Awor Szurkrarz
Arcane
- Joined
- Dec 11, 2009
- Messages
- 21,899
Wow, I can't believe it's here. Torrenting.
It's more than possible and not all combat takes place in tight areas.- Ranged chars are utterly broken. It's impossible to play as a ranged char at all. Why? Because all combat takes place in extremely tight areas. So you may as well consider ranged char to be non existent in the game.
Skyway, I'm not defending the game here, but you're being an idiot. You don't need 4 stats to be good in combat (unless you suck ass). Non-combat characters need more than two stats to do well, especially loremasters. You go with 2 stats, you'll miss a lot of content and probably die. No, not because you have to fight - you don't.- Combat chars are broken in general. A melee char requires 4 stats to be good. STR, DEX, CON, PER. Essentially 2 ranged stats are enforced on melee because they affect stuff too. If you still don't get what the problem is
- The problem is that diplo chars require only 2 stats. INT and CHA. And that's it. It's much easier to create a diplo char than a combat char of the same efficiency. Combat char will always have stats spread thin.
- And it's impossible to create a mix of both. Because 4 stats for melee, 2 stats for diplo. The game is predisposed to a clicking-on-dialogues-all-the-time gameplay. But if I wanted to do that - I'd play some adventure game with puzzles.
It's more than possible and not all combat takes place in tight areas.
Actually you do need all 4. Not good enough STR? Shit damage. CON? You die all the time. DEX? You dodge at a speed of a turtle. Low PER? You stop hitting well. All of it in the end means that you die die die die die.Skyway, I'm not defending the game here, but you're being an idiot. You don't need 4 stats to be good in combat (unless you suck ass). Non-combat characters need more than two stats to do well, especially loremasters. You go with 2 stats, you'll miss a lot of content and probably die. No, not because you have to fight - you don't.
Actually you do need all 4. Not good enough STR? Shit damage. CON? You die all the time. DEX? You dodge at a speed of a turtle. Low PER? You stop hitting well. All of it in the end means that you die die die die die.
Um, no, he doesn't. Skyway, we've been testing it for months. Many testers went through the demo with different weapons, including ranged. So, saying ranged is broken/impossible isn't a matter of opinion.That doesn't make any difference because compared to melee char - the archer is forced to select "oh ok dudes I will leave" in many beginning quests essentially losing precious skill points.
Can't we just accept that you are too used to popamole games and cover and as a result you're failing at basic math?Actually you do need all 4. Not good enough STR? Shit damage. CON? You die all the time. DEX? You dodge at a speed of a turtle. Low PER? You stop hitting well. All of it in the end means that you die die die die die.
You can kill him in dialogue mode with a high Critical Strike skill. You can convince him to leave with different consequences, some are less pleasant than others. You can double-cross Feng and take Cassius to Lord Antidas, which gives you a persuasion option to get in bypassing other quests.Well, I got him to get lost with a decently? high streetwise skill, then I got a persuasion check so I could backstab him as streetwise ultimately would have done nothing, failed not surprisingly and ended up in combat and killed him, barely. So I could have just gone ahead and initiated combat as it all led to the same result, just added some flavor text.
I want these testers to explain to me how they've managed to go through close combat, especially inside tight alleys and buildings (which isn't rare) with a bow. I'm genuinely interested.Um, no, he doesn't. Skyway, we've been testing it for months. Many testers went through the demo with different weapons, including ranged. So, saying ranged is broken/impossible isn't a matter of opinion.
If Fallout/RoA/DnD cRPGs are cover popamole then you are right. Somehow I don't have problems withCan't we just accept that you are too used to popamole games and cover and as a result you're failing at basic math?
When you deal less damage you take more damage. It's a simple combat math.STR gives you an extra point of damage per stat point. Losing 2 points doesn't make it "shit damage", just like not maxing your fighter's STR in DnD doesn't make him useless. CON? I never go with more than 6 for combat builds. Some testers did it with 5 points. These are facts and if you want I can post some 'end demo' character screens from the testers. Same goes for Per. Dex? Dodge at a speed of a turtle? Do you even understand what Dex does or were you too eager to start bitching?
Jesus, Skyway. DPS much?When you deal less damage you take more damage. It's a simple combat math.
Keep saying it, Skyway. After seven times it becomes true.Same shit as ranged chars being forced to select "I'll leave" compared to fighter.
Don't worry too much about Skyway VD, there's a recent thread of his where he tried to play ToEE and cried about it being too hard after skipping Hommlet completely and fighting Lareth at lvl 2. He simply cannot into games with challenging combat.
Actually yes it is.There are more ways to do more damage than the STR bonus. There are ways to take less damage. It's not a game where the character with more DPS and HP wins by default.