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Titan Outpost Release Thread

MF

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Did GOG just reject this game and that's the end of it? Any chance it will be on GOG anytime in the future?
I added a comment, and an upvote on the GOG wishlist thingy, but I know these things almost never work.
I don't have a Steam account, I was bravely holding the line for so long (which is retarded, I know) and games rarely push me into even thinking about installing it, but this one really hurts...
:negative:

Maybe there is a way to purchase directly? I don't see one on the homepage.

Pretty much, yeah. GOG didn't even bother with a reply to my last question. They might reconsider if I could show some numbers that would make them salivate, but I can't ;) Other than that, nope. Still looking at itch.io but haven't committed to that yet. It would require restructuring a few things and I haven't had time.
 

MF

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So update is possible next week? I can wait for it then, thanks. Also that coffee stat bug is probably connected to this one.

Update is online. I'm not certain if the fix will work on saves where that fatigue level/debuff mismatch already occurred. It probably will but I didn't save when I reproduced that bug. If it doesn't for you just send your save.
 

Strange Fellow

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Re:
The stranded rover northwest of the outpost (or I suppose east(?) by in-game coordinates, but northwest from the default map configuration). I used hacking on the exposed dashboard and got this:

vlcsnap-00001b2kwe.png


Is this supposed to let me open the passcode-locked door that you access by clicking anywhere on the vehicle? Because it doesn't. Does it open something else, or maybe nothing at all?
mystery.png
 

MF

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Is this supposed to let me open the passcode-locked door that you access by clicking anywhere on the vehicle? Because it doesn't. Does it open something else, or maybe nothing at all?
mystery.png
[/spoiler]

It opens the door in the back of the cabin. You can click on that after this message. Leads to the cargo area, which is basically just a container.
 

The_Mask

Just like Yves, I chase tales.
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Strap Yourselves In Pathfinder: Kingmaker
So... I've restarted playing this game after I had purchased it initially and I couldn't understand anything from the log. Where I was supposed to go. It was just general tips. Which, normally, would be totally fine, but as I said, it really hampers if you discontinue playing for a while.

I suggest maybe (in your future games) a small window where you could read the dialogue that sparked the quest. I don't need to be spoon fed, or have characters in endless dialogue loops, telling me what I should already be knowing, but it would help to have the script saved somewhere.

Either that or I'm gonna start taking notes. :P
 

The_Mask

Just like Yves, I chase tales.
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Strap Yourselves In Pathfinder: Kingmaker
Ok. I seem to be stupid. I don't know where to find the Pu that Karen mentioned. Also... I think I've explored home base pretty much everywhere to the point where this happened to me. What am I missing? Help.

20201215025303_1.jpg
20201215025303_1.jpg 20201215025303_1.jpg
 

MF

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Yeah, having the questlog reference parts of a relevant conversation is an often requested feature. It's not something I can build into this design, but I'm allowing for it in my next game.

Ok. I seem to be stupid. I don't know where to find the Pu that Karen mentioned. Also... I think I've explored home base pretty much everywhere to the point where this happened to me. What am I missing? Help.

Looks like you found a way to go out of bounds. If you click on the exit button it'll return to base automatically. If you manually control it again later it will be back at the entrance.

You need to go straight ahead, left when you see the lander, past the space elevator platform, take a right turn and go straight until you see a path open up on the left side. When you reach that, it's a twisting gulley you can follow all the way to the end, where the plutonium is.
outpostmapcrude.jpg


I hope that makes sense, I'm not at home and don't have access to my development machine today so this crude drawing will have to do.
 

The_Mask

Just like Yves, I chase tales.
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Strap Yourselves In Pathfinder: Kingmaker
Chinese Outpost:

1. I was able to glitch my way from the roof, into the back room with the Pu. Took it. Not sure if it was intended or I just found a back way, but if there is a back way to getting to it without having to hack the door, then I suggest you leave it in.
Rewards exploration and autism.

