AAA'WIGHTY!
Locke time. Kupo!
Our hero just manages his hide roll and narrowly avoids capture.
You got that right mate! Let's explore our surroundings:
Let's keep that in mind - draft = escape.
Oohkey, we don't want to pick a fight with him!
Let's see what's in here.
Merchants only, eh?
Thirsty bastard. Alcohol oils anyone's jaws.
Only place left is the item shop.
Locke turns EXTREME!
That taught him a lesson - never insult treasure hunters!
Yes, I'm definitely not the shady character who tried to pass here a minute ago, no sir, not him.
Oh, a green soldier wants to brawl?
I sense a pattern emerging here.
Go ahead, I'll be sure to guard this place well. And by well, I mean not at all. In fact, I'll trail you to the inn!
I sense a Rance-moment coming on...
: I'LL RESCUE HER AND RAPE HER AND-
Uh, sure Rance. Let's keep moving.
Passage under big mansion? Check. Could it be the same thing that Duncan's wife was talking about? You betcha!
Damn, these guys have no concept of operational security, blabbing like that! Let's head downstairs and search for cider.
Locke, CIDER. Not clothes, we want CIDER!
Now we're talking! Back to the old man
Useless bastard!
Let's go with courage as it fits Locke so well!
The little brat opens up the secret door, leading us into...
...this room where we loot an elixir and also get into the rich man's mansion.
In we go!
LITTLE LATE TO FEEL REMORSE TRAITOR! Unfortunately the game doesn't allow us to distribute some well-deserved retribution upon the capitalist pig.
At this point the game gives you a aural hint - the wind SFX beings playing. Remember the ealier words about escape tunnels being drafty?
Down the stairs which were behind the bookcase we go while switching back to normal clothes.
Locke can't pass a closed door without taking a little peep.
Uh-oh, let's hope Rance didn't follow us down here!
Sadistic arseholes! Beating a helpless woman. They have no honor!
Ominous.
Oh, better hide Locke!
Clever guy, jumping unto the rafters like that!
Days without sleep? This must be Empire's version of Pyle, definitely.
Let's not waste any time.
YEAAAH! We get a new party member! Sure she has some issues but who doesn't?
Treasure?
Clock key? WTF-
Nearly shat my pants but it was only Pyle talking in his sleep. Off we go the last storage room.
Loot!
And there's the secret door. Not the most puzzling puzzle known in the puzzle-world...
Better explore all the nooks and crannies here.
We have to fight soldiers and dogs here, which is annoying but OTOH, both Locke and Celes need the XP so its all good, I guess.
There's even a secret-treasure room under the secret-escape tunnel.
Typical woman. Just as we're getting out, they have to start moaning about ulterior motivations.
Of course, danger doesn't end with the soldiers - countryside is infested with monsters.
And to ensure that we don't waste time, Empire has conveniently blocked the other exit from South-Figaro plains. There's only one way to go - the caves connecting Figaro Castle and South-Figaro which will also lead us to Narshe.
RUNIC absorbs spells. Any spells, cast by anyone - friend or foe. But Celes can do nothing else, making it useful only in specific situations. And it doesn't stop physical abilities which many bosses have, so basically it won't be used unless the devs made a boss specifically for Celes. Which is very rare.
You can say that again!
Only Sabin's path left! Where is our valiant knucklehead?