Ion Flux
Savant
curry said:Now they have three gays, Josh, Chris and Tim
Just wait until David Gaider hears about that, he'll pack his shit and join Obsidian too
I see what you did there.
curry said:Now they have three gays, Josh, Chris and Tim
Just wait until David Gaider hears about that, he'll pack his shit and join Obsidian too
made said:Dicksmoker said:This. The string quartet was unique and I'm not saying get rid of it, but hearing that same quartet over and over again during fifty hours of gameplay gets a bit old. In fact I believe it went a long way towards causing that feeling of monotony that I felt throughout most of the game. They could have added other instrument families, even a full orchestra, to use throughout in order to add some variety to the music while still keeping the string quartet as the primary music generator. For a modern analogy look at the soundtrack of Bioshock 2. The violin features heavily in that, having many solos (and one gorgeously haunting violin/cello duet) and just in general being the most prominent instrument in that soundtrack. But he still manages to use the entire orchestra, and he uses it well. So he gets the best of both worlds. In Arcanum it could have been no different.Asdraguuhl said:But nevertheless, I would have preferred a wider range of instruments as timbre and tone colour can add a lot to the atmosphere. Just my opinion.
Mind you, I'm not blaming the composer here, because it sounds like writing for just string quartet was a design decision passed down by Troika. I'm thinking that maybe Tim and co should have stayed out of that and just let the composer do his job. Then again, the decision could have been more practical; they might not have been able to afford a whole orchestra. Having to choose between a small number of instruments that you can record versus a large number that has to be midi...well that's not an easy choice. But they still could have added electronica stuff (i.e. Fallout, PST).
Fuck you, and everyone who thinks like you. The soundtrack was perfect and contributed greatly to the game's unique atmosphere. Go suck some Jeremy Soule orchestral cock, faggot.
Radisshu said:The idea behind Arcanum's music was nice. The execution was really sloppy and dreary - Arcanum's soundtrack is dull, the music isn't interesting. I don't even think more instruments would have been needed, just some fucking variation. Yes, the idea with silent movie music was a nice idea, but it doesn't work when the game itself doesn't have much in common with silent movies apart from drawing some inspiration from that era.
Asdraguuhl said:However, I always felt that choosing a string quartet for its soundtrack was a big design error. Arcanum is about magic vs technology and a full orchestra (perhaps in combination with some "industrial" sounds) is able to create a large variety of soundscapes, which is best suited to represent the different areas of Arcanum.
visions said:Asdraguuhl said:However, I always felt that choosing a string quartet for its soundtrack was a big design error. Arcanum is about magic vs technology and a full orchestra (perhaps in combination with some "industrial" sounds) is able to create a large variety of soundscapes, which is best suited to represent the different areas of Arcanum.
I always saw Arcanum as not merely being about technology vs magic, but also about the decline of the magical, old and fantastic. Magic is on the decline and not very well regarded socially, giants are extinct (except... well yeah), dragons are extinct, once great Cumbria/Dernholm is rotting, the world is moving forward. Even the short opening video of the guy with the pistol shooting the guy with the sword seemed to represent this. So I have always regarded the melancholic quality of the soundtrack as fitting to the overall themes and atmosphere.
Word Mark.............................ICEWIND DALE
Goods and Services.................IC 009. US 021 023 026 036 038. G & S: Interactive entertainment software, namely, video game programs blah blah
FIRST USE IN COMMERCE:......20000620
Mark Drawing Code................(4) STANDARD CHARACTER MARK
Serial Number........................85043957
Filing Date...........................May 20, 2010
Current Filing Basis.................1A
Original Filing Basis.................1A
Published for Opposition.....October 5, 2010
Registration Number...............3893975
Registration Date...............December 21, 2010
Owner...................................(REGISTRANT) WIZARDS OF THE COAST LLC blah blah
Type of Mark..........................TRADEMARK
Register.................................PRINCIPAL
Live/Dead Indicator.................LIVE
Word Mark........................ARCANUM
Goods and Services.............IC 00blah blah blah skipping the gibberish details
Filing Date.......................August 7, 2011
Type of Mark......................TRADEMARK
Register.............................PRINCIPAL
Live/Dead Indicator.............LIVE
Filing Date.......................September 27, 1999
Published for Opposition....May 2, 2000
Registration Date..............July 9, 2002
villain of the story said:OR!... Maybe they are doing BOTH! What do you think?
