imweasel
Guest
Why does a player get XP for dealing with the ogre, but no xp for dealing with the beetles? Both are very challenging (just ask Adam), so why are the beetles unworthy of XP?Someone explain to me why combat XP is a good thing. All I see is "stop removing stuff that isn't broken", "let me grind if I want", "stop forcing me to play the game a specific way"(this one I find really bizarre) and "XP for combat makes sense."
Why is XP for killing stuff a good thing? What does it add to the game?
Edit: Just noticed a new complaint: "This game(IE spiritual successor) should be more like Fallout"
Let's say that there is another solution to the beetle problem (similar to what Volourn mentioned a few pages back). The druid in your party has a specific skill which gives him the ability to communicate with the beetles. You find out why they are so aggressive, you help out the beetles, they become friendly, you gain XP and everyone is happy. Right? Ok. Another perfectly viable option would be the violent one, you slaughter the beetles and... gain XP. Right? Right?
But as it stands in PoE, you won't get any XP at all for either violently or peacefully solving the problem with the beetles because Sawyer has simply deemed them unworthy of XP. Imagine if a DM told you in a PnP session that you won't get any XP for dealing with the beetles at the end of the session, simply because he deems them to be unworthy of giving XP to the player for really no reason at all...
Why should the player sould only receive XP for dealing with specific tasks, yet receive absolutely no XP for dealing with other very similar tasks? This of course also makes the latter an extremely unattractive thing to do, especially if it is a high-risk task.
(We probably need a "what is combat XP?" thread so we can fill it with butthurt.)