Manjuice Nutella
Arcane
This Dishonored aesthetic is too soft, polished and glitz to do justice to that gritty and brooding 'victorian' setting, and bam, they do it again. Why is this game such a shameless copycat of it?
I'm a skimmer. I get to rage more, if inaccurately.Read that post again, more carefully.
Problem with Shalebridge Cradle level is that it wasn't much of a stealth level, but more of a horror level. Compare that with the undead levels in TG, which were both horror and stealth levels.
Problem with Shalebridge Cradle level is that it wasn't much of a stealth level, but more of a horror level. Compare that with the undead levels in TG, which were both horror and stealth levels.
Read that post again, more carefully.
Gameinformer said:Nicolas Cantin (Game Director): In the beginning of the conception we added carte blanche¹ to completely restart a new design of Garrett. We wanted to keep the main DNA of who was Garrett, we didn't want to change that much because it was kinda working already.
Steve Gallagher (Narrative Director): To be honest my biggest inspirations from the very beginning would have been I've played the original games of course they have a sligthy different flavour, times have moved on so I mean we're not still in 1998 but the character was there.
NC: We wanted to bring in more for the modern audience of today's console market is now in the game doing more action move and that's how we wanted the costume and the suit to reflect that. In the beginning it was kinda more gothic, we turned down all the things that feels gothic. For example black nails and things like that, we don't have that anymore. We wanted to make him a bit more mainstream on that but yes so dark character but we don't want to say that he is a gothic one and things even though the victorian period feels really gothic
SG: Building a story with him has been a great challenge and great pleasure, I feel I know the guy pretty well now. We can define him as an masterthief so this puts him at the top of his trade, the best there ever was you could say. This means that for Garrett a lot of the stuff that gets him out of bed in the morning a lot of stuff that gets him out of the bed in the evening is about the challenge. I think he puts a lot of time and effort into how people are thinking and how they might react I also think that this can extend to him as a character that when he takes something, possibly of emotional value, it's maybe not just a ring to him now it's what the ring may have meant before. Let's be poetic, stealing sometimes what he might not be able to have himself, because he's such an independent spirit.
NC: It was my role to art direct the team that was working on Altair, same thing that I did with Garrett. Both were character that can often feel -intelligible- we had to make them more actiony figure. Make them stand out in a crowd of NPCs when he needs to stand in the rows at the market and that people would often say oh he's too white he is too black he is standing too much but that's a good thing he needs to stand out when he is in a crowd.
SG: I'd say what's interesting about Garrett is the fact that he wouldn't describe himself as a hero. I don't think he has ever pretended to want to stand on a rooftop and look down and say I shall save you.
NC: He's really seen as an anti-hero and we wanted to prove ourself that kind of hero was fitting with today's market. And that a mean character can also be mainstream. So with the Joker and the movie The Crow and all those inspirations come for us to give a good direction.
SG: He's an fairly closed individual, we know him as an independent. He doesn't trust a lot of people, only himself. He doesn't talk to a lot of people but he is very talkative inside his own head. He's a funny guy but doesn't necessarily crack a lot of jokes. This all sounds like someone who's not going to be a lot of fun to play a game with but to be honest the contrast of that can bring in the way that we tell this narratively and I think it brings some really interesting texture.
1. French for blank card, what he is saying is that he started over from scratch.
I also think that this can extend to him as a character that when he takes something, possibly of emotional value, it's maybe not just a ring to him now it's what the ring may have meant before
There is an awesome action sequence where Garrett, whose parents were killed by an evil duke for no reason (but Garrett sweared he will get his revenge) has to steal a ring from duke's captain of the guard.