- Joined
- Jan 28, 2011
- Messages
- 100,024
Funny guy. If the devs don't want to put mechanical incentives on quests and scripted objectives, it's fine with me. The choice of the behaviors they want to encourage and what they don't want to encourage is up to them. I've already gone on record stating that I will do quests even if there is no XP for them, because I like participating in stories and conflicts. However, if the devs choose to systemically incentivize that behavior (and they do!), it means that the game I want to play and the game they want me to play are very similar ... honestly, that makes me way more excited about this game.Isn't the story fun enough by itself, without bribing the player with XP?
You already get loot for completing quests, do you really need that extra dopamine boost of seeing a number go up?
Yeah. Well, there is still levelling to be considered, and I think in an RPG, especially of this type, there does need to be character progression. Aaaaand as I try to compose this paragraph I see Infinitron has already beaten me to it. So .... what he said.Honestly though, I suspect Sawyer just included quest XP because people would have rioted if he cut it out completely. So he got as close as he could while still giving people their regular Pavlovian rewards
It's funny to me that I even had to explain that. They're so fixated on experience points as their own reward that they've forgotten that they're just a means to that end.
Eh, I'll probably just be accused of being a "storyfag".