The_Mask
Just like Yves, I chase tales.
So yeah, if you're talking about the first mission, I just got here, and it does mark it down as explored, but he will not give you anything else until you build a (first) computer room.
10-15 hours, depending on which ending you take.Sorry if this has been addressed earlier in the thread, but how long can one expect a full playthrough to last?
Lots of minor fixes.
Changelog
- Changed some wrong colors of yellow to the consistent amber.
- Amount tag for items during transfer no longer misaligned on widescreen resolutions.
- Various typos fixed.
- Searchable Area box text bottom margin corrected on some resolutions.
- Changed ugly terrain cutoff in Throat of Kraken that would be visible on certain screen resolutions.
- Fixed some janky pathfinding in some of the lakes
- If you have multiple crashed drones, hovering over a crashed drone location on the rover world map no longer highlights the location of the first crashed drone.
- Global prices are no longer affected by striking a deal with a single vendor. You need to negotiate prices down for each trade.
- Negotiating a price down successfully with an NPC with whom you have a negative relation value will now properly reflect it if the relation is too bad for the price to effectively drop.
- Can now properly equip Ling's transponder.
- Drone repair alerts now always show the correct drone ID.
- Metal footstep sounds in Sotonera Lacus changed to rock.
- Added missing audio for Daisuke dialogue line in one of the endings.
- Talking to Yat-sen after he helps you with the investigation no longer locks the mouse
The characters are really memoriable. Some felt a bit over the top.
The game is diverse in the sense that some nations will end up in space in the future. The most obvious ones are there. This makes sense logically.From the steam trailers and a couple of lets play videos it appears the various NPC's have a good deal of diversity. Is there various factions to join that take into accout ones origins? Do the range of characters have personalities? Is the game preachy?
Just finished this. It was a different and therefore a very interesting game. I also know more of Titan than ever before. I did not feel disappointed after the ending, which normally is the case - I felt like I got what I deserved. Even better that I could try a few different endings without replaying a large part of the game again. Also, motives of people were quite well and logically explained and written.Thanks! Glad you liked it.
The game recently got a couple of negative reviews on Steam from people who apparently didn't get past the initial hurdle you're describing.
Decided to take a couple of days off from Jovian System development to improve the documentation for TO. Any suggestions on how to smooth out that feeling of clunkiness in the beginning are welcome. A large part of the issue is that it's a pretty massive game with a lot of mechanics. The player has to take in a lot all at once even though the pacing is relatively slow in the beginning. That's not going to change at this point, but I think informing the player on certain aspects of the game would help.
I kept up with the methane requirements until the end, in case I need the money from Van Hoorn; only started sharing methane to Van Hoorn after 3 deliveries. I expected these to soon reach a level where I cannot keep up anymore, but when there were only the computers to build, I could have harvested the whole planet without problems.Thanks. Great feedback. Glad you found it interesting, educational even!
The pacing deliberately ramps up so that improving your situation and character actually means something, but most people tend to try to do too much before things start to unfold.
Another problem is that following orders and hooking up all the lakes to make quota is something that you can keep doing until the midgame starts. Rather than being driven towards more interesting parts of the game as intended, some people actually prefer to grind that. Which is a perfectly valid way to play and finish the game, but for players who don't even realize there is more to it, it doesn't always seem like a choice. I could put some sort of arbitrary limit on that to force passage of time, but taking choice away from the player is anathema to one of the core principles of the game.
Keeping the feeling of mystery and exploration intact while telegraphing to the player what the game can and cannot be is tough. Having the AI actively present itself with suggestions is an interesting idea. I'm afraid it would backfire, but maybe I can come up with some subtle ways to do that. You need the AI to help you when the rover breaks down, which is a friendly reminder that it's there, but that is a random event. More likely to happen early on but not guaranteed to.
How much did you do before the satellite crashed?
"genrator"...classic.When you process Uranium, you have a typo at "generator".
Wdym? Game says Awareness gives "boost to exploration, logistics and construction." What exactly this boost does?Awareness does nothing there, not directly.