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Information Thorvalla Kickstarter goes online

Bruma Hobo

Lurker
Joined
Dec 29, 2011
Messages
2,481
My point is that the first few benefited from a certain leniency from the backers. Fargo's pitch was in great part directed against publishers (remember that video with the kid that got it all started) and up until the end an 8-bit version was still a possibility (hard to be any more vague than that).
Wasteland 2 wasn't vague at all, just watch their pitch video again: http://www.youtube.com/watch?v=_FTLv50c8Qg
Fargo said:
Sequel to Wasteland
Sandbox game
Responsive gameworld, C&C, moral dilemmas
Turn based, tactical combat, full party creation, top-down perspective
Mark Morgan's music
NOT FALLOUT 3


On the other hand, what do we know about Thorvalla, besides that it might be like Realms of Arkania with card-based combat?
 
Joined
Sep 29, 2012
Messages
143
Project: Eternity
Well, Henkel and Hallford's impressive pedigrees aside, I really don't have any idea of how this game will look or handle, and that pitch video was utterly uninspiring/unconvincing.

I'm withholding my cashmonies based on lack of...well, any real reason to donate other than celebrity developers.
 

maverick

Cipher
Patron
Joined
Nov 27, 2007
Messages
504
Location
Brazil
Codex 2012 MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
Well, donated $15 as an act of faith. They won't get any more than that from me though.
 

Moribund

A droglike
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Oct 20, 2012
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Tied to the mast
How much info do you need? Did you read the page? It says practically anything you'd want to know.

Game will have a single player you create, and you add more to your party over time like BG. There will be detailed options on the map regarding travel and rest. It's set in a nordic mythos. It's turn based combat. You are searching for your injured dragon.
 

Bruma Hobo

Lurker
Joined
Dec 29, 2011
Messages
2,481
How much info do you need? Did you read the page? It says practically anything you'd want to know.

Game will have a single player you create, and you add more to your party over time like BG. There will be detailed options on the map regarding travel and rest. It's set in a nordic mythos. It's turn based combat. You are searching for your injured dragon.
That's not the point, that info should have been shown on the video. Now they're fucked.
 

Charles-cgr

OlderBytes
Developer
Joined
Mar 13, 2010
Messages
984
Project: Eternity
Unorus Janco

Henkel & Hallford said:
Sequel to Wasteland
Sandbox game (open world with map connections)
Responsive gameworld, C&C, moral dilemmas
Turn based, tactical combat (cards used as attributes), full party creation single character creation with recruitment possibilities, top-down perspective
Mark Morgan's Probably Guido Henkel's music
NOT FALLOUT 3 Realms of Arkania or PST sequel

Extensive skill set

It's in the text.

I'd say it's pretty much on par, give or take. Not that I am criticizing W2, but I find it regretful that a similar approach no longer seems to work and many people seem eager to go back to the days when publishers put people like Henkel, Fargo and Hallford on the sidelines.

Edit: In too late.
 

UnknownBro

Savant
Joined
Mar 23, 2012
Messages
373
"From the creators of... Realms of Arkania..." SOLD! :takemymoney:
"... and Planescape Torment..." :keepmymoney:


:troll:
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,783
$1,000,000 ... $1,000,000... $1,000,000!!!

54ly7pc.jpg


f0cbe9264ed2871cbd29c918933c.jpeg

 
Joined
Sep 29, 2012
Messages
143
Project: Eternity
How much info do you need?

A lot.

They're undecided on a viewpoint (and possibly game engine altogether, as far as I can see).

There is no indication of their skill/stat system other than the mention of sneaking, tracking, and weapons skills.

How the fuck are you going to integrate a "trading card" influence into a "traditional" cRPG?

Whats going on as far as audio is concerned?

There are eight classes. Ok. What are they? Hell, name one of them.

What is the game about? So I'm just a Dinorider trying to find my trusty steed? 'Ats it?

Is there level-scaling?

Is magic Vancian, mana-based, or something else entirely?

"The game will allow you to customize the look of your character." This is the least specific line of jibber-jabber in the history of jibber-jabber (and jibber-jabber is as old as dirt). HOW will we be able to customize their look? Is it pretty much just portrait-based, like IE games? Is it halfway worth a damn, like certain MMOs (Aion and Crypic games come to mind)? Or is it at the other end of the spectrum, like WoW, where you pick one of about ten faces that don't even remotely matter. Unlike so many other bird's eye/isometric-type games, will this one actually let me zoom all the way in on my character, or at least give me a detailed view of him/her in the inventory screen?

I'm happy for you, that a fistful of ambiguity is enough to satisfy, but no; the Kickstarter page does not describe "practically anything" I'd want to know.
 

