Naked Ninja said:
Can you try to shift paradigms to one where you don't consider disappointment enough of a justification to, at every opportunity that arises, tear a group of people/individual down?
Tear apart? For what, interpreting Pete Hines statement in pretty much the only way that it can be interpreted (I note you seem to be the only one here saying otherwise) and apparently we're, according to you, "batshit fucking crazy" for reaching that conclusion. Most people think Pete said something stupid, except you. If Pete meant Interplay is dead, I'd like to hear him say it instead of using stupid analogies.
Naked Ninja said:
It just goes on and on, the programmers at Beth are dumb, the artists are dumb, their motivations are barely concealed lies, Pete's photo keeps getting wheeled out, the hitler references, etc etc, forum thread after forum thread of the same thing. This is not intelligent discourse matey, it's a pack of hyenas tearing up a carcass.
I didn't know you saw Fallout 3 that way. In fact, I think you're the first to infer that it's a carcass and thus, the dead, rotting, decaying remains of something that was once decent. That's a bit harsh NN, I'm really tired of all this hate you have. You should lighten up and show a little more respect!
Naked Ninja said:
Here's a quote from that blog of Briosfreak that DU linked in his latest Fallout post :
with all the “Call of Duty and Wagner” style music replacing Mark Morgan’s atmospheric tracks. He also says he is going to “piss on the composers mouth” after hearing that nonsense. Ouch.
I'm not pointing fingers at Briosfreak or anyone but this is the kind of comment that flies off at every turn with anything surrounding this game. It's just way overboard.
So how would you propose we control all the Fallout fans in France? I'm thinking an invasion oughta do it.
Naked Ninja said:
(Although I do seem to have been in that argument as well. Why do I bother with this, it's all so pointless? I must like punishing myself. Or arguing. Thats it. I like to argue. A character flaw of mine.)
Just give up.
Naked Ninja said:
DarkUnderlord said:
The Fallout fans have been asking for an isometric viewpoint and turn-based combat ever since Fallout 2.
Your group of fallout fans wants that, it doesn't mean every fan does, or even that the majority does.
Statistics plz. Particularly about the majority of what fans want. First you'll have to prove their fans, then prove what they want, k? And what you said above about "liking the concept" doesn't qualify you as a fan so people like that will have to be excluded in your analysis. Report on my desk by next Monday will be fine, thanks.
Naked Ninja said:
It just means the group you represent does.
Which is a funny thing. Are you asking me to start speaking for a group of people that we erm... don't actually represent? Of course the group we represent wants these things. That group just happens to be the same group that run the two longest running Fallout fan sites in existence (NMA and DAC). There's a reason NMA comes up as number #3 when you google Fallout. All the Polish fan-sites in that network have also talked about turn-based combat and the isometric viewpoint. Why should I represent someone else (nice to know too that I, as an individual, can represent all these people so maybe you've learned something in all of this)?
Naked Ninja said:
And you're interpreting "listen to feedback" with "do everything we say bitch". They would do what developers always do, listen to feedback but still make a judgment call. Doesn't mean you couldn't have influenced them. At one time Todd Howard seems to have been willing to do interviews with DAC, so that is something.
Pretty sure he still is. At least, DAC keeps getting stuff from them. Seems our attitude hasn't mattered to them so much.
But tell me, what are we supposed to have influenced? They wouldn't change viewpoint or combat? They've created VATS which appears to be turning into some kind of bastardised FPS hybrid. They're making weapons which the fans are criticising, the game is filled with Orcs and now the music is being questioned (though it was questioned when they had that sample up on the teaser page about a year back). What's left for us to influence? The colour of the wallpaper they use in your Vault bedroom? Yeah, I'll have blue thanks. Seems like all we get to influence are the things that don't actually matter.
Naked Ninja said:
DarkUnderlord said:
Bethesda were never going to do that (it'd be a little hard to do on Oblivion's engine)
You are mistaken.Turn based on a game engine is pretty trivial. You're looking at a day or so to get the basics in place and slightly longer to get it polished.
For the record my comment also included adding in a working isometric viewpoint. And I doubt it'd take "a day". I know, I know, you're a God-like indie who can apparently make your combat system in a day but this is Bethesda. They did make Oblivion and Morrowind and the combat in both of those wasn't highly regarded. By the way, just out of interest, how long do you reckon it'd take to add in mounted combat... A day and a half? Seems Bethesda couldn't do that either.
Naked Ninja said:
DarkUnderlord said:
I'm sorry but fans were never going to steer the development of anything.
Considering how good a job you guys do at excluding yourself from the party I'd say there is no doubt of that.
