house big as a city? tell him to play keeper of the prophecies...where the fuck does this guy live? Rural Montana?Though, poor graphics aside, my main problem with Thief is that the noble whose house the first level takes place in is apparently the size of a large town
Do any of you guys know about a "cheese your way through the game"-let's play of any of the old Thief games?
You know, using as many exploits as possible, using AI flaws and so on.
Do any of you guys know about a "cheese your way through the game"-let's play of any of the old Thief games?
You know, using as many exploits as possible, using AI flaws and so on.
http://www.it-he.org/theef.htm
Though, poor graphics aside, my main problem with Thief is that the noble whose house the first level takes place in is apparently the size of a large town
Yeah, but why would a slum scum want to play a game with slum house sized levels? Even poorfags aren't that retard.Bro when you are living in favelas any building will look like a majestic town to you
Bro when you are living in favelas any building will look like a majestic town to you
HOW CAN YOU WITH A STRAIGHT FACE SAY THAT THIEF HAS PLODDING CONTROLS AND THEN PRAISE THE SHIT OUT OF THE UNWIELDY CONTROLS OF MODERN CONSOLE PORTS
HOLY SHIIIIIIT BRAIN MELTING
The first few Splinter Cells were cool (maybe the first 3).
If I remember correctly the first two Splinter Cell games discouraged killing. If you kill too many, the mission will fail.Splinter cell is another thing. The first three are good and it's shadow system, and even sound is somewhat similar to the original thiefs, but splinter cell is not about a thieving, and killing bad guys was not disencouraged. Levels were linear since he beginning of the series. But it went decline in double agent and full popamole in conviction. This new one still looks like conviction, but they brouught back some mechanics of the old splinter cells, but still is popamoiole without michael ironside.
Anyway, I'm much more forgiving to what they do to splinter cell franchise than I am about thief.
If I remember correctly the first two Splinter Cell games discouraged killing. If you kill too many, the mission will fail.Splinter cell is another thing. The first three are good and it's shadow system, and even sound is somewhat similar to the original thiefs, but splinter cell is not about a thieving, and killing bad guys was not disencouraged. Levels were linear since he beginning of the series. But it went decline in double agent and full popamole in conviction. This new one still looks like conviction, but they brouught back some mechanics of the old splinter cells, but still is popamoiole without michael ironside.
Anyway, I'm much more forgiving to what they do to splinter cell franchise than I am about thief.
Splinter Cell never pretended it was a Thief game did it? They were good for what they were.The first few Splinter Cells were cool (maybe the first 3).
Only tried the first one. I guess they are OK for what they are, if you like consolized, linear levels and your character obstructing your view. But compared to Thief 1 and 2 I found the first SC to be the most disappointing piece of crap ever. And I actually enjoyed Unreal 2, Invisible War and (modded) Oblivion.
Splinter Cell never pretended it was a Thief game did it? They were good for what they were.The first few Splinter Cells were cool (maybe the first 3).
Only tried the first one. I guess they are OK for what they are, if you like consolized, linear levels and your character obstructing your view. But compared to Thief 1 and 2 I found the first SC to be the most disappointing piece of crap ever. And I actually enjoyed Unreal 2, Invisible War and (modded) Oblivion.
I also remember being able to go first person, but maybe that was just for shooting? Or my memory is failing.