Hümmelgümpf
Arbiter
Now I know The Feral Kid is a troll.
Hümmelgümpf said:Now I know The Feral Kid is a troll.
Hümmelgümpf said:I would be insulted if I cared about what you have to say.
The Feral Kid said:The areas aren't filler at all. I would take BG areas over the "highlighted" areas of BG2 anytime. BG has a sense of adventure that is lacking from BG2. It relies in story/atmosphere to create this sense, instead of the abundant "epicness" or the ridiculously disproportioned loot of BG2.
Traversing the wildereness adds the sense of transience and is what "makes" the story by adding credibility and making it more believable. Combined with not knowing at the same time what or who you're up against, the way the story gradually unfolds without spoiling much, but giving you enough to keep going is part of the game's glory. BG2 and subsequent Bio games are much more constricting and put the player in a predetermined path. BG captures the gameworld and the feel of D&D campaigns more than any other game ever did.
deranged said:PREDICTION:
This LP will never finish...
The Feral Kid said:Hümmelgümpf said:I would be insulted if I cared about what you have to say.
And you certainly fail at giving that impression too.
Edward_R_Murrow said:...and have infravision (which is useless).
Wyrmlord said:Edward, there is no need to explain D&D 2ed mechanics when most of the forum knows and understands it.
Mighty Mouse said:West and East of Beregost is boring to me, a long hike with dull encounters, OH WAIT IS THAT DRIZZT? KILL HIM FOR HIS SCIMITARS!
Unkillable Cat said:Edward_R_Murrow said:...and have infravision (which is useless).
Infravision is not useless. It lets you see (most) monsters better in darkness, as well as your own party members. I can't remember the specifics, but if you either have the whole party selected and one of them has Infravision, or the party leader has Infravision, then you always see things in Infravision in dark areas.
The Feral Kid said:The areas aren't filler at all.
That's no "filler", that's "wilderness"MetalCraze said:The Feral Kid said:The areas aren't filler at all.
Oh looks like I'm in the forest with the same looking trees, spiders and wolves! Let's move west.
What's this? I'm in the forest with the same looking trees, spiders and wolves? Huh? Ok I'll better move south.
I arrived. Wow - what a nice forest with the same looking trees, spiders and wolves. I feel like I wasn't here in ages!
MetalCraze said:The Feral Kid said:The areas aren't filler at all.
Oh looks like I'm in the forest with the same looking trees, spiders and wolves! Let's move west.
What's this? I'm in the forest with the same looking trees, spiders and wolves? Huh? Ok I'll better move south.
I arrived. Wow - what a nice forest with the same looking trees, spiders and wolves. I feel like I wasn't here in ages!
MetalCraze said:Yeah I read all your post - some unrelated bullshit not relevant to our discussion (which, hint, was about location design), then some stupid argument about how boring copy-pasted locations add to the story and how all other Bioware games are more linear because they don't use the filler locations along the main railroad. Really BG is no better than ME in this aspect.
MetalCraze said:The Feral Kid said:The areas aren't filler at all.
Oh looks like I'm in the forest with the same looking trees, spiders and wolves! Let's move west.
What's this? I'm in the forest with the same looking trees, spiders and wolves? Huh? Ok I'll better move south.
I arrived. Wow - what a nice forest with the same looking trees, spiders and wolves. I feel like I wasn't here in ages!