Are you going to claim the project is shoddily-made whenever one doesn't make it or it barely does?
I don't know. Isn't this the first time I've made such a claim? I called Hero-U's art bad. coz it is. But it made it.
Or maybe there aren't that many people interested in this anymore?
If there's no people interested, then it won't make it. Big shock? You still need to sell, which means people will want to buy. Kickstarter is a way to circumvent publishers, not a way to circumvent capitalism as a whole.
If a good project fails because the pitch video was not funny or it didn't have tits, then this is a fucking failure. A couple of big successful projects don't mean anything in the big scheme.
Why not? What big scheme? Did you want Kickstarter to oust publishers and change the face of gaming? That was never going to happen. But thanks to Kickstarter, a bunch of developers are working on games they really want to make, and I as a consumer feel a lot better about the near future of cRPGs. That's worth *a lot*.
And yeah, you do have to make an investment into your pitch in time and effort. And yes, sometimes a Kickstarter will fail simply because it lacks press coverage or big names. And that sucks, but no one (reasonable) is really claiming it is some kind of videogaming valhalla. A savior of the down-trodden. You are presenting the situation as if it's either Kickstarter being a perfect flawless system where all the worthy with good ideas and the ability to make a game get money, or a complete and utter failure that'll soon disappear. Doesn't it seem more likely to you the truth lies somewhere in between?
Bioware would make a killing on Kickstarter with no pitch, just with "I MAEK GAEM". Think about that. If you think they won't because Kickstarter is some sort of an old-school magical fairyland, you're deluded.
They wouldn't. Because EA. Maybe prior to EA.
And making betrayal at krondor, RoA series and planescape:torment isn't enough?
Not really, no. Do you think Fargo could have raised millions based on his own name, without Wasteland or MCA or Mark Morgan?
No one can say this is less flushed out than PE or WL 2 or doubefine. There's a lot more detail than any of those, just less name dropping and less money put into the pitch.
Now you're starting to lose me. There is not more detail than PE or WL2, and what's more PE and WL2 both depended on the concept of taking existing, loved games and saying "base your basic expectations on that". You could to some extend fill in your own details based on what you know of Wasteland or Infinity Engine games, and that makes a pretty significant difference.
Double Fine isn't a repeatable success. Henkel should have known that before going to Kickstarter, because this in what it shows this campaign is on that level. But you can't do that. DF has a level of adoration that is matched by only a handful of studios in this industry, and it was the first big one to do this. There's no hope of that happening again.
So people are really disappointed the pitch isn't higher budget. What a joke. All the crap you hear from marketers seems to be true, even here.
Yes? We're still consumers. What you're asking us to do is accept and invest in a product "just because". But I'm still a consumer, on Kickstarter as much as anywhere else. I backed this project because of Guido Henkel's name, but at the same time I am aware it's not a huge selling point. As a pitch to sell me a product, it falls short. Because that's what you're doing if you're raising $1M. At smaller Kickstarter amounts you might get away with "I have a neat idea!" At this amount? No.
You're also railing against the wrong people here. The people posting in this thread probably include a bunch of pledgers, and we're also all people who care and want to see this succeed. We're being critical because we understand the reality of Kickstarter means he needs to sell and market his product better, do a better job in showing what he has, have more to offer and do better with the media. If you're going to rail at anything, rail at the people who aren't paying this game any mind, not the people who are.
The custom of asking for a million dollars and then coming up with a random game idea over the following month has got to fucking stop.
I don't care who it is or what their background is. This is starting to become a pillar of the crowd funding approach and it is damaging the whole system. Stop fucking doing it. It's crude and unprofessional
You need a solid game idea with a good quantity of setting material, fully outlined mechanics and art that is integrated into that setting and not randomly commissioned crap ("this is like an elf that kinda looks like a race we might put into the game when we start working on it"). Start doing this in a way that respects the audience
This, basically.
What kind of game does Henkel want to make?
Not a clone. there is a lesson to be learned here. Publishers pumping out sequels had it right all along?
Note that I'm not beating on W2 or PE, but it would be nice if a new franchise had a chance. How many are actually getting funded? Dead State seems to be the oddity here...
Now you're just looking for stuff to rag on. Seriously, no new franchises? Seriously?! You're naming two out of three right there!