First ever Kickstarter for which I pledged.
Even though I know it has a long shot at ever reaching its funding target.
I did not even mind the weak video and start of this project. But did you guys read the official response offered? If I'd had doubt before, I am now perfectly convinced that they have no fucking idea of what to do with the money. Sorry, but they have to put their shit together. Reading their response is just painful....
Not a very wise thing to do, considering this will most likely fail, and there is no guaranty there will be paypal returns.Ok just pledged for this semi-racist dragon riding sim, and via PayPal because I cannot into kickstarter.
"1_Unwashed_Pariah appears, cleave it with your Aryan bronze axe y/n"
It is sad indeed that this Kickstarter seems to be doomed to fail. What really was needed was some media visibility both before launching the project and especially now when the Kickstarter has begun. If I weren't reading Codex I would have no idea about Thorvalla. The Kickstarter launch should have been postponed by a month or two, and not only in order to get some media coverage beforehand, but also to prepare and revise the project description.
Now it really seems they do not know what they are doing: there's too many maybes regarding the essential stuff, and too much irrelevant and misleading things (come on, a card game that is definitely not a card game?).
In addition to that, postponing this Kickstarter to the next year would have given some breathing space between P:E and this for us backers. At least for me, having two major Kickstarters I would be willing to pledge a substantial sum for this close to each other is not exactly an optimal situation. Especially with Christmas (you know, buying presents and stuff) coming.
This reminds me of a group of people at my university who never had any fucking clue about IT and businesses, yet they always had flashy and simple presentations. Meanwhile, another group (and these guys were geniuses in comparison) always had like... bullet-point power-points and really boring presentations. Guess who didn't have to argue their points and got easy grades?
The art on the KS is decent enough, but some of the pictures shown in the video is fucking shit to be honest.This reminds me of a group of people at my university who never had any fucking clue about IT and businesses, yet they always had flashy and simple presentations. Meanwhile, another group (and these guys were geniuses in comparison) always had like... bullet-point power-points and really boring presentations. Guess who didn't have to argue their points and got easy grades?
I don't doubt this but I'd hoped people could look a little beyond the flash. Everything described sounds more flushed out than WL 2 or PE by far so it poleaxes me to think this is really so hard for people to imagine. You really have to have a picture to go with every detail, and some kind of "proof" I guess.
Or just a really big name. Lesson learned, I guess.
Also there's not a lot of art there but what is there is fantastic.
Hmm. Actually that's not true. It was only this thing Semper posted early in the thread:The art on the KS is decent enough, but some of the pictures shown in the video is fucking shit to be honest.
I mean seriously. That looks like ass.
He has pretty much less than one month to now come up with a solid design concept.I did not even mind the weak video and start of this project. But did you guys read the official response offered? If I'd had doubt before, I am now perfectly convinced that they have no fucking idea of what to do with the money. Sorry, but they have to put their shit together. Reading their response is just painful....
Yip. It's not much of a structural criticism in the fact that I do trust Henkel's intentions and abilities and am fine personally with him just yakking it up and being honest, a cool dude with some neat ideas and the wherewithal and experience to pull this off.
But from a PR standpoint this is a catastrophe, and that update really didn't improve things. It really is crystal clear this is in the earliest stages of design and the truth is that's just not going to cut it. He needs to come up with something better, much further into its design stages, to have a serious chance, and even then I think one million is asking too much. If necessary reduce the scope of the project and offer a more realistic, smaller RPG with less ambitious goals. It's not like there's no way to downscale this stuff in quantity without hurting quality. It's also pretty clear to me he didn't ask for feedback from some people I'd hope he'd still have some contact with, like Fargo or Feargus, to set up a proper Kickstarter with good tiers. Just...not good.
Anyway yeah, since he clearly has nothing solid to offer I don't think he can salvage this. More hastily made updates and making stuff up as he goes along won't cut it. For a game he notes he's been wanting to make for ages, it really should have a much more solid design concept, and probably needs more art and assets to show.
Among them is Art Director, Thu-Lieu Pham, whose credits include games such as Heroes of Might & Magic 2, and others.
Hmm. Actually that's not true. It was only this thing Semper posted early in the thread:The art on the KS is decent enough, but some of the pictures shown in the video is fucking shit to be honest.
I mean seriously. That looks like ass.
The lensflare transitions are pretty bad as well.
We will start putting out materials and more details as soon as we think they are suitable to be seen by a wider audience, and that they truly reflect ideas we are seriously considering. I feel strongly that especially at this, the funding stage, it is crucial not to send the wrong signals. Naturally, it is also important to satisfy the hunger for information, so we will try to balance it all nicely to keep everyone happy. If all else fails, you can always bank on our extensive experience and the knowledge that we are dedicated to creating a high quality and polished product, and that we have the track record to prove that we can do it.
Guys guys, not everything is so grim, and the project has barely started, so it could all turn around for the best. According to Guido, he has more content to release and perhaps with future updates and upcoming interviews this may succeed. Still I agree they should have taken more time to prepare the pitch - after all Neal is an indie filmmaker - he could have put his talents to good use and they could have hired an artist to produce compelling art to go with it.
Wish they'd specify what exactly his involvement with HoMM2 was, because none of the art I'm seeing looks like it could capture any kind of magical feel that HoMM2 did. I know it's just concept art and not what the actual game looks like, but it's all they got going for them at the moment and oh man does it looks terrible.Among them is Art Director, Thu-Lieu Pham, whose credits include games such as Heroes of Might & Magic 2, and others.
Exceedingly unlikely. For reasons Wyrmlord cites above. If he has great concepts and more completed works and ideas to show, he should've shown them already. His pitch and first update show he is in very early stages of pre-production, so all we can expect is more hurried updates of a work-in-progress. That is not going to cut it, as a campaign.
This again. What does this mean? Googling "perspectively corrected 2.5D" gives you this sentence and this sentence only.In various statements I pointed out that we have not yet decided whether we will use an isometric view, a perspectively corrected 2.5D or a full 3D approach.
The only worse thing you could do is send no signals at all. Oh wait.I feel strongly that especially at this, the funding stage, it is crucial not to send the wrong signals.
What they can do with $200 is much more important than what they can do with $1M. If they can come up with some pretty great ideas for $200, then I'd love to see what they can do with $1M. If they can't come up with anything for $200, who's to say they'll come up with anything for $400, $800,... $1M?I think what they could do with $1M is much more important than what they can do with $200 of personal savings. That is what crowdfunding is about. Not giving $6M to projects that had $1M just to fund their crowdfunding pitch. So sad.
Here I thought crowdfunding was about a chance to have ideas that publishers won't touch made into games, not just throwing money at people because they say they want to make an rpg.I think what they could do with $1M is much more important than what they can do with $200 of personal savings. That is what crowdfunding is about. Not giving $6M to projects that had $1M just to fund their crowdfunding pitch. So sad.
Here I thought crowdfunding was about a chance to have ideas that publishers won't touch made into games, not just throwing money at people because they say they want to make an rpg.
Here I thought crowdfunding was about a chance to have ideas that publishers won't touch made into games, not just throwing money at people because they say they want to make an rpg.I think what they could do with $1M is much more important than what they can do with $200 of personal savings. That is what crowdfunding is about. Not giving $6M to projects that had $1M just to fund their crowdfunding pitch. So sad.