mindx2
Codex Roaming East Coast Reporter
Thi4f media herpaderp update
Maybe since I don't have any but.... well, those hands just look huge and distracting to me. They seem to take up way more screen space than necessary.
Thi4f media herpaderp update
Yeah, it seemed like such a nobrainer to me. Garrett's arc ended so neatly and all, can't have that can we?And T3's ending delivered the perfect opportunity for a new character, while keeping Garrett as her mentor.
You could've had Garrett stay in the game as an NPC, while making the new character into a more assassiny type or whatever without changing the old Garrett. Continuity would have been preserved, and everyone would've been happy.
But noooooooooooooo
What's with this trend of every. single. decent franchise getting raped and, well, dishonored
Thi4f media herpaderp update
Maybe since I don't have any but.... well, those hands just look huge and distracting to me. They seem to take up way more screen space than necessary.
It's probably because of the minuscule FOV, but aye, he's pretty much holding them up to his face.Maybe since I don't have any but.... well, those hands just look huge and distracting to me. They seem to take up way more screen space than necessary.
Good Lord, what has the human race come to........It's probably because of the minuscule FOV, but aye, he's pretty much holding them up to his face.Maybe since I don't have any but.... well, those hands just look huge and distracting to me. They seem to take up way more screen space than necessary.
Kinda like this but even closer to the face.
No female for Thief protagonist please.
(The) Thief is a cynic selfish bastard, not some stupid chick with second thoughts and emotional fickleness.
Having the girl from Thief 3 ending be a playable character instead of Garrett would make fanboy rage even worse. Instead of "leave Garrett in Thief 4 ALONEEEE" we would have "omg no Garrett in Thief 4? MEGAFAIL"
Everyone would be happy.
It's a reboot man. They're going to change everything they want, including the dumb prophecies in the first game.BLEH
Once my objectives are achieved, I usually try to get as many guards chasing me as possible while running to the "finish" point. It's funny having the Mission Completed screen come right after getting hacked to pieces.Only if you don't play it at the highest difficulty, which is the only proper way to play Thief. That said, getting in sword fights with more then one guard was occasionally entertaining.
"Playtesters struggled with manual blackjacking so now you just need to be about 15 feet away from somebody and a prompt comes up allowing players to perform visceral takedown maneuvers."
It's about marketing. The old-school method of making something, selling it, establishing a brand, gathering a fanbase, building on that fanbase through quality and creativity, and thus earning money over time and for the long-term - yeah, that's all shit. The new thing is to make as much money as possible as quickly as possible, and if that burns the IP, so what? You'll just ditch it and get a new one.What's with this trend of every. single. decent franchise getting raped and, well, dishonored, to a point beyond recognition? They are doing something different altogether, but not entirely enough, it has to be a fucking retcon / reboot / you name it. Or is the process of inventing a new title, or protagonist, so crippling to their feeble minds they cannot move around it?
It's almost like those conspiracies and theories to unmake the world/universe by destroying its pillars/towers/symbols that make up for the foundations one by one and then reshape it into dystopian twisted reality.
EDIT:Also apparently the style of architecture and clothing is now more late 19th century like.
Well, Dishonored was such a success because it was (relatively) original, so I bet we can achieve the exact same success and make the lightning strike the same place by ripping everything from it that made it unique! What can possibly go wrong?
As much as I wanna cut them some slack I'm inclined to agree. Thief 1 was the lowest tech looking version of the City (And looks lower tech than these Thiaf pictures) and it was low tech in a more "Magic replacing technology" way. Thief 2 fairly dramatically changed the look of the City with even more "Magical technology" from the Mechanists, and then in Thief 3 the City looked a bit more like the first game with some remnants of Mechanist shit still around but in definite decline.
By comparison Thiaf seems to be going for more steampunk/Dishonored vibe.
"Playtesters struggled with manual blackjacking so now you just need to be about 15 feet away from somebody and a prompt comes up allowing players to perform visceral takedown maneuvers."
"Playtesters struggled with manual blackjacking so now you just need to be about 15 feet away from somebody and a prompt comes up allowing players to perform visceral takedown maneuvers."
"Playtesters struggled with manual blackjacking so now you just need to be about 15 feet away from somebody and a prompt comes up allowing players to perform visceral takedown maneuvers."