It's official, villain is the Codex's master spy. :D Good job on digging up this info. But Obsidian should really announce them already, or at least one of them. I can't decide which one I'm more excited for. I liked Icewind Dale because it had great atmosphere, but the setting of Arcanum was very unique and interesting. I just hope they don't give them the DS3 treatment.villain of the story said:Dear Codex, I've gone to the depths of hell to dig this most classified information out and have uncovered a glimpse of the truth.
Now, choose your pick:
Word Mark.............................ICEWIND DALE
Goods and Services.................IC 009. US 021 023 026 036 038. G & S: Interactive entertainment software, namely, video game programs blah blah
FIRST USE IN COMMERCE:......20000620
Mark Drawing Code................(4) STANDARD CHARACTER MARK
Serial Number........................85043957
Filing Date...........................May 20, 2010
Current Filing Basis.................1A
Original Filing Basis.................1A
Published for Opposition.....October 5, 2010
Registration Number...............3893975
Registration Date...............December 21, 2010
Owner...................................(REGISTRANT) WIZARDS OF THE COAST LLC blah blah
Type of Mark..........................TRADEMARK
Register.................................PRINCIPAL
Live/Dead Indicator.................LIVE
Word Mark........................ARCANUM
Goods and Services.............IC 00blah blah blah skipping the gibberish details
Filing Date.......................August 7, 2011
Type of Mark......................TRADEMARK
Register.............................PRINCIPAL
Live/Dead Indicator.............LIVE
On one hand, we recently have heard word of OE wanting to do another IWD game, from Feargus himself no less, dropping hints here and there and now you see here before you the smoking gun! BUT, on the other hand, we have a LIVE Arcanum trademark that's been filed as recent as August 7, 2011. That's mere two! (2) fuckings months ago and Tim Cain has joined OE just days ago. Coincidence?
OR!... Maybe they are doing BOTH!
Note that the latter has not yet been "published for opposition" or actually "registered" but only "filed" but I wouldn't be surprised if it's just the bureaucratic process. Notice that there is 6 months of time between the filing and registration date of IWD. Also out of curiosity, I also checked the original trademark entry for Arcanum and guess what:
Filing Date.......................September 27, 1999
Published for Opposition....May 2, 2000
Registration Date..............July 9, 2002
And as we all know, the game was released in late August in 2001, nearly a year before the registration date.
SO, what do you think?
DISCUSS!!!11
Elwro said:I only meant to show that anyone can quickly create such a fake set of 'data'. Did I make you believe EA registered Ultima Underworld again? :D
edit: still, thanks for digging up the actual info, of course!
Not really, because what I'm just talking about is the ensemble itself. If someone says that they are tired of the standard orchestral tracks in games, what they really mean is the way that the orchestra is used. The possibilies for orchestra are endless, and they're no denying that they have greater timbral variety and sonic capabilities than a string quartet. That's all I'm talking about.St. Toxic said:Fair enough. Mind you, if somebody out there likes string quartets and is sick to death of orchestral tracks, then they have about as big a point as you do. You just switch a few of the key words around, and you have a valid argument in the reverse.
Melancholy =/= string quartet.visions said:I always saw Arcanum as not merely being about technology vs magic, but also about the decline of the magical, old and fantastic. Magic is on the decline and not very well regarded socially, giants are extinct (except... well yeah), dragons are extinct, once great Cumbria/Dernholm is rotting, the world is moving forward. Even the short opening video of the guy with the pistol shooting the guy with the sword seemed to represent this. So I have always regarded the melancholic quality of the soundtrack as fitting to the overall themes and atmosphere.
Turisas said:New Vegas was p. cool, fuck the haters. Shame Obsidian got jewed out of the success of its sales.
Basically, they just did this one-time project for betshitsda and got paid for it by betshitsda. All the profits from sales go to betshitsda.Monkeyfinger said:Turisas said:New Vegas was p. cool, fuck the haters. Shame Obsidian got jewed out of the success of its sales.
Jewed how?