Naked Ninja said:
And NN, while I appreciate your adoration of Bethesda from a business standpoint
You're mistaking objectivity with adoration. You are all too keen to interpret everything Bethesda through a haze of nerd rage.
Objectivity? Coming from a guy who reckons they spent millions of dollars because they love Fallout so much? I always did like your failed attempts at humour. That's a particularly nice one right there. You should use it more often.
Naked Ninja said:
DarkUnderlord said:
You keep saying that and yet Interplay is still here and they're still using the Fallout license.
And the Atari we see today is the same Atari of yesteryear
Your trickiness, it's still failing.
So hang on, you willingly accept that George Lucas is the be all and end all when it comes to the Star Wars license (ignoring hundreds and thousands of other special effects people, writers, directors and so on) and yet neither Interplay nor the people behind Fallout matter? When it comes to Fallout, it's some kind of package "all or nothing" deal. Wow, you are insane because according to you, Fallout was dead the minute any single one of those people left Interplay. I'd really like to know what it'd take for you say otherwise. I mean, clearly it needs the entire team staying behind at Interplay to ensure the integrity of this precious "entity", which is apparently the only thing through which it could've survived, ignoring the key role certain staff played in Fallout's development (the same way in which George Lucas would be a key staff members to the Star Wars franchise).
Naked Ninja said:
Yes, I thought it was quite good pointing out how they broke a successful formula which worked quite well in the originals, only to have their game suck.
It was quite good. And by good I mean stupid.
Awwww... shucks. There's that failed attempt at humour again.
Naked Ninja said:
Point out the forums/links (not the Codex) where there is proof the game perspective played the slightest factor in the games tanking. Because it didn't. Repetitive level design, non-existant plot and shooting themselves in the foot by charging for multiplayer did them in.
Hmm.... They all sound like "breaking the formula" to me. And it seems to me that in your own anti-nerd-rage, you left off the part where I said "and comes across as a shallow clone".
Naked Ninja said:
Keep telling yourself that players left because the camera wasn't isometric and the lore wasn't as "deep" as Diablo's, lol
Do you know where plot comes from? Nope, didn't think so. It comes from having some nice lore, a story. You don't pluck plot out of your ass without a decent back-story. Oh wait, Diablo had one of those and Hellgate: London didn't.
Naked Ninja said:
Yeah, deep. Most players probably never even bothered to read the manual, so you must mean the intro cutscene in D1 (OMG, demon in teh church!) and the 4 cutscenes in D2. Lol, nice try. And by nice I mean...well, you get it.
I see you're talking out of your ass again. Can you point to a forum (and not the Codex) where anyone says the plot doesn't matter? If you'd actually played the game, you'd know that the original Diablo was heavily criticised because it didn't have much of a plot or story and that
they fixed it in Diablo II. Seems they dropped the ball with Hellgate. You even said so yourself. If that depth from the plot doesn't matter, then why would "non-existant plot" be a reason for Hellgate: London's failure? Or is this you FLOP-FLOPPING again? And wow, within two paragraphs... That's a new record!
Naked Ninja said:
Fallout: Brotherhood of Steel as well then along with the planned Fallout MMO? I'd say those are attempts to continue using a licence right there.
Quite the time jump there, between BoS and the MMO. Oh, and "attempts to use the license"? That must be why they sold it. Because they planned to use it. Or are you claiming Bethesda Ninjas Todd and Pete rappelled down into Interplay HQ and made off with the docs? That would be pretty awesome. Hint, if you're planning to use a license you don't sell it.
That was raised because you keep going on about this entity and insisting that none of the people behind Fallout mattered and that all of them had to stay at Interplay in order for some comparison to be made between George Lucas and Tim Cain. Personally, I think you're so caught up in your own anti-Fallout fan vendetta that you're flip-flopping as fast as you can just to try and maintain your point.
Naked Ninja said:
Yeah because we all know companies spend millions of dollars on a license when "nobody gives a damn about it".
It's a drop in the bucket compared to expected returns from the next Bethesda game, whatever that might be, Falllout license or no fallout license.
Oh right, and you speak for Bethesda now? Hey, whatever happened to that "objectivity" you said you had? Oh that's right, you never did have any.
Naked Ninja said:
I know that's cute for an indie developer but it doesn't work in the real world.
Oh wait, did you just imply that I'm "small time" so I don't have the necessary perspective? Yes, yes I think you did. Ahaha. Nice try. And by nice I mean...
I'm saying an indie who makes a game whether or not they make money out of it, is vastly different to a multi-million dollar studio which needs to make several million a year just to pay employee salaries. Bethesda didn't buy Fallout on a whim. It was a business decision. The sooner you realise that, the sooner you'll get out of your "but they're doing it for love!".
