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Decline Thiaf Pre-Release Thread

Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
sea that was hilarious (on twitter). :lol:
 

MetalCraze

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Yeah sea you forgot to add more stealth-related twits. Where you takedown guards one by one in a room filled with them.
 

zwanzig_zwoelf

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Yeah sea you forgot to add more stealth-related twits. Where you takedown guards one by one in a room filled with them.
Taking guards down one by one was in Deus Ex: HR. How about taking them down four by four?
 

mindx2

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Strategy Informer said:
Schmidt also added there will be an in-game recorder and social network features, allowing gamers to share their experience with the world.

Always online DRM confirmed...
I have always hated watching someone play a video game, why is this now a "feature"?!!!! Are people that bored with life that they want to watch other people play a game rather than play it themselves....? o_O
 
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no way because it's been said that emogarrett will have trouble fighting four guards at once.

Translation: What they mean is that the game won't let you fight four guards at once, they'll only come at you one at a time.
Proper translation: They will just run away, because you're 'The Darkest Master Thief, the famous master of stealing wallets and virginity'.

They will release Thief: brotherhood, in which you will train peasants to be master-thiefs, so the do their robbery for you and you brotherhood. Then in the next year, they release Thief: Pirate, when you taff the seas with you galeon that has the ability to summon a fog, and rob ships around the city ports. It's when they first introduce the word taffer in the new thief franchise, which is a slang of the pirates of the city coast.
 

DalekFlay

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People defend Steam's DRM aspects because of social aspects and conveniences. People love that shit, not surprising to see the PS4 embracing it. I would guess supporting that shit will be a mandate from Sony.
 

Blaine

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Grab the Codex by the pussy
The biggest practical downside to Steam is that you can't trade or resell games you purchase through the service—and that's really Steam's main purpose, I think, from the publisher's perspective. The upside is that I can sit in my computer room like a toad, slime a button with my webbed toad finger, and cause games to magically appear on my computer without having to get in the car and drive anywhere. The games then stay organized forever and never (in theory) get lost, stolen, or destroyed. Also, you get sales and shit.

Even long before Steam was a thing, I was always too lazy to bother reselling my old games at $10-20 a pop... or for less than $10, in which case letting them go for pennies would have pissed me off instead. I'd sometimes give my old games away to friends and family. I still have my Planescape: Torment and Fallout/2 box, manuals, CD sleeve/case and CDs, and they still work. Arcanum too, and Wing Commander (the entire series), and most of Sierra On-Line's catalog. Other than that, I just had boxes and jewel cases sitting around collecting dust and being useless.

Paying Steam on occasion for an okay-ish game during a 60% off sale and then not being able to resell it doesn't affect me. I never resold them anyway.

Hating Steam on principle is fine, but there is absolutely no downside to using it for me personally that I've been able to discern for the last 5+ years. If someone can point out how Steam is fucking me over on the sly, I'd genuinely appreciate it.
 

Pika-Cthulhu

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This is gonna turn out to be one of the worst franchise rapes in recent times. I mean even the guys at Bethesda - as much as they fucked Fallout in the ass - tried to emulate some of the key elements from the previous games in their cute, completely hapless and incompetent kind of way (Ron Perlman, the art and feel of the setting, Mutants, Enclave, Brotherhood of Steel, SPECIAL, aimed shots, perks etc.),

These French hipster morons however are completely shameless when it comes to stripping Thief of ALL its characteristic elements and turning it into your standard, uninspired, run-of-the-mill Assasin's Creed clone. "Yeah we're thinking about including the word "Taffer", but we don't know how yet". What the hell? Is there any more blunt way of saying that you just don't give a fuck?

Syndicate would like to have a word with you, but I do agree, on the scale of awful to fucking atrocious vandalism of historical works, this surely does appear to beon the level of some metally challenged kid fingerpainting over the jesus fresco with his own and others feces.

Strategy Informer said:
Schmidt also added there will be an in-game recorder and social network features, allowing gamers to share their experience with the world.

