If you don't care about story and are only interested in combat then you should be playing multiplayer games against actual unpredictable opponents instead of wasting time to meaninglessly beat a few if/else statements which were literally designed to be beaten and are a solved problem.
no, no, no.
games are about solving problems. the game gives you a combat enounter, a puzzle, or another form of challenge and solving that is what makes a game a game. the "story" is just there to add some extra motivation and, recently, to pull in a crowd of people who don't actually enjoy gameplay and just want some kind of interactive movie.
to them, going through the gameplay to see the major plot points
is the challenge. Most of them play on normal or easy mode.
RPGs are a mix of different things but your argument shows that you don't understand gameplay at all. There's a dopamine rush when you solve a particular challenge and it's this "reward system" that makes games work. You don't need a story to create a fun game.
A story works on the same principle by the way, you read it and in the end there is a payoff, which is your reward for reading. If you play games for the story you are only adding more things to do to get your reward, the conclusion of the story.
I suggest to
you that if you don't take satisfaction from the actual gameplay, go and read/watch movies as your enjoyment will be far greater. Stories in RPGs are absolute dogshit compared to pure text, it's not even a contest. For that reason I don't give a shit about them in RPGs and I play them on harder difficulties so that they provide an adequate challenge, because that's what games were and should be about, not cinematic bullshit.
And on the subject of multiplayer games, they are designed to be beaten too, because developers balance the shit out of everything.