Naked Ninja said:
Cheap Shots : Ineffective.
Hey, maybe that's why your posts aren't working?
Naked Ninja said:
Wow, it took less than a page for you to do a complete Flip-Flop.
How is that a flip flop exactly?
Naked Ninja on page 2, where he shows his love for Bethesda:
Naked Ninja said:
Oh please, a tiny percentage of their customer base give a damn about the Fallout license. After Oblivion they could just as easily have made anything else. I genuinely believe they paid that money and have gone to that effort because they actually loved the games and want to take a go at it.
Paraphrased: "Nobody cares about Fallout, they bought it because they loved it." (The sad truth? Very few Bethesda developers have actually played Fallout - and that's according to their own interviews)
Naked Ninja said:
Kharn said:
Do you honestly believe Zenimax paid 6 million dollars to purchase a license which wasn't amazingly profitable and which the majority of the present market, especially the lucrative console section, doesn't really remember or care about?
Come on, your average Producer, on discovering that a fantasy game made lots of profit, goes to their developers and says "make another fantasy game"
Paraphrased: "This isn't about the money, this is about love."
Naked Ninja said:
For the vast majority of the world Oblivion was an overwhelming success. You think Zenimax doesn't trust Bethesda's creativity? Come on. From their point of view Todd is a creative genius. Producers measure these things in dollars. I've little doubt that they (Beth) have won themselves the clout necessary to make requests like this, due to Oblivion. In the same way that Will Wright had the clout due to past success to prevent EA from killing a game they thought would sink (Sims).
Paraphrased: "Todd's a genious. I love him to bits."
Naked Ninja said:
NiM82 said:
If ZM trusted Todd/Bethesda to that extent and saw him as a real creative genius, why didn't they hand him the keys to their valuable MMO division (which, let's face it, has the potential to be their biggest earner)?. Instead, they've ground up created a new studio nearby and cherry picked external talent, who they've no experience in working with, and have given them their most important project.
That doesn't say much regarding their faith in Todd/Bethesda to me, espescially if it really is TES:O they are creating.
Well, I suppose you could break up a team of people who are producing products which make you large amounts of money for a large gamble. Or you could get them to keep making large profits on investment to offset the risk of your gamble? Thats what I'd do. Thats the smart thing to do.
Also, maybe Todd likes being at Bethesda and making sp RPGs.
Paraphrased: "Oh wait, maybe they bought it because they thought it would make money because you know, that's the smart thing to do. It's certainly what I'd do and I'm a geenyus hyuk hyuk."
You once complained that Kharn was "projecting [his] negative bias". I think all you're doing is projecting your own positive bias. After all you still can't get over the fact that Pete has, once again, made a dumb statement. It's just your unquestioning love for all things Bethesda that's clouding your mind. After all, they make smart business decisions just like you, the indie guy who's not making any money out of his game! You're not half full of yourself.
Naked Ninja said:
Like I said, the clout Bethesda has due to their success means they can convince publishers to go against their first choice. So yes, I believe Zenimax would have wanted to make more of the same (this is a well known trend amongst Publishers) and Todd and crew could have convinced them that a post apoc game could be just as huge.
Hang on... a minute ago, wasn't it because they loved Fallout? How does "we love Fallout, money's got nothing to do with it" become "we love all the money Fallout is going to make us!"?
Naked Ninja said:
Fantasy is popular but it's not like guns are unpopular. Publishers trust the instincts of developers with a string of hits behind them a lot more. This idea BN has that Zenimax "didn't trust Beths creativity and bought the Fallout license because of that"...I can't see any grounding for that notion in reality.
So then it wasn't love that resulted in them getting the license. It was their ability to make a business case. You seem to understand publishers quite well so you'd know there's no way in hell they could've gone into that meeting saying "well, we only want to do this because we love it".
Naked Ninja said:
Oh, and just to clarify, another single player RPG just with a different setting isn't anywhere near the risk of an MMO, especially with Beths track record in single player RPGs. Anyone who thinks they are equivalent is mad. MMOs have like a 80% failure rate and any publisher is going to look at competing with the colossus of WoW, and all the other projects that have tried and failed...and judge it as a major risk. A very tempting one, given the potential profits, but a concept like "if they really trusted them they would have given them the MMO they are making!!!" is false.
Interesting fact, Fallout development was almost cancelled when Interplay picked up the D&D license because they thought releasing two RPGs at the same time would be "a bad thing". Tim Cain managed to convince them that a post-nuclear RPG with guns was different enough from swords and fantasy that they wouldn't compete with each other. Given that, what do you think the real reason is Bethesda aren't making another single-player fantasy-themed RPG, at a time when they're working on their own multi-player fantasy-themed RPG?