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Information Thorvalla Kickstarter goes online

Apexeon

Arcane
Joined
Nov 10, 2012
Messages
864
Well these ex big shot developers are not the only ones trying to make games they like (Turn based).
Kickstarter (Crowd Funding) is probably our last hope for games that are not just a FPS cash in wanabe Halo clone (yes all new RPG's are just a RTS or FPS ffs). As a indie you have to work a lot but kickstarter gives you a rally point for your last stand against this **** D3 sells 10 million.

I was ready to make games at 24 (2005) and you should see the look on peoples face when you
pitch them a turn based game idea (it gets ugly real fast). No one in publisher hell is going to touch you and
they paint you as a "idiot from the past" (the 1990's is sooo old man, learn how to make games in Unreal 3/FPS mods). The top end of town is after money $$$ and THEY ARE STILL getting it --> D3 sells 10 million

Brain Fargo gave me hope with this Unity.
So with some hope I can charge again!

Also this one gets me pumped up Brave heart.
I didn't come here to "make games for money hungry publisher pigs in a slave pit".
They will never take my freedom.

http://silkjade.com/blog1/

D-1-Castle-Brem-2-B-A-Sign.jpg


Brema-1-Blue-1-Small-A-600x398.jpg


32-Cave-Mana-Vortex-Awesome-Asn.jpg
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
He needs to raise 33k per day. Day0-1 is usually one of the stronger periods of time and Thorvalla has only managed to raise something like 15k.
Needless to say there's no chance in hell for this KS.
I wonder for how long he'll soldier on.
Maybe there's an "OMFG" update in the pipeline.
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,625
Their real problem, first and foremost, is the press. I didn't look everywhere but nothing on RPS, Kotaku, PCGamer... Shaker was all over the place on day 1. Hopefully that'll change and then we'll be able to estimate the chances of success. As of now pledges seem to come from Henkel and Hallford's Facebook communities, Codex and Watch. And Gamebanshee.

Yeah. RPS just had an article about the Shutup and Jam Gaiden sequel Kickstarter - which hasn't even started yet - but not this. Though come to think about it, why hasn't the Codex posted about Chapter 2 of the Hoopz Barkley Saga yet?

Fargo and Obsidian both did a good job laying the groundwork for their Kickstarter. Fargo was everywhere, whipping up anticipation and trying to connect Wasteland 2 to Fallout as much as he could. Obsidian was talking about it for a while, and the countdown timer worked well.
 

Executer

Phrenologist
Joined
Mar 14, 2012
Messages
733
Location
Australia
Project: Eternity
Hopefully they'll keep it going for a bit, if only to get more feedback and gauge reactions to updates.
 

Moribund

A droglike
Joined
Oct 20, 2012
Messages
1,384
Location
Tied to the mast
I know Guido, I like his projects of the past. I won't pledge. Why? C'mon, this is not how a proper RPG studio looks like. They have no credibility and no recent relevant project. There is just Guido, sitting and saying things. That's not enough. I wouldn't plegde Chris Avellone either if he had his own studio with ugly website which made two shitty mobile games since his last good 15yrs old project (let's assume it was Fallout 2).

That's pretty much true as far as I'm concerned, of MCA.

Guido is the guy on the torment box art, btw. He was a part of that, too. Maybe a big part considering how lackluster everything from obsidian has been.
 

~RAGING BONER~

Learned
Joined
May 1, 2009
Messages
420
^ MCA already got his 4 mil though so no sense in riding his ass ragged...

Guido should take a page from the Obsi-book on how to raise funds.
 

zeitgeist

Magister
Joined
Aug 12, 2010
Messages
1,444
I'd say it's pretty much on par, give or take. Not that I am criticizing W2, but I find it regretful that a similar approach no longer seems to work and many people seem eager to go back to the days when publishers put people like Henkel, Fargo and Hallford on the sidelines.
I find it regretful that it ever worked. Come on, you can just ask a random Codexian to describe his dream game, and you'll get more concrete info about the mechanics and features and whatnot than was shown in the last five big-name Kickstarters all put together.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,431
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
I'd say it's pretty much on par, give or take. Not that I am criticizing W2, but I find it regretful that a similar approach no longer seems to work and many people seem eager to go back to the days when publishers put people like Henkel, Fargo and Hallford on the sidelines.
I find it regretful that it ever worked. Come on, you can just ask a random Codexian to describe his dream game, and you'll get more concrete info about the mechanics and features and whatnot than was shown in the last five big-name Kickstarters all put together.

