Dicksmoker said:Not really, because what I'm just talking about is the ensemble itself. If someone says that they are tired of the standard orchestral tracks in games, what they really mean is the way that the orchestra is used. The possibilies for orchestra are endless, and they're no denying that they have greater timbral variety and sonic capabilities than a string quartet. That's all I'm talking about.St. Toxic said:Fair enough. Mind you, if somebody out there likes string quartets and is sick to death of orchestral tracks, then they have about as big a point as you do. You just switch a few of the key words around, and you have a valid argument in the reverse.
Dicksmoker said:Not really, because what I'm just talking about is the ensemble itself. If someone says that they are tired of the standard orchestral tracks in games, what they really mean is the way that the orchestra is used. The possibilies for orchestra are endless, and they're no denying that they have greater timbral variety and sonic capabilities than a string quartet. That's all I'm talking about.St. Toxic said:Fair enough. Mind you, if somebody out there likes string quartets and is sick to death of orchestral tracks, then they have about as big a point as you do. You just switch a few of the key words around, and you have a valid argument in the reverse.
St. Toxic said:Would you say that a person who decides to listen to piano sonatas is stupid, because there are alternatives with two or more instruments out there that would provide him with music with a wider range?
Yeah that should be reserved for people who say arcanum should have had a merger of orchestral and INDUSTRIAL music. Hey it's the time of the industrial revolution so why not? Lololol. This is gayer than when people talk about how bad and generic music is in games then turn around say how awesome the morrowind theme is.Asdraguuhl said:No one is stating or implying that someone is stupid for listening to small ensembles.
Asdraguuhl said:There is a difference between composing a separate musical work and a soundtrack, which must function in combination with another media. A soundtrack may contain good music composition wise but that does not automatically imply that it is "effective" as a soundtrack. In an interview with Bernard Herrmann (filmcomposer of Psycho), he himself stated that "bad" music (in music theoretical sense) can be very effective in films. (Although this doesn't mean that soundtracks are bad music by default, just that quality and effectiveness do not necessarily go hand in hand)
Effective soundtracks often blend in with the secenery to enhance the atmosphere. I think that in the case of Arcanum, rather than "merging" with the scenery, the score sits at the forefront "imposing" a specific tone throughout the entire game. Some may like this approach if they happen to like the music, but inevitably, others will not. And in my opinion, regardless of its quality, it is not that effective as a soundtrack.
Looks like somebody doesn't know fuck all about composing. I suppose to the uninitiated it may seem like a great endeavor compared to other ensembles, but not as much as it may seem. Yes it generally takes longer to write for an orchestra than a smaller ensemble, but you know there's this principle called "doubling," where notes and phrases are repeated in other instruments either in octaves or in unison. It's not like you give the same amount of attention to each instrument as you would in a chamber ensemble.Wunderpurps said:Yes you can get all kinds of effect from an orchestra but in practice no one is going to work for 12 years on a single piece that's made for a game, and that's what it takes to get masterpieces.
you know there's this principle called "doubling," where notes and phrases are repeated in other instruments either in octaves or in unison. It's not like you give the same amount of attention to each instrument as you would in a chamber ensemble.
Nope. But usually people don't know about the shitty music, because why should they? Few people like to play it or listen to it. For every Mozart or Haydn (geniuses) there were quite a few Krauses or Vanhals (good composers - have you even heard of them?) and dozens of people like Anton Zimmerman, Karl von Ordonez or Giacomo de Lucchesini, which, I guess, would qualify as writing shitty music. (Extremely derivative and unoriginal.)Wunderpurps said:You are so smart because you listen to classical music. It's the only genre where everything is a masterpiece.There's never been any shitty classical music ever made!
Nope.you know there's this principle called "doubling," where notes and phrases are repeated in other instruments either in octaves or in unison. It's not like you give the same amount of attention to each instrument as you would in a chamber ensemble.
You mean sort of like what I was talking about, where you could add in a lot of oomph to a really shitty or derivative piece without any work at all and call it a day?
Elwro said:Nope. But usually people don't know about the shitty music, because why should they? Few people like to play it or listen to it. For every Mozart or Haydn (geniuses) there were quite a few Krauses or Vanhals (good composers - have you even heard of them?) and dozens of people like Anton Zimmerman, Karl von Ordonez or Giacomo de Lucchesini, which, I guess, would qualify as writing shitty music. (Extremely derivative and unoriginal.)Wunderpurps said:You are so smart because you listen to classical music. It's the only genre where everything is a masterpiece.There's never been any shitty classical music ever made!
