Gurkog
Erudite
you just argued against xp for them with that statementWhy? Rats will already be easier to kill as you progress through the game. Why is it desirable to make them even less of a challenge? And why even place rats in the later game if they're going to be trivial obstacles?Instead of general xp for genociding everything in sight, the game should give your characters bonuses in combat against whatever you genocide. So you kill a fuckton of rats, and thus become really effective against rats. Since it doesn't give a bunch of general xp that rat killing won't make slaying ogres a breeze.
why bother having them give xp if they are going to be easier when you gear up and level up anyway. this is not neuroscience