Charles-cgr

OlderBytes
Developer
Joined
Mar 13, 2010
Messages
984
Project: Eternity
toro I agree, that's quite a small budget for a good RPG but it's a start. There's also Paypal though. M:
 

oldmanpaco

Master of Siestas
Joined
Nov 8, 2008
Messages
13,624
Location
Fall
I put $25 in but I might go up to $100 and I might cancell. Depends on the updates.

Also like many, many people have said $1,000,000 seems like a lot.
 

~RAGING BONER~

Learned
Joined
May 1, 2009
Messages
420
there is already a mod for NWN1 called Lost Dragon (iirc) it was made by a modder for his/her young child and is apparently very highly rated.
 

FrancoTAU

Cipher
Joined
Oct 21, 2005
Messages
2,507
Location
Brooklyn, NY
I understand the people who don't pledge to any kickstarters. I also get the people who don't want to toss hundreds of bucks at something that is still so up in the air. I don't get the people who will pledge to vague KS from developers whose games they enjoyed, but won't for other developers for games they enjoyed. It's 15 bucks right now you cheap skates. Gamble a little bit, I'd be thrilled if there's a 50% success rates on all these RPG/Adventure games.

Also, i'm familiar with RoA and loved BaK but don't recoginize either guys' name. I think they should push this KS as something "From the creators of...." instead of using their non household names and expect us to know. Maybe he is as big as Chris Roberts in Germany but I'm not even sure you Kraut bastards can use Kickstarter? I didn't pledge until tonight fyi, because I was looking for it in the Video game section all day. Apparently they forgot to tag it as a Video Game?
 

Moribund

A droglike
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Oct 20, 2012
Messages
1,384
Location
Tied to the mast
I understand the people who don't pledge to any kickstarters. I also get the people who don't want to toss hundreds of bucks at something that is still so up in the air. I don't get the people who will pledge to vague KS from developers whose games they enjoyed, but won't for other developers for games they enjoyed. It's 15 bucks right now you cheap skates. Gamble a little bit, I'd be thrilled if there's a 50% success rates on all these RPG/Adventure games.

Also, i'm familiar with RoA and loved BaK but don't recoginize either guys' name. I think they should push this KS as something "From the creators of...." instead of using their non household names and expect us to know. Maybe he is as big as Chris Roberts in Germany but I'm not even sure you Kraut bastards can use Kickstarter? I didn't pledge until tonight fyi, because I was looking for it in the Video game section all day. Apparently they forgot to tag it as a Video Game?

Because I don't decide which to support based on the names at all. I look at the KS and listen to what they say. First I weed out BS, such as the Shaker one and BS saga. That eliminates a lot of them and makes some a little more doubtful.

Then I eliminate cluelessness. Obviously just because you want to make a game doesn't mean you can do all that work by yourself. Here is where the past work matters. Can they do it at all? Can they do it well or will it be halfassed?

Then I see if I like the ideas I see and it sounds like it might be good. I don't think this one is vague at all. For PE all the concrete stuff is bad stuff, works against them. They don't have anyone I trust with the actual gameplay, they have lots of guys proven to make dumb choices in this regard.

For this the BAK is qualified to make story and also mechanics. The RoA guy I'd think would be qualified for mechanics and making a real RPG.

A lot.

They're undecided on a viewpoint (and possibly game engine altogether, as far as I can see).

Well so what. Really the engine is just about their own preferences more than anything, no one should even give it a second thought.

The viewport is just the camera angle. It's not going to be first person or a blobber.

There is no indication of their skill/stat system other than the mention of sneaking, tracking, and weapons skills.
That's all fallout had really. Again, who cares. It's all about implementation not number of skills. If you played RoA somehow I doubt we need to worry about mechanics too much. I worry for that for PE where I know it will be shit.

How the fuck are you going to integrate a "trading card" influence into a "traditional" cRPG?
I doubt it means anything at all, but it does sound weird.

Whats going on as far as audio is concerned?
One of those issues solvable with money.

There are eight classes. Ok. What are they? Hell, name one of them.
Again, so what. You really going to be upset if there is/isn't a paladin class? The guy made it clear what the game is about, exploration and party building and fighting. All the traditional stuff in an RPG. That's the important part, not which dumb classes will be in, just that you have customization options for how you play that makes for an interesting game.

What is the game about? So I'm just a Dinorider trying to find my trusty steed? 'Ats it?
What is darklands about just some party adventuring? Sounds like you want to check out a bioware game.

Is there level-scaling?
I highly doubt it. Wasn't mentioned and again if you know who this guy is you'd slap yourself for asking. Nothing he's said has given any indication of decline whatsoever.