We did a bunch of stuff with Bethesda early on, including that DAC interview. The result? A bunch of stuff we didn't really want. Wow, that sure is a lot of influence we're wielding! Seems to me that if we can't influence Bethesda by saying everything they do sucks, then I doubt we could influence Bethesda anymore by saying everything they're doing sucks but saying it
in the nicest way possible. They've already made these decisions by the time we hear about them. They're not going to change their minds after they've spent months of development time on them.
Naked Ninja said:
All I'm saying is, quite simply, that the same way George Lucas "embodies" the creation of Star Wars (and hence is used in Pete's analogy), Tim Cain has the same status with Fallout.
That argument might work if Pete were talking about individuals. But he isn't. He is comparing someone or something to Peter Jackson in that analogy too. Who is he comparing, himself? Todd Howard? I don't think so. He is comparing Bethesda, a company made up of many individuals, with Peter Jackson. And he is comparing Interplay, a company made up of many individuals, to George Lucas.
Actually Interplay had precisely one individual, that being Herve Cain, when Bethesda bought the Fallout license and from what Pete says, it must've been a scene reminiscent of Weekend at Bernie's. I wonder who was pulling the strings. Pete or Todd?
The fact is, there are only two ways you can interpret Pete's analogy. Either the first is your method (which appears to be a method chosen by the very few, I dunno maybe they're all lurking rooting you on), that being of course, that George Lucas represents Interplay. That seems to ignore a couple of things. For one thing, George Lucas is known as pretty much "the creator of Star Wars", that license that's so loved in Pete's analogy. Apparently (or at least, according to fan legend), George needs to personally approve everything and anything Star Wars before it sees the light of day. There are even some rumours that this extends into his death (that upon his death, no-one else can ever make any Star Wars things for as long as the rights continue). That's probably a load of crud but the point is, George Lucas is "the man who created Star Wars". He wrote and directed most of the Star Wars movies. Sure, there were other writers and other directors but George had final say. George is "the creator", the "original guy" and at least while he's alive, nobody ain't ever touching Star Wars without his permission. In other words,
he has to die.
Now upon his death, fans would mourn a lot. Fans would be like "Oh shit, George is dead, that's really terrible" and the Star Wars license would look to be over. But who, who could possibly come along and save the Star Wars license and make another great film trilogy that's really awesome (ignoring of course, George's own bastardised attempt at the prequels)? Peter Jackson, the guy who took Tolkein's vision and made Lord of the Rings. At least, that's according to Pete Hines. Now Peter had people behind him too. Other Directors, good actors etc... but just so long as you have that key individual, and hire competent other people, you just might be able to make a worthy sequel.
Now here's the problem. If George Lucas = Interplay, then he's saying that Interplay are the creators of Fallout. In other words, it's not the people
behind Fallout that mattered. It's not the Producer (Tim Cain) or the Lead Programmer (also Tim Cain) or the Art Director (Leonard Boyarsky) or the Lead Artists (Leonard Boyarsky and Jason D Anderson) or the original game design team (Tim Cain, Leonard Boyarsky, Jason D Anderson, Christopher Taylor [who's making board games now I understand], Jason Taylor [who went on to join Hellgate: London], R. Scott Campbell [who also worked on Fallout 2]) or even the original Producer (Thomas R Decker) or additional programmers (like Mark Harrison) or artists (like Sharon Shellman). Pete right there is saying "Interplay is more important than all these people" probably to the point that if Interplay still had enough money to hire monkeys to do their coding, he'd consider them "alive and well". That right there, for Pete to discount all those people, is dumb. Really, really dumb. It also doesn't make any sense because we know the entity known as "Interplay" had to have people behind it to make the game and we're smart enough to know that those people are more important than the name of the company. It's those people that created Fallout, not Interplay.
He's also saying Interplay, a company that Bethesda have an active deal with, is dead. Which probably isn't a smart thing for a PR guy to say. In fact, that'd also be dumb. Fans can say it, sure but it's not generally advised for your PR guys to bad mouth people you're still doing deals with. Yes, Pete, the King of PR is openly declaring Interplay, the company they're dealing with, dead.
Which leaves us with our alternative (and the method apparently chosen by Fallout fans unanimously across the globe), that Pete meant the people
behind Fallout. That when Pete goes on to say things like "I'm not the guy who did the originals, but it means so much to me" he means he's been talking about the guys who did make the originals. That is, those people. Those "George Lucas's". Now in a perfect world, those people would still be at Interplay but of course, we're in the real world and we know that people move on. You can't keep everyone around but you and I Naked Ninja, we know that so long as you have those key people, all you need is some competent replacements and all is well. Enter: Tim Cain. Enter: Troika.
