Asdraguuhl said:Arcanum is about magic vs technology and a full orchestra (perhaps in combination with some "industrial" sounds) is able to create a large variety of soundscapes, which is best suited to represent the different areas of Arcanum.
The first thing I was told about Arcanum was the central conflict of the game: magic versus technology. This idea was so interesting and unique that I considered carefully how to best reflect it in the music. I presented a couple of ideas to the guys at Troika, and we finally settled on a sort of musical anachronism: a score centered around the styles and textures of Renaissance, medieval, and early music, but performed by a characteristic ensemble of the Victorian era, the string quartet.
procrastinator said:Asdraguuhl said:Arcanum is about magic vs technology and a full orchestra (perhaps in combination with some "industrial" sounds) is able to create a large variety of soundscapes, which is best suited to represent the different areas of Arcanum.
The first thing I was told about Arcanum was the central conflict of the game: magic versus technology. This idea was so interesting and unique that I considered carefully how to best reflect it in the music. I presented a couple of ideas to the guys at Troika, and we finally settled on a sort of musical anachronism: a score centered around the styles and textures of Renaissance, medieval, and early music, but performed by a characteristic ensemble of the Victorian era, the string quartet.
FeelTheRads said:procrastinator said:Asdraguuhl said:Arcanum is about magic vs technology and a full orchestra (perhaps in combination with some "industrial" sounds) is able to create a large variety of soundscapes, which is best suited to represent the different areas of Arcanum.
The first thing I was told about Arcanum was the central conflict of the game: magic versus technology. This idea was so interesting and unique that I considered carefully how to best reflect it in the music. I presented a couple of ideas to the guys at Troika, and we finally settled on a sort of musical anachronism: a score centered around the styles and textures of Renaissance, medieval, and early music, but performed by a characteristic ensemble of the Victorian era, the string quartet.
Man, don't argue with people who know better than the developers what a game was intended to be.
After all, just like Fallout, Arcanum should have been a FPS. They just didn't have the technology back then to do what they envisioned.
Asdraguuhl said:I understand that some might praise the soundtrack for being original and it does indeed give Arcanum a unique musical feel.
However, I always felt that choosing a string quartet for its soundtrack was a big design error. Arcanum is about magic vs technology and a full orchestra (perhaps in combination with some "industrial" sounds) is able to create a large variety of soundscapes, which is best suited to represent the different areas of Arcanum.
Mastermind said:Asdraguuhl said:I understand that some might praise the soundtrack for being original and it does indeed give Arcanum a unique musical feel.
However, I always felt that choosing a string quartet for its soundtrack was a big design error. Arcanum is about magic vs technology and a full orchestra (perhaps in combination with some "industrial" sounds) is able to create a large variety of soundscapes, which is best suited to represent the different areas of Arcanum.
Oh for fuck's sake, of the countless things that are wrong with Arcanum, the music isn't one of them. In fact the music is fantastic. I doubt I'll ever finish this piece of shit, but the soundtrack is on youtube so I don't have to.![]()
AlaCarcuss said:Word is, they're shooting for Arcanum 2 in a ToEE-like engine.
Always amazed me how Troika went from one of the worst combat engines in an RPG to one of the best in just a couple of years.
This. The string quartet was unique and I'm not saying get rid of it, but hearing that same quartet over and over again during fifty hours of gameplay gets a bit old. In fact I believe it went a long way towards causing that feeling of monotony that I felt throughout most of the game. They could have added other instrument families, even a full orchestra, to use throughout in order to add some variety to the music while still keeping the string quartet as the primary music generator. For a modern analogy look at the soundtrack of Bioshock 2. The violin features heavily in that, having many solos (and one gorgeously haunting violin/cello duet) and just in general being the most prominent instrument in that soundtrack. But he still manages to use the entire orchestra, and he uses it well. So he gets the best of both worlds. In Arcanum it could have been no different.Asdraguuhl said:But nevertheless, I would have preferred a wider range of instruments as timbre and tone colour can add a lot to the atmosphere. Just my opinion.
For the record: You still don't know what "hypocrisy" actually means. And I find it ironic that you fill in blanks with your own imagination and pretend that stuff that doesn't make sense, does make sense and don't realize that that is a sort of fanfiction. But never mind, stay the way you are. It's very entertainingSannom said:For the record, I still find your hypocrisy ridiculous. Also, the irony of having you call something written by someone else 'fanfiction'.Shannow said:Your fanfiction never ceases to amaze me. Please don't let reason ever taint you, you'd only be half as entertaining.
Asdraguuhl said:a full orchestra (perhaps in combination with some "industrial" sounds) is able to create a large variety of soundscapes, which is best suited to represent the different areas of Arcanum.