Is magic Vancian, mana-based, or something else entirely?
Again, who cares. I like vancian magic but I know the children would cry and cry if they did that. They've got to come up with a whole game. You see, it's not made already they are going to make it once they get the money. I'm sure he has a lot of ideas in mind but mechanics are all about the details.

"The game will allow you to customize the look of your character." This is the least specific line of jibber-jabber in the history of jibber-jabber (and jibber-jabber is as old as dirt). HOW will we be able to customize their look? Is it pretty much just portrait-based, like IE games? Is it halfway worth a damn, like certain MMOs (Aion and Crypic games come to mind)?

Ah, so you're a faggot then. Being a real faggot I can use that word if I want. I'm taking faggot back. Farfignugen man you really care about character customization that much? Well, please don't pledge. I don't want to hear you whining on the forums once the kickstarter is done. Clearly you are better off waiting for DA 3 that should be right up your alley.
 

~RAGING BONER~

Learned
Joined
May 1, 2009
Messages
420
I wonder if this will surpass Project Eternity and Wasteland 2 in funds raised...

it's got Dragons, but dos it have ROMANCE?
 
Joined
Sep 29, 2012
Messages
143
Project: Eternity
Well so what. Really the engine is just about their own preferences more than anything, no one should even give it a second thought.

That is...an incredibly naive and derptacular viewpoint.

The viewport is just the camera angle. It's not going to be first person or a blobber.

Gee, thanks, Einstein. I hate to break it to you, but its unlikely that I'm the only potential backer who cares whether its genuinely isometric, or their other proposed "perspectively correct" top-down view.

That's all fallout had really.

wat

Again, who cares. It's all about implementation not number of skills. If you played RoA somehow I doubt we need to worry about mechanics too much. I worry for that for PE where I know it will be shit.

Who cares? Not you, apparently. Shit, if how you develop your character's expertise and capabilities doesn't mean jack to you, then I wonder why you're spending time away from Progress Quest.

One of those issues solvable with money.

Firstly, that does nothing to answer my question. Secondly, if they made more money than their wildest dreams, maybe they could hire Danny Elfman. Doesn't mean I'd want his music in a game I'm playing.

And as much as people (myself included) dump on AAA games, there's a pretty f'ing massive discrepancy between the audio effects of, say, a Blizzard game and a Spiderweb game. The video doesn't give any sample of the audio-scape, and the textual "description" (I use the term very loosely, here) mentions no audio director.

Again, so what. You really going to be upset if there is/isn't a paladin class? The guy made it clear what the game is about, exploration and party building and fighting. All the traditional stuff in an RPG. That's the important part, not which dumb classes will be in, just that you have customization options for how you play that makes for an interesting game.

I know, I'm fucking retarded for wanting a sample of what the gameworld's flavour is like, beyond "Its nordic! And native-american! Oh, and asian, too! With dragons!"

What is darklands about just some party adventuring? Sounds like you want to check out a bioware game.

Actually, some of Bioware's pre-EA material is actually very qualitative. Ah, I apologize; I misunderstood. What you meant to say was that you don't give a flying fuck what you throw your money at. Cool beans.

I highly doubt it. Wasn't mentioned and again if you know who this guy is you'd slap yourself for asking. Nothing he's said has given any indication of decline whatsoever.

Nothing has given any indication of incline, either. You can almost distill it down to "nothing has given any indication of anything."

And I doubt that die-hard Arena or Daggerfall fans expected the three-ring circus that was Oblivion, either.

Again, who cares. I like vancian magic but I know the children would cry and cry if they did that. They've got to come up with a whole game.

Many people care, numb-nuts.

You see, it's not made already they are going to make it once they get the money. I'm sure he has a lot of ideas in mind but mechanics are all about the details.

I'm confused; does the clear, coherent outline of the game come before or after they get my money?

And, uh...mechanics are details, yeah...but since they define how your character(s) progresses in, and interacts with, the game, its...kind of extremely important.

Ah, so you're a faggot then. Being a real faggot I can use that word if I want. I'm taking faggot back. Farfignugen man you really care about character customization that much? Well, please don't pledge. I don't want to hear you whining on the forums once the kickstarter is done. Clearly you are better off waiting for DA 3 that should be right up your alley.

Well, y'got one thing right; you're definitely a real faggot.
 

Smejki

Larian Studios, ex-Warhorse
Developer
Joined
Oct 22, 2012
Messages
710
Location
Belgistan
I know Guido, I like his projects of the past. I won't pledge. Why? C'mon, this is not how a proper RPG studio looks like. They have no credibility and no recent relevant project. There is just Guido, sitting and saying things. That's not enough. I wouldn't plegde Chris Avellone either if he had his own studio with ugly website which made two shitty mobile games since his last good 15yrs old project (let's assume it was Fallout 2).
 

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