What did Troika have? 3 of the original design team that created the concept. The Lead Programmer, the Art Director, two out of the three Lead Artists, the Producer, an assistant programmer and an assistant artist. Troika had the single most Fallout talent in any single place. And, better yet, they were known for it. Google any Arcanum review you care and you'll find one statement repeated again and again and again: "
From the makers of Fallout..."
Everybody knew it. The fans knew it. The non-fans were told it. Troika. That right there? They were
the makers of Fallout. Not Interplay. Not some name on a business certificate. The people. The people behind the game. Tim Cain was even "best known as the designer of Fallout" (for the record, Tim once said that Chris Taylor's contributions were heavily under-valued).
So when Pete's in his interview and he's talking about the creators, the "original guys", the people who made something, the people who took an idea and really defined it and he's talking about Fallout? Then he's talking about the creators of Fallout. And sorry son but that's not Interplay. It doesn't matter how you try and spin it, they're the original guys, they're not dead, they offered to work with Bethesda, Bethesda weren't interested. If Bethesda really did just want to make their own Fallout game, why not say that?
Why infer that the original creators of the licensed material are dead?
The truth is, Pete just has a wonderful way of coming up with new fundamentally stupid things to say in almost every interview he does. Stick around long enough and you'll see that for yourself.
Naked Ninja said:
You quote Leonard but ignore when he says this, further down :
Why wouldn't I ignore it? The point I was making was that Troika (consisting of what even you consider to be most of the creators of Fallout), asked Bethesda if they wanted to work with them. Bethesda said no. Now Pete's trying to spin it in any way he can other than the truth.
By the way, you seem to have ignored what Todd Howard
said in his interview on DAC:
DAC said:
Finally, is there anything else you'd like to add, or say to the community in general and Duck and Cover's readers?
Keep it up, keep posting. We really do read most of it. Frankly, we do get uncomfortable talking about things that are still a moving target, and really don't want to say something is or isn't in the game until we're playing a working version we think is great. We've said stuff prematurely in the past on our other games, and it really bit us in the end. I know everyone wants to know everything now, but it's going to be a while and when we have stuff we think is ready to show, everyone will see it.
Thanks Todd, we will keep it up!
Naked Ninja said:
Instead of flaiming them for this however, think about it from their point of view: who among us would want to pay a huge amount of money for a license and then turn it over to someone else? I'm assuming they paid the $$ because they wanted to make a Fallout game, end of story.
Looks like he clearly anticipated you lads getting enraged. And attempted to cut you off at the pass by stating he genuinely believed they paid because they really
wanted to make a Fallout game. He even says "end of story", like he knows you're about to argue. Seems he failed however.
So why haven't Bethesda said that? Ok sure, they talk about love but what's this "and all the original guys are dead too" business? Why do we need that? What point does that serve other than for Pete to spin Bethesda in a good light (which, incidentally, is the job he's explicitly paid for)?
Naked Ninja said:
By the way, it sounds like hiring competent people would be part of the formula to me.
Part of a game design formula or part of a business strategy?
Arguing semantics again? Who would've guessed.
Naked Ninja said:
"Heavily" criticized? A line or two in the middle of a series of glowing reviews counts as heavily criticized?
As I said there was more around at the time and yes, in an 8/10 review, that's pretty heavy these days.
Naked Ninja said:
DarkUnderlord said:
Which means the plot :shock horror: matters, despite your protestations otherwise.
Did I say it didn't matter?
You kept going on and on about how you're the only one whoever reads the manual because, you know, that's where all the lore is! God forbid it form an important part of the plot.
Naked Ninja said:
Bethesda doesn't have a single key person from Fallout and yet those people are still around. Now Pete reckons they're dead, when in actuality,
You put words in Petes mouth again. Pete isn't comparing himself, a single person to Peter Jackson anymore than he is comparing Tim Cain to George Lucas. In both cases he is referring to a company. His analogy works.
Nope. Pete's talking about "the original guys", the creators. The same way George Lucas created and is credited with creating Star Wars. He doesn't mean Interplay, not by a long shot. Or if he does, then he's severely retarded (which may not be all that surprising, given the photo of him floating about the place).
Naked Ninja said:
So it's more like George Lucas is still alive, he wanted his original IP back but some other mob got there first and then when George asked if he could help, they told him to piss off.
