- Jul 10, 2016
No, please, no dungeon. Not with this combat and not with these designers. If you thought TOEE lacked diversity in bugbears, just imagine how these people would populate a dungeon.
How would you make a good dungeon for this game? If you could tweak the combat a little, (since they're going to do that)
Dunno, I certainly am no game designer. I'm just saying that these people would just fill the whole thing with about 2 dozen of the same enemy and you'll have to fight all of them in the same neverending crisis that will make you want to kill yourself.
With this combat system, and the items that are available I think the best way would to have very small fights... against say maximum 3-4 enemies, preferably of different types. Even then, the speed needs to be considerably increased and the stupid, useless animations decreased and that faggot animator with his root motion faggotry fired and shamed in public.
Yeah I tend to agree with this. Fewer, more interesting enemies.
Some kind of stasis pod concept might work where you open the pod to initiate the encounter and it's usually just one enemy.
The companions should have been: the genocide, the tortured levy, a psychic warrior, possibly the projection, the specter, etc.