Now, for a thieving/cat burglary game based in modern times having an in game recording wouldnt be such a bad thing IMO, so long as it was in game recording from surveillance cameras that you had to skirt around. Would make for boring FB updates of cameras feeds of empty rooms maybe catching a shadow here and there, but in a game where ghosting was an ideal to strive for it wouldnt be so bad a gimmick to have. As long as you could upload the recorded parts later from playing your single player game thats is not always online.
 

DalekFlay

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Hating Steam on principle is fine, but there is absolutely no downside to using it for me personally that I've been able to discern for the last 5+ years. If someone can point out how Steam is fucking me over on the sly, I'd genuinely appreciate it.

I think Steam is great, don't get me wrong. It can be put in offline mode with notifications off and you barely know it exists, or it can be a huge social hub if that's what you want. Patches and add-ons are made easier than ever. The DRM is relatively tolerable and isn't important anyway on an open platform.

My point is social features can be used to get consumers to fall in line with restrictions. Of course Sony and Microsoft want to leverage that.
 

argan

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What improvements/differences does TG have when compared to TDP?

By the way,

- a swoop ability for swiftly moving between shadows for more dynamic gameplay

Blink, anyone?
 

Borelli

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What improvements/differences does TG have when compared to TDP?

By the way,

- a swoop ability for swiftly moving between shadows for more dynamic gameplay

Blink, anyone?
BACK IN MAH DAYS SWIFTLY MEANT moving slowly while crouched so they won't hear you.
Their justification for this? Dynamic gameplay? Just like they dynamically fuck Thief series in the ass!?:mad:
 

skacky

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argan Three new missions: Thieves' Guild (considered to be very bad but I actually enjoy it quite a lot, especially for its atmosphere), The Mage Towers and Song of the Caverns (my absolute favorite Thief level). The Mage Towers introduces the Hand Brotherhood, a cult of mages that was cut from The Dark Project. They also populate The Lost City now instead of Craymen. The quest for talismans now include four levels and not just two, as it was intended in The Dark Project but time constraints prevented LGS from doing so.
The Bonehoard is brighter, and there is a new undead monster: the Fire Shadow. It's also used in The Haunted Cathedral. The Lost City has a new passage to prevent players from getting permanently stuck near the arena.
TG fixed various bugs (blockjacking for instance) and had a better support of ropes even if bugs still persisted (which are now rendered null since NewDark completely fixes them). Several tiny changes here and there (Cragscleft is slightly more challenging, etc). There's also a new easter-egg in The Sword.


Swoop sounds more like the completely overpowered cover system in DX:HR, except with shadows and in first person. Artificial level design will be king with this mechanic, methinks.
 

skacky

3D Realms
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Donal's mansion in particular is great, with the percussion and the cool tension the ambient sounds convey. I think Thieves' Guild lacks polish compared to other levels, and the map is quite confusing even if it's detailed (weird heh). The music inside the casino gets quite obnoxious after a while too. This part is also an absolute nightmare for ghosters. I really love the plot in that one, it's really awesome. What I like the most about Thief is how the criminal underworld is treated (I also, of course, love the other aspects of the game) and I think the Thieves' Guild is the best in that regard. Nothing is more satisfying than swiping the vase and most probably getting the Downwinders to fight each other.
 

SCO

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Shadorwun: Hong Kong
I can run swiftly in Thief just fine, 90% of the time. It just meant i had to be aware of the AI positions and sensitivity.
You know; the whole POINT of the genre?
 

MetalCraze

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Thieves' Guild map was one of the best (although that's no surprising since Thief has very few crappy ones). IIRC it was the best Sewer Level in any game yet.

It was really good to uncover how deep thieves are dug in, way beyond a mere building you see at first.

Kinda the same effect as in The Song of Caverns. Where you just go down a linear corridor at first and is like "WTF?!" and then it leads into a hugeass and outstanding opera house.
 

dnf

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Love the way haunts laugh. If only i have that laugh and Tony Jay voice pitch... :(
 

argan

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They should take a DNA-sample from Tony Jay's corpse, mix it with one from Christopher Lee and create the best Haunt voice-over ever.
 
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Divinity: Original Sin
They should take a DNA-sample from Tony Jay's corpse, mix it with one from Christopher Lee and create the best Haunt voice-over ever.

Another geneticist? Don't give Eidos Montreal guys new ideas.
 

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