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Decline Thiaf Pre-Release Thread

DalekFlay

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Of course it will have stealth. Even Dishonored could be ghosted the whole game. The question is whether that stealth will be good and functionally interesting.

Also since it will just as surely have decent combat now, the question is how well you can force yourself to reload when caught instead of just whacking your way out.
 

Mother Russia

Andhaira
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.and the series has gone to shit and utter WTF since AC 2
Yaaarr! Yer don't liek yer parrot and pirate's creed?

:lol:

But anyhow, it will take talent to fuck up something as simple in concept as Thief 1 and 2. Just make shadows and shit, make noise important, make AI a little more intelligent or at least better scripted, and that's fucking it.

I am surprised though, SHAWCKED even, that they didn't make offer a female Thief for females and mangyna fans. I guess this game won't be felicia day approved..
 

Borelli

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Messages
1,305
No kill limit is lifted for beastmen so i did not have any problems swordfighting them from time to time.
Of course it will have stealth. Even Dishonored could be ghosted the whole game. The question is whether that stealth will be good and functionally interesting.

Also since it will just as surely have decent combat now, the question is how well you can force yourself to reload when caught instead of just whacking your way out.
When a guard once saw me in lord Bafford's manor i shot a rope arrow to the ceiling climbed it and waited until he would leave.
He didn't. It was like a Tom&Jerry cartoon.
 

Lancehead

Liturgist
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Dec 6, 2012
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.and the series has gone to shit and utter WTF since AC 2
Yaaarr! Yer don't liek yer parrot and pirate's creed?

:lol:

But anyhow, it will take talent to fuck up something as simple in concept as Thief 1 and 2. Just make shadows and shit, make noise important, make AI a little more intelligent or at least better scripted, and that's fucking it.
Well, there's also this thing called level design.
 

Zewp

Arcane
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Codex 2013
But anyhow, it will take talent to fuck up something as simple in concept as Thief 1 and 2. Just make shadows and shit, make noise important, make AI a little more intelligent or at least better scripted, and that's fucking it.


:retarded:

Russia doesn't fail to deliver.
 

Xavier0889

Learned
Joined
Nov 30, 2012
Messages
318
Of course it will have stealth. Even Dishonored could be ghosted the whole game. The question is whether that stealth will be good and functionally interesting.

Also since it will just as surely have decent combat now, the question is how well you can force yourself to reload when caught instead of just whacking your way out.
When a guard once saw me in lord Bafford's manor i shot a rope arrow to the ceiling climbed it and waited until he would leave.
He didn't. It was like a Tom&Jerry cartoon.

They probably will make an Awesome Button for stealth. The original Thief didn't even had stealth, you just had to hide without spamming water arrows.
 

MetalCraze

Arcane
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Messages
21,104
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Urkanistan
Bros do you remember Eidos hiring "takedown animator" for Thief game?

It will have an Awesome Button for 74k3d0WnZ
 

Morgoth

Ph.D. in World Saving
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Clogging the Multiverse with a Crowbar
Collect skillz points located on that roof top (press Y to highlight exact spot) to upgrade climbing skillz!


FatboyReaction.gif


"Climb on top to get better climbing skillz? Wooooooow!!"
 

Rostere

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PC RPG Website of the Year, 2015 RPG Wokedex Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
What is up with all these people not wanting undead in a Thief game? Down in the Bonehoard, Haunted Cathedral... Great missions whose atmosphere was dependent on the undead. I also like how undead are harder to handle than ordinary guards, forcing you to actually sneak.

But nobody played Deus Ex by skulking around the levels whacking people in the back of the head with their baton, either.

That's funny, that's exactly what I did.
 

Rostere

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PC RPG Website of the Year, 2015 RPG Wokedex Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
Actually, fencing was not that hard in T1 (even on Expert) as long as you fought a single enemy - but it made a lot of noise and obviously only noobs ever kill people anyway. It was hard to learn but once you got the hang of it, if you managed the timing you could kill your opponent without losing a single health shield.

Yes, the baton was awesome although the stun prod was more reliable on higher difficulty levels.

Exactly.
 

Mother Russia

Andhaira
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What is up with all these people not wanting undead in a Thief game? Down in the Bonehoard, Haunted Cathedral... Great missions whose atmosphere was dependent on the undead. I also like how undead are harder to handle than ordinary guards, forcing you to actually sneak.

The stupidity inherent in this statement is a prime example of the kind of 'tards zombiez and undeadz attract in otherwise good games. I mean, an undead is a living corpse. It is DEAD, animated by magick. So how the FUCK would sneaking prevent it from locating you? It obviously cannot see like a human being because LOL it's fuckin' DEAD. It's brain is dead, which means it's photoreceptors cannot process light and images and thus it cannot see. It obviously detects it's prey via magick. So, hiding in shadows wouldn't really help because, again, MAGICKS
 
Joined
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Digger Nick
What is up with all these people not wanting undead in a Thief game? Down in the Bonehoard, Haunted Cathedral... Great missions whose atmosphere was dependent on the undead. I also like how undead are harder to handle than ordinary guards, forcing you to actually sneak.

I remember that undead section of Cragsleft simply petrifying me when I was a kid who thought this game would be about robbing mansions Lord Bafford style and that's where my first playthrough of The Dark Project ended :lol: . Also Shalebridge Cradle.
 

Hoaxmetal

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Joined
Jul 19, 2009
Messages
9,173
Great missions whose atmosphere was dependent on the undead. I also like how undead are harder to handle than ordinary guards, forcing you to actually sneak.
I recently started playing Thief Gold for the first time and at first was scared of undead too until I realized that you can just run past them. Maybe it changes in later missions but for now they just make me cringe.
 

skacky

3D Realms
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Hammerites and Apebeasts in T1 are also very hard to tackle, but if you dance around them correctly you can still kill them easily, but make one mistake and you're dead meat. I have seen a playthrough of Thief Gold where the player plays the Swordmaster style, where they just kill everyone with their sword. It's absolutely hilarious.
 
Joined
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Digger Nick
Hammerites and Apebeasts in T1 are also very hard to tackle, but if you dance around them correctly you can still kill them easily, but make one mistake and you're dead meat. I have seen a playthrough of Thief Gold where the player plays the Swordmaster style, where they just kill everyone with their sword. It's absolutely hilarious.



Just... wow.

Difficulty: Hard
Damage Dealt: 1434
Damage Taken: 8
Killed: 66 :lol:

d
asd
EDIT:







This made me lol as fuck.
 

Borelli

Arcane
Joined
Dec 5, 2012
Messages
1,305
"RECIEVE THY POUNDING" :lol:
Props to the guy for managing such a feat but i don't think i would be able to do that. It's just not my playstyle. When i see a guard i instinctively reach for my blackjack.
 

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