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Things T:TON Did Right and Constructive Criticism for a Sequel

Doctor Sbaitso

SO, TELL ME ABOUT YOUR PROBLEMS.
Patron
Joined
Oct 22, 2013
Messages
3,351
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
Hire no writers under the age of 40.
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,720
Location
California
I think I might've been the only writer under the age of 40. :(

I guess Leanne, too.


[EDIT: Codex's expanded ratings came through bigly.]
 

Ulfhednar

Savant
Joined
Apr 29, 2017
Messages
809
Location
Valhalla
What was done right?

- Pissing in the crowd-funding pool.
- Shitting on all criticism and responding with "we know best because we're the professionals" every. single. time.
- Pre-production by democracy disguised fiat.
- Long bouts of silence.
- Going after that sweet console money.
- Hiding incompetent failures while bilking well-intentioned people, who still have faith in your company, of their money one two more times through new crowdfunding campaigns.

What suggestions do people have that could save alot of time, energy and money (it is obvious they ran out) for a possible sequel?

- Get Fargo to sell the Torment rights to Whalenought Studios.
 

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