We haven't touched the isometric camera for a while. Good to know that it's resource-friendly.I like the battle-screen that comes up when you hit spacebar after the battle loads up, and my fps goes up to a trillion when I switch to that mode, but it needs to be fixed so that the scenery doesn't obscure half the battlefield.
Yup, there should be a lot less of them in the next update.The game is playable now for the first fifty turns, but after that I find that the turns take a long time to compute. I think the issue is the hundreds of neutral spearmen scouring the land; they never attack my cities, but instead just mill around the screen achieving nothing.
Noted.I would like the build-menu to have a chart where you can see all the possible structures. That way I can plot out all the buildings I need in order to recruit certain units or achieve other ends.
Planned.I would like the surveyor to give more detail about what the various on-map resources do. It just tells me I have such and such max population, such and such food, gold, magic production, but there's no blurb that says "Because there's a blue crystal on the ground, you get x% more magic and can recruit a blue magician if your town encompasses this resource".
You probably selected an army, and you have to select a unit (the icons in the upper left corner). We are working on making it more clear.I still have no idea how to cast a spell. I selected the spell, used my magic points, but when I go to cast it on a unit nothing happens. I tried to cast bless on a unit on the campaign map, but when I clicked on the unit it just selected it. No amount of clicking on the unit allowed me to cast bless on it.
:kwafuckyeah:Also, I defeated some werewolves 8)
A question regarding the camera:
Will it be possible to rotate the view or is that technically not feasible?