wish this game had a frame limiter option or at least vsync
Vsync is on Every V Blank from the 'Good' settings on. Everything 'simple' and below doesn't have it enabled.
wish this game had a frame limiter option or at least vsync
I liked it. Was hard. Made me scratch my head, think and explore, always starving for resources. Now it's just too convenient, too easy. Spam computers, pay for resources on demand without care - get even more powerful. I immediately rushed autocollector to abuse it (that way bought stuff is instantly unloaded without any time waste). This is the moment when you disable your 4 crackers forever and never build another one because its more efficient and versatile to mine crypto and buy stuff directly from orbit.Stock used to be limited with a (very) basic market simulation
Man, you don't have to feel pressured to suck the fun out of the game, just because 1 guy broke it. Don't get hit with a case of "balancetititis"
1.31 is beefier than the 1.3 milestone, with a lot of improvements.
A few players provided more detailed feedback, from bugs that still needed to be fixed to major and minor annoyances. Gotta fix 'em all!
Once again a heartfelt thank you to these players for helping me polish the game.
To improve mid game challenge I've also incorporated some balance tweaks.
Spoiler alert.
Changelog
Improvements
- Stock from traders is no longer unlimited, market prices respond to global availability, stock refreshed gradually with every shipment.
- Rover diagram changed, reflects damage when you break down on the world map screen.
- Secret achievement now triggers directly instead of when you finish the game. It's also a little easier to get.
- Tabs of the inventory panel that do not require the inventory buttons no longer show them.
- Daxia's Rover upgrade now described in rover tab.
- Nitrogen for 'For the Republic' quest can be tracked in Outpost stock window.
- Chinese message after satellite crashed changes depending on what you did at their base, if you visit them very early in the game.
- Easier to sit down at the driver's seat when the rover crashes.
- Stranded Rover now has a proper location sprite.
- Added Herschel Condcuctors research profile for the minor free upgrade you get when you build the first supercomputer.
- Made Herschel Thermoelectric more expensive.
- Main Menu on the title screen less jittery and consistent with the rest of the new UI. Improved legibility of a few screens.
- Logistical map now only changes to rotation icon when you right click, like it does in the rover world map. Rotation clickable area increased.
- Sunny disposition now lets you have 150% morale instead of a reduced decrease, anything over 100 is called 'sunny'.
- Quantum Dot Thermoelectrics nerfed.
- Yat-sen plutonium stock lowered.
- Tuxing Liu Hangar ladder is now an interactable where you can spy on Daxia. It tells you to use the elevator instead.
- Improved lighting and shadows in the main base hub.
- Player headlights improved in Outpost vicinity.
- Slightly reduced loading time for Outpost vicinity.
Fixes
- Debuffs and rebuffs now work correctly when combining multiple consumables and having them expire on top of each other.
- Stoic now correctly lowers morale decrease by 80%.
- If you skip time and switch the date format, it will reflect the change without refreshing the window.
- Movement commands are blocked while interacting with something and not queued up.
- Exiting the inside builder interface with the Melt/Excavate icon in placement mode will no longer mess with the positioning highlight.
- Tooltips no longer persist if you close a window while they're active.
- Persuasion Goals no longer get hidden after the first negotiation in a game session.
- While hooking up a pump, adding a part to the pump itself will no longer place it in front of the pump regardless of blockage.
- Ling will now correctly take your transponder in all dialogue paths where he says he will.
- Items removed from inventory through dialogue are no longer selected in the inventory panel.
- Sparrow Lacus no longer has a broken pump in place if Abaya Lacus has a pump installed.
- Double VO line about the decoder chip for Karl fixed.
- Getting Torque Master perk more than once in a single game session (After reloading and picking it again) no longer stacks its effects.
- Inventory and Equipment tabs are now easier to click when you're on the Rover tab.
- Interactable for Talt Lander in the Outpost vicinity no longer shows an arrow deep underground when highlighting points of interest.
- Horst double dialogue fixed when asking about Herschel Polymers.
- Removed shipment notification after trading with Yat-Sen (his items have always been directly put in your inventory).
- Opening research after loading a save with less progress than the current one will no longer show research that is not yet available if the research panel was open while loading.
- Tutorial no longer displays old message on quickload.
- Rover exit screen will no longer overlay contextual item use image if you apply an item to something just before.
- Yat-sen interaction spot no longer moves the player character up a fraction.
- Tuxing liu control center door fixed
- Running animation glitch when clicking on interactables before arriving at one fixed.
- Toolbar tooltip being enabled on reload fixed.
Other than that, I'd need to see your stats.
Get Photonic Insulation first, followed by the thermoelectric upgrades. Do Karen's plutonium quest... After the Herschel channel becomes available, get their plutonium.
[*]Keep exploring, keep excavating, buy minerals or plutonium and don't buy polymers or food unless you really have to.
[*]You may find extra food, which may allow you to cut power to your hydroponics for maybe less than a day. I recommend doing that ONLY if your back is to the wall, which it shouldn't be.
Titan Outpost is actually a very good RPG (shocker), and no stat is useless. I see no reason to reroll. But you're free to do whatever you want, obviously.what do you recommend for stats?