We can't even agree on what a cRPG is. :lol:
 

zeitgeist

Magister
Joined
Aug 12, 2010
Messages
1,444
We can't even agree on what a cRPG is. :lol:
Note that I said "a random Codexian" instead of "a bunch of random Codexians" - there must be a hard one-Codexian-per-Kickstarter-project limit for safety reasons.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,739
Pitch substance:
-Drawing of map
-Unfinished concept art x2
-Guy who used to make games sharing zero ideas about the game he wants to make

Result:
$0

When your kickstarter looks like it took less than a weekend to throw together it isn't going to fly.

If you really believe in your project you would already have some blood, sweat, and tears invested in it.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Heh, I think you guys covered it well. I don't think the crowdfunding well is running dry but a lot of guys pitching things seem to be under the misapprehension that it is some kind of magic money button, where you can half-ass a pitch and it just comes pouring in. DoubleFine will probably be the only Kickstarter ever that can get away with "give us money and we'll do cool stuff!", because it was the first and because of the brand value of DoubleFine and Schafer. Fargo already showed a lot more and put in a lot of effort to push his Kickstarter on by tying in big names and dropping fairly substantive pieces of info (though often still vague). P:E had to one-up that, having big names from the start and focusing mostly on showing off real, substantive information, piling it on at a high pace, and appealing to arguably a larger crowd than WL2 (the Infinity Engine crowd).

I pledged because of the name Henkel but he is fooling himself if he thinks his name carries the clout of a Schafer or Avellone. Hell, even Fargo had to kind of "remind people" who he was and cleverly took the time to do so, using his industry contacts well. This all takes a lot of work, as well as the right moments, names and contacts, all of which Henkel seems to lack. Because of all that this seems to have dropped dead before it even started. Maybe if it had come out with actual screenshots, or better art, or even a mocked up video, then maybe, but even then it's hard to get one million, many Kickstarters that showed their game was real, like that action game with that Dutch heroic figure (forgot the name), still struggled to.

It's an interesting discussion for sure. Kickstarter fatigue is a real thing but the question is what it means to future projects. It certainly doesn't mean, in my mind, that a one-million dollar cRPG like this can't work. It means it has to be smart and high-effort about its approach, which this Thorvalla pitch sadly lacks. We'll see more exciting, better-constructed cRPGs pitches in the future though, if perhaps not any time too soon.

Braben is the first one to be reaching these numbers, but he is UK, so not really Europe.

The UK is not in Europe? o_O
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,761
Location
Copenhagen
It never ceases to amaze me that someone with serious, creative ambition who asks his fans for 1,000,000 fucking dollars and obviously put a lot of work into the Kickstarter can STILL release a half-assed, boring as fuck video and completely fail to build up any hype around it before he launches. Then proceed to ask for as much as Wasteland 2 and Project Eternity.

Fuck this. This Kickstarter failing is a huge letdown, and Guido has only himself to blame.
 

Apexeon

Arcane
Joined
Nov 10, 2012
Messages
864
Pitch substance:
-Drawing of map
-Unfinished concept art x2
-Guy who used to make games sharing zero ideas about the game he wants to make

Result:
$0

When your kickstarter looks like it took less than a weekend to throw together it isn't going to fly.

If you really believe in your project you would already have some blood, sweat, and tears invested in it.

Like this concept art below :cool: ?

I am rolling out my kickstarter (6 months away) with "all the games 60+ maps done to this level below".
It may look like BG but I swing with the turn based crew all the way.

32-3-Cave-AX-M.jpg
 

A user named cat

Guest
Card-based combat? Am I getting this right? Hopefully it won't be like Baten Kaitos, only game that comes to mind. Couldn't stand that gimmick even in a lame JRPG.

AwcpJ.jpg
 

skuphundaku

Economic devastator, Mk. 11
Patron
Joined
Jul 27, 2008
Messages
2,248
Location
Rouge Angles of Satin
Codex 2012 Codex 2013 MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2 My team has the sexiest and deadliest waifus you can recruit.
Yeah you probably need a bit more exposure than Codex, Watch, Gamebanshee.
That depends on the funding goal. If it's low and the pitch is good, it may work based mainly around these communities. If it's high, then it definitely needs much more exposure, no matter how good the pitch is in and of itself.
 

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