Like I said, you will quote Leonard but aren't willing to listen to the final line of his :
I did approach Bethesda about us working with them on Fallout, but they were uninterested. Instead of flaiming them for this however, think about it from their point of view: who among us would want to pay a huge amount of money for a license and then turn it over to someone else? I'm assuming they paid the $$ because they wanted to make a Fallout game, end of story.
Sounds like a rather decent, likable fellow who was able to handle his disappointment with equilibrium and fairness.
"Because they wanted to make a Fallout game". So wait, wasn't it because somebody died? If Leonard's right (and you seem to think he is, given you've quoted him twice now), why didn't Bethesda just say that? Why this whole "It's like George Lucas died" spin? Why not just say "Yeah, we got the license and it's cool." Why even infer the desire to work with the original guys? Why the unnecessary spin and revisionist history from PR Pete?
Naked Ninja said:
Which means "love" plays second fiddle. It doesn't matter how much Bethesda "love" Fallout, they need it to make money. That's business.
Same would have applied to Troika. No matter how much they considered it their baby.
Oh, I don't know about that. Troika would've made decisions that fit the game.
Take this classic quote from Tim Cain about turn-based combat for example:
Tim Cain said:
Q: Right off the bat, I have to ask why in a genre with the likes of Neverwinter Nights and Planescape: Torment did you decide to take The Temple of Elemental Evil away from real-time and into turn-based?
[Tim Cain] I am a little confused. D&D is a turn-based system, so I didn't take ToEE anywhere. I am more surprised that you don`t wonder why the developers of those other games felt compelled to license a game system and then rewrite many of its rules to cover a mode of play that it was never intended to support. I wanted to make a computer game based on D&D, not some hybrid system that I invented myself.
Sounds like a man with conviction right there. Not someone who has a history of bullshitting people.
Naked Ninja said:
Love be damned, business comes first. Who's making decisions out of "love"?
You're ignoring the point where the questioner sets the man up for his response and now you're shooting him down for it.
Are you kidding me? Todd says "What's viable today? Certainly turn-based combat limits your audience to a small number, but
I do find that audiences will come if your game is good enough and the presentation is superb." Seems to me like Todd couldn't make a superb enough turn-based game. You know, one the audiences would've come to.
Naked Ninja said:
Ultimately we'll do what we think will be the most fun.
Sounds like he's motivated by what he thinks makes a game enjoyable for
all the players.
You mean by dumbing it down to the lowest common denominator and the 5 minute attention span audience which will in turn, guarantee higher sales? Sure, that sounds like loads of fun! I mean, it's not like we've been critiscising Bethesda for targetting the lowest common denominator before.
... or do you reckon they mean "fun" like when they said "Fantasy, for us, is a knight on horseback running around and killing things" and how it turned out they literally did mean just "running around and killing things"? Yeah, sorry Naked Ninja but the rest of us have been subjected to Bethesda's PR bullshit for years all through-out Morrowind and Oblivion. And you're surprised we don't believe everything they say and salivate on every word? Fool me once, shame on you. Fool me twice, shame on me.
Naked Ninja said:
You're arrogant "it's what I would've done" attitude
Offsetting risky ventures with proven profitable ones is proof of arrogance? I stick by my statement, it is smart and it is what I would have done.
The attitude I refer to is more than that. It's like earlier where you said you could make a turn-based game "in a day". As I said before, that's really cute coming from Indie who hasn't finished his game yet, talking about a company who are notorious for shitty combat.
Naked Ninja said:
FACT: If Bethesda didn't believe they could make money out of Fallout, they never would've gone anywhere near it. Love or no love.
FACT : If Troika didn't believe they could make money out of Fallout, they never would've gone anywhere near it. Love or no love.
Nah it was the publisher that let them down there. As Leon said, they thought the stars were aligning and then they got "kicked in the guts".
Naked Ninja said:
"Fallout: Made #4 on the list of top games of all time produced by PC Gamer in 2001. It made #5 on the IGN list of the top 25 PC games of all time (IGN's list), and is usually placed in similar lists. It also won the award of "RPG of the Year" from GameSpot, and has since been inducted into their "Greatest Games of All Time" list."
And critics loved Psychonauts. A lot. Complete commercial flop though. I wasn't arguing how much critics loved it, I was talking about the amount of revenue it generated for the company in comparison to other games of the time. As far as I'm aware it wasn't a massive hit.
It wasn't a "massive" hit ala Diablo but it sold well enough to warrant a sequel (the "quick let's get this out the door in 10 months and capitalise on this as much as possible" type of sequel) and 2 dodgy action focussed spin-offs (which both flopped and I suppose just goes to show what changing the formula does to you). For all intents and purposes though, the game was a success.