me in for a long, long time. From wandering around the Umpani areas, I take it it's safe to assume there's a lot more experience and higher levels going around in this one?
 

Jasede

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If Wizardry 6 took you two weeks, 7 will take... 2 months. Or 3.
 

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