Nope.you know there's this principle called "doubling," where notes and phrases are repeated in other instruments either in octaves or in unison. It's not like you give the same amount of attention to each instrument as you would in a chamber ensemble.
You mean sort of like what I was talking about, where you could add in a lot of oomph to a really shitty or derivative piece without any work at all and call it a day?
Wunderpurps said:Yeah that should be reserved for people who say arcanum should have had a merger of orchestral and INDUSTRIAL music. Hey it's the time of the industrial revolution so why not? Lololol. This is gayer than when people talk about how bad and generic music is in games then turn around say how awesome the morrowind theme is.Asdraguuhl said:No one is stating or implying that someone is stupid for listening to small ensembles.
In fact I'll just come out and say anyone who thinks arcanum's music was bad or didin't fit the game was an idiot. Yes there's always taste to consider but if people really think it's out of place or poorly made then they are hopeless.
Asdraguuhl said:There is a difference between composing a separate musical work and a soundtrack, which must function in combination with another media. A soundtrack may contain good music composition wise but that does not automatically imply that it is "effective" as a soundtrack. In an interview with Bernard Herrmann (filmcomposer of Psycho), he himself stated that "bad" music (in music theoretical sense) can be very effective in films. (Although this doesn't mean that soundtracks are bad music by default, just that quality and effectiveness do not necessarily go hand in hand)
Effective soundtracks often blend in with the secenery to enhance the atmosphere. I think that in the case of Arcanum, rather than "merging" with the scenery, the score sits at the forefront "imposing" a specific tone throughout the entire game. Some may like this approach if they happen to like the music, but inevitably, others will not. And in my opinion, regardless of its quality, it is not that effective as a soundtrack.
Yeah thanks for educating us, no one could figure that out.
It might be technically true that an orchestra has more range but that's the point in why it sucks. Yes you can get all kinds of effect from an orchestra but in practice no one is going to work for 12 years on a single piece that's made for a game, and that's what it takes to get masterpieces. What you really get with an orchestra is a cheap way to add huge punch to music in a nonoffensive generic way using cheap tricks that people who are not discerning with music but think they are like yourself bite into hook line and sinker and think it's the most awesome epic thing ever.
Stick that in your accordian and squeeze it, muzak boy.
Wunderpurps said:You are so smart because you listen to classical music. It's the only genre where everything is a masterpiece. There's never been any shitty classical music ever made!
Asdraguuhl said:St. Toxic said:Would you say that a person who decides to listen to piano sonatas is stupid, because there are alternatives with two or more instruments out there that would provide him with music with a wider range?
No one is stating or implying that someone is stupid for listening to small ensembles.
Asdraguuhl said:There is a difference between composing a separate musical work and a soundtrack, which must function in combination with another media. A soundtrack may contain good music composition wise but that does not automatically imply that it is "effective" as a soundtrack. In an interview with Bernard Herrmann (filmcomposer of Psycho), he himself stated that "bad" music (in music theoretical sense) can be very effective in films. (Although this doesn't mean that soundtracks are bad music by default, just that quality and effectiveness do not necessarily go hand in hand)
Asdraguuhl said:Effective soundtracks often blend in with the secenery to enhance the atmosphere. I think that in the case of Arcanum, rather than "merging" with the scenery, the score sits at the forefront "imposing" a specific tone throughout the entire game. Some may like this approach if they happen to like the music, but inevitably, others will not. And in my opinion, regardless of its quality, it is not that effective as a soundtrack.
Dicksmoker said:I'd also like to add that in the case of piano sonatas, string quartets, and just about any classical piece, there is more going on musically then there is in a video game track. These pieces, of course, are made to stand on their own, unlike video game tracks, and so the stakes are higher for them. So what you end up getting (for good pieces at least) is a fully cohesive piece, that has an overall trajectory, developing themes, and integration of musical material in a satisfying way. These things alone are enough to make the piece interesting even if the timbre itself is a bit homogenous. The same is not true for games though, as what we're talking about in that case are static tracks that loop. Taken away from the game, "musically" they are not that interesting. And that's fine, because they're not meant to be taken away from the game (soundtrack sales notwithstanding). The closest thing you can get to achieving the unity and progression of a classical piece in a video game is to have a series of variations on "leitmotives" that appear throughout like in the Final Fantasy games. But even for those, if you take them apart, the soundtrack won't flow like a classical piece.