Dicksmoker said:This. The string quartet was unique and I'm not saying get rid of it, but hearing that same quartet over and over again during fifty hours of gameplay gets a bit old. In fact I believe it went a long way towards causing that feeling of monotony that I felt throughout most of the game. They could have added other instrument families, even a full orchestra, to use throughout in order to add some variety to the music while still keeping the string quartet as the primary music generator. For a modern analogy look at the soundtrack of Bioshock 2. The violin features heavily in that, having many solos (and one gorgeously haunting violin/cello duet) and just in general being the most prominent instrument in that soundtrack. But he still manages to use the entire orchestra, and he uses it well. So he gets the best of both worlds. In Arcanum it could have been no different.Asdraguuhl said:But nevertheless, I would have preferred a wider range of instruments as timbre and tone colour can add a lot to the atmosphere. Just my opinion.
Mind you, I'm not blaming the composer here, because it sounds like writing for just string quartet was a design decision passed down by Troika. I'm thinking that maybe Tim and co should have stayed out of that and just let the composer do his job. Then again, the decision could have been more practical; they might not have been able to afford a whole orchestra. Having to choose between a small number of instruments that you can record versus a large number that has to be midi...well that's not an easy choice. But they still could have added electronica stuff (i.e. Fallout, PST).
made said:Dicksmoker said:This. The string quartet was unique and I'm not saying get rid of it, but hearing that same quartet over and over again during fifty hours of gameplay gets a bit old. In fact I believe it went a long way towards causing that feeling of monotony that I felt throughout most of the game. They could have added other instrument families, even a full orchestra, to use throughout in order to add some variety to the music while still keeping the string quartet as the primary music generator. For a modern analogy look at the soundtrack of Bioshock 2. The violin features heavily in that, having many solos (and one gorgeously haunting violin/cello duet) and just in general being the most prominent instrument in that soundtrack. But he still manages to use the entire orchestra, and he uses it well. So he gets the best of both worlds. In Arcanum it could have been no different.Asdraguuhl said:But nevertheless, I would have preferred a wider range of instruments as timbre and tone colour can add a lot to the atmosphere. Just my opinion.
Mind you, I'm not blaming the composer here, because it sounds like writing for just string quartet was a design decision passed down by Troika. I'm thinking that maybe Tim and co should have stayed out of that and just let the composer do his job. Then again, the decision could have been more practical; they might not have been able to afford a whole orchestra. Having to choose between a small number of instruments that you can record versus a large number that has to be midi...well that's not an easy choice. But they still could have added electronica stuff (i.e. Fallout, PST).
Fuck you, and everyone who thinks like you. The soundtrack was perfect and contributed greatly to the game's unique atmosphere. Go suck some Jeremy Soule orchestral cock, faggot.
And here we go, the first retarded zero-content Codex insult reply. What's wrong, is that the best you could think up? Now let's see if you can actually think of any way to refute any of my points. It may make your brain hurt a little, but I'm sure you can think of something.made said:Dicksmoker said:This. The string quartet was unique and I'm not saying get rid of it, but hearing that same quartet over and over again during fifty hours of gameplay gets a bit old. In fact I believe it went a long way towards causing that feeling of monotony that I felt throughout most of the game. They could have added other instrument families, even a full orchestra, to use throughout in order to add some variety to the music while still keeping the string quartet as the primary music generator. For a modern analogy look at the soundtrack of Bioshock 2. The violin features heavily in that, having many solos (and one gorgeously haunting violin/cello duet) and just in general being the most prominent instrument in that soundtrack. But he still manages to use the entire orchestra, and he uses it well. So he gets the best of both worlds. In Arcanum it could have been no different.Asdraguuhl said:But nevertheless, I would have preferred a wider range of instruments as timbre and tone colour can add a lot to the atmosphere. Just my opinion.
Mind you, I'm not blaming the composer here, because it sounds like writing for just string quartet was a design decision passed down by Troika. I'm thinking that maybe Tim and co should have stayed out of that and just let the composer do his job. Then again, the decision could have been more practical; they might not have been able to afford a whole orchestra. Having to choose between a small number of instruments that you can record versus a large number that has to be midi...well that's not an easy choice. But they still could have added electronica stuff (i.e. Fallout, PST).
Fuck you, and everyone who thinks like you. The soundtrack was perfect and contributed greatly to the game's unique atmosphere. Go suck some Jeremy Soule orchestral cock, faggot.
Dicksmoker said:And here we go, the first retarded zero-content Codex insult reply. What's wrong, is that the best you could think up? Now let's see if you can actually think of any way to refute any of my points. It may make your brain hurt a little, but I'm sure you can think of something.
Dicksmoker said:hearing that same quartet over and over again during fifty hours of gameplay gets a bit old
Dicksmoker said:They could have added other instrument families
Dicksmoker said:look at the soundtrack of Bioshock 2. The violin features heavily in that ... but he still manages to use the entire orchestra
Dicksmoker said:Mind you, I'm not blaming the composer here, because it sounds like writing for just string quartet was a design decision passed down by Troika. I'm thinking that maybe Tim and co should have stayed out of that and just let the composer do his job. Then again, the decision could have been more practical; they might not have been able to afford a whole orchestra.