It'll probably hurt when it comes out.Wow, this game has Fallout 3 written all over it.
Fuck those losers. Gotta get with the times, man.This new Thief game is a fucking insult to the old devs. Are there no such thing as professional courtesy in the video game industry?
...but if it wasn't our opinion that it was working, we'd have turned him into a pony in a heartbeat.Typical gaming industry bullshit said:we didn't want to change that much because it was kinda working already.
We wanted to bring in more for the modern audience of today's console market...
For example black nails and things like that
What the fucking shit am I even reading here?I think he puts a lot of time and effort into how people are thinking and how they might react I also think that this can extend to him as a character that when he takes something, possibly of emotional value, it's maybe not just a ring to him now it's what the ring may have meant before. Let's be poetic, stealing sometimes what he might not be able to have himself, because he's such an independent spirit.
Yeah, because a thief really wants to stand out? There's even a cinematic at the beginning of The Dark Project telling us about how keepers had the ability to remain unseen and unnoticed even in plain sight, but apparently Garrett is now flamboyant as hell.Make them stand out in a crowd of NPCs [...] but that's a good thing he needs to stand out when he is in a crowd.
We wanted to bring in more for the modern audience of today's console market is now in the game doing more action move and that's how we wanted the costume and the suit to reflect that. In the beginning it was kinda more gothic, we turned down all the things that feels gothic. For example black nails and things like that, we don't have that anymore. We wanted to make him a bit more mainstream on that but yes so dark character but we don't want to say that he is a gothic one and things even though the victorian period feels really gothic
Business words detected! Decline protocol activated.NC: He's really seen as an anti-hero and we wanted to prove ourself that kind of hero was fitting with today's market. And that a mean character can also be mainstream. So with the Joker and the movie The Crow and all those inspirations come for us to give a good direction.
My parents were killed so i will become a Batman crime fighter? That's plausible.There is an awesome action sequence where Garrett, whose parents were killed by an evil duke for no reason (but Garrett sweared he will get his revenge) has to steal a ring from duke's captain of the guard.
Dodged a bullet there.we turned down all the things that feels gothic. For example black nails and things like that, we don't have that anymore
We wanted to bring in more for the modern audience of today's console market is now in the game doing more action move and that's how we wanted the costume and the suit to reflect that. In the beginning it was kinda more gothic, we turned down all the things that feels gothic. For example black nails and things like that, we don't have that anymore. We wanted to make him a bit more mainstream on that but yes so dark character but we don't want to say that he is a gothic one and things even though the victorian period feels really gothic
"modern audience"
"action move"
"more mainstream"
My parents were killed so i will become a Batman crime fighter? That's plausible.There is an awesome action sequence where Garrett, whose parents were killed by an evil duke for no reason (but Garrett sweared he will get his revenge) has to steal a ring from duke's captain of the guard.
My parents were killed so i will steal a ring from a guard?
Gameinformer update thing transcribed half-heartedly, click link for full vid:
Dark edgy action hero Garrett confirmed.
It's a functional, slightly updated take on Thief 2. Some of the earlier versions were rough around the edges, but it's generally very smooth now, and things like AI behaviour has received a significant improvement in the last update. I'd like some more refinement on sound propagation, but otherwise, it works as intended. Bugs are minor, although installation isn't problem-free on some configs (that said, someone on the forums can always help). The asset base is robust enough to cover most aspects of thievery except "creature" missions (like Escape and Strange Bedfellows). The next version will focus on standalone.I haven't even tried the dark mod yet, I've been waiting for it to go stand-alone. It looks very promising, how polished/unfinished is it currently?
Poe's law.My parents were killed so i will become a Batman crime fighter? That's plausible.There is an awesome action sequence where Garrett, whose parents were killed by an evil duke for no reason (but Garrett sweared he will get his revenge) has to steal a ring from duke's captain of the guard.
My parents were killed so i will steal a ring from a guard?
That's from Skyway's parody: http://www.rpgcodex.net/forums/inde...-is-massive-decline.81047/page-5#post-2527430
Sadly only for french codexers, this thief parody is too funny to not post :
It's a functional, slightly updated take on Thief 2. Some of the earlier versions were rough around the edges, but it's generally very smooth now, and things like AI behaviour has received a significant improvement in the last update.I haven't even tried the dark mod yet, I've been waiting for it to go stand-alone. It looks very promising, how polished/unfinished is it currently?
Well, anyway, back to the dark mod. Hey, do you know you can disable the light gem in the Dark Mod? I mean, if you swing that way, challenge-wise, you can do it.
I've never been very good at stealth games either but I am genuinely excited for this game. My problem with stealth games is I get all OCD and try to go back and try another way that'll get a different outcome. I mean, it got so bad for me with Dishonored that I only beat around two missions of the game and gave up (not because it was bad, but because the numerous options for approaching a mission overwhelmed me).
This is why we can't have nice things.
And really,the first 2 Thief games are so old,im sure the gameplay would feel outdated
The custom editor is very user-friendly, and I kinda wonder why more people haven't taken it up. Someone could start with the basics tutorials and have a small, simple map finished in a few weeks.
Well this isn't the first and this will most certainly won't be the last.That's it, I'm writing this game off as a colossal failure and a massive middle finger to the true fans of the series.
I don't get it, how can people be this stupid? When you have a franchise that hasn't seen a release in nearly 10 years, and yet has an active fanbase creating new content for it to this very day, 15 years after the franchise first started, how can anyone be so stupid as to totally and absolutely ignore the fanbase? That is exactly what's going on here. These guys have no idea what Garrett is about, let alone what Thief as a whole is all about. It's a game that lets you be an action figure, but doesn't reward you for it. It's a game that rewards players that show patience, discipline and awareness, not the players with twitch-finger reflexes and total disdain for their in-game surroundings..
This is why we can't have nice things.
This is much worse:
And really,the first 2 Thief games are so old,im sure the gameplay would feel outdated
The faggot doesn't even consider playing Thief 1/2 because he is sure the gameplay would feel "outdated" because they are "so old". Ffs.
But he is right. Gameplay is outdated. It's about shitty stories and cutscenes now.The faggot doesn't even consider playing Thief 1/2 because he is sure the gameplay would feel "outdated" because they are "so old". Ffs.