Lurker King
Self-Ejected
- Joined
- Jan 21, 2015
- Messages
- 1,865,419
If it's useless why the fuck is it in the game? This is the kind of thing that showed how CRPGs are designed backwards.
Stats and skills are models that represent real attributes in a fictional world.
Developers try to provide a complex skill set.
Developers try to provide a plausible fictional world.
There is no way to make every skill equally useful if you want either a plausible fictional world, or a complex skill set.
The usual way to solve this problem is by making a more artificial fictional world (e.g., W2), or by making a less complex skill set.
I know that no developer is reading the stuff we are posting, but how about this: you divide skills in the main and secondary group. Main skills are the more useful ones. Secondary skills just add some flavor to roleplaying. The points you have to allocate to each group are different. That way you can have different skills and an interest game world.