St. Toxic said:The game world in Arcanum, rather than echoing its essence in terms of music, is shaped by the music, giving the overall experience a sense of character and a greater variety. And the tracks in themselves are top-notch. I would see it as a real loss to replace the soundtrack with something less imposing and less memorable, and particularly so if replaced with something as generic (it must be said) as orchestral tracks.
St. Toxic said:Asdraguuhl said:St. Toxic said:Would you say that a person who decides to listen to piano sonatas is stupid, because there are alternatives with two or more instruments out there that would provide him with music with a wider range?
No one is stating or implying that someone is stupid for listening to small ensembles.
But why would they? There's only so much one can do but with one piano, isn't there? Or two pianos, for that matter; madness! No, friend, it's big-band or bust. Isn't it?
St. Toxic said:Asdraguuhl said:There is a difference between composing a separate musical work and a soundtrack, which must function in combination with another media. A soundtrack may contain good music composition wise but that does not automatically imply that it is "effective" as a soundtrack. In an interview with Bernard Herrmann (filmcomposer of Psycho), he himself stated that "bad" music (in music theoretical sense) can be very effective in films. (Although this doesn't mean that soundtracks are bad music by default, just that quality and effectiveness do not necessarily go hand in hand)
In essence, a good soundtrack need not be anything special when considered on its own, if I understand you correctly. This may well be the case, but we have countless examples of vg music that not only adds to the overall game experience but is also a pleasure to listen to outside of the game environment. Wouldn't you say it's a greater achievement if you could have both?
St. Toxic said:Asdraguuhl said:Effective soundtracks often blend in with the secenery to enhance the atmosphere. I think that in the case of Arcanum, rather than "merging" with the scenery, the score sits at the forefront "imposing" a specific tone throughout the entire game. Some may like this approach if they happen to like the music, but inevitably, others will not. And in my opinion, regardless of its quality, it is not that effective as a soundtrack.
In essence, I think that's what it really boils down to. The game world in Arcanum, rather than echoing its essence in terms of music, is shaped by the music, giving the overall experience a sense of character and a greater variety. And the tracks in themselves are top-notch. I would see it as a real loss to replace the soundtrack with something less imposing and less memorable, and particularly so if replaced with something as generic (it must be said) as orchestral tracks.
You keep contradicting yourself.Wunderpurps said:12 years is a bit of hyperbole I admit but you can halfass a mediocre orchestral piece in a couple hours.
What? If anything that proves my point. What that music is is the statement of an idea, along with a couple of variations, and then it loops. Notice how the piece just "stops" instead of arriving at a satisfying conclusion. (They picked a cadence in order to end on, but it still really could have ended anywhere.)St. Toxic said:So, vg music played on piano cannot sound good because it doesn't flow like classical music? You almost had me bro.
EDIT: http://www.youtube.com/watch?v=IwV_lx9Qa0Q :/
Asdraguuhl said:I never said that the music should be replaced. The string quartet does indeed give Arcanum a unique feel, which is something that I never questioned. Instead of "replacing", I always thought that more elements or variety should have been ADDED to the score. When you listen to the score, you don't know whether you are in a city, forest, technological or magical locations, etc. I said it over and over and will repeat it again: my main issue is that the score does not represent these things effectively, it only represents a "general" and (in my opinion) a "static" feel for everything. This is my complaint, nothing more and nothing less.
Asdraguuhl said:I particularly like the Arcanum tracks "Caladon's Catacombs" and "Villages" when I listen to them as separate pieces. But I don't necessarily "hear" or "feel" the concepts of of "villages" or "catacombs" so I do not feel that the music adds to the local atmosphere.
Asdraguuhl said:I never said that the music should be replaced. The string quartet does indeed give Arcanum a unique feel, which is something that I never questioned.
Instead of "replacing", I always thought that more elements or variety should have been ADDED to the score. When you listen to the score, you don't know whether you are in a city, forest, technological or magical locations, etc. I said it over and over and will repeat it again: my main issue is that the score does not represent these things effectively, it only represents a "general" and (in my opinion) a "static" feel for everything. This is my complaint, nothing more and nothing less.
Coyote said:Asdraguuhl said:I particularly like the Arcanum tracks "Caladon's Catacombs" and "Villages" when I listen to them as separate pieces. But I don't necessarily "hear" or "feel" the concepts of of "villages" or "catacombs" so I do not feel that the music adds to the local atmosphere.
Hmm, I'd agree with you in some cases (both "Caladon" and to a lesser extent "Tarant" are themes that seem better-suited to a small town than a city, for instance), but "Villages" is one of the better pieces in this regard, IMO. It makes me think of a quaint little rural village when I hear it, and that's pretty much what Stillwater is.