2. If you head towards the upper left hand of the map, a yellow film shows at the bottom left of your screen. I don't think it impacts gameplay, but it sure does look funny. (On further exploration, same thing happens if you go top right, at the bottom left corner of the screen)

3. I figured out that pressing TAB highlights a lot of things on the map.

4. I got a reward from the Chinese for taking care of their little throat problem. I am getting a message once I enter the Rover that I should collect some stuff from the landing pad, but I think I've explored all of the Chinese outpost map, and I see no landing pad, or can I highlight any lootable container.
I speculate that by "landing pad" the game means "the outpost landing pad", and so I will head back, but at the time of writing it's all very confusing.
 

MF

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Chinese Outpost:

1. I was able to glitch my way from the roof, into the back room with the Pu. Took it. Not sure if it was intended or I just found a back way, but if there is a back way to getting to it without having to hack the door, then I suggest you leave it in.
Rewards exploration and autism.

2. If you head towards the upper left hand of the map, a yellow film shows at the bottom left of your screen. I don't think it impacts gameplay, but it sure does look funny. (On further exploration, same thing happens if you go top right, at the bottom left corner of the screen)

3. I figured out that pressing TAB highlights a lot of things on the map.

4. I got a reward from the Chinese for taking care of their little throat problem. I am getting a message once I enter the Rover that I should collect some stuff from the landing pad, but I think I've explored all of the Chinese outpost map, and I see no landing pad, or can I highlight any lootable container.
I speculate that by "landing pad" the game means "the outpost landing pad", and so I will head back, but at the time of writing it's all very confusing.

1. There is a back way through the roof, but it's hidden from pathfinding. I guess that could have custom animation or at least some kind of message stating what happened.
2. That's the camera culling the terrain that clips through its view. The background color is orange. It happens there because the POV in Tuxing Liu is truly isometric. I agree that it looks weird, I'll change it.
3. Yes, that's a brand new feature added in the latest update. It was a popular request. It doesn't show where the searchable areas are, just the things you can interact with directly.
4. That's the same message you get whenever you enter the Rover with an uncollected shipment at your Outpost. Usually you'd have seen it at least once already and it would be obvious, but if you're the conscientious type who picks up shipments right away it'll be the first time. Ling tells you where it will land, but I see your point. I'll be sure to add the word 'Outpost' to the generic message and change the wording to avoid this type of confusion.

Thanks for the feedback, by the way. I want to reward players who go into every nook and cranny with special loot and encounters, not with a less polished experience.
 

The_Mask

Just like Yves, I chase tales.
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Strap Yourselves In Pathfinder: Kingmaker
While talking to TALT, if I choose to ask for additional crew members, and pick the negotiate button (on the side or on screen) the dialogue simply ends. Initiated dialogue in rover outside the huge circle. CHA 4. Negotiation 0. Saving and reloading changed nothing.

Seems like a bug, but can't be sure.
 

MF

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While talking to TALT, if I choose to ask for additional crew members, and pick the negotiate button (on the side or on screen) the dialogue simply ends. Initiated dialogue in rover outside the huge circle. CHA 4. Negotiation 0. Saving and reloading changed nothing.

Seems like a bug, but can't be sure.

You started this game in an earlier version, right? That one should be fixed, but not all dialogue fixes propagate to earlier savegames. Not an issue for your playthrough because that just means you wouldn't have been able to initiate the negotiation in your case.

About the search.

The level 2 search tier for the balloon debris at the TSSM site yields nothing and it's the only search tier in the entire game that does so. I'll add 1 perfunctory mineral. Level 3 does have more scrap. It's the rover debris there that has the most interesting level 3 stuff.
 

MF

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That scanner thingy that you can craft should show it though, or add like +1m detection range or something, please.

Already does that, as it give +1 awareness for the purpose of searching. The searchable areas increase in size with a small awareness modifier. Having something causing TAB to work for searchable areas is a cool idea, though. I didn't put it in because it would make finding them trivial.
 

Technomancer

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because it would make finding them trivial.
Trivial sure, but not knowing if you missed something is just annoying, esp. when you need resources badly. Maybe you could make that thing show how many points of interest are left in the area? So you don't know where they are but you do know when you are finished or not.
 

MF

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because it would make finding them trivial.
Trivial sure, but not knowing if you missed something is just annoying, esp. when you need resources badly. Maybe you could make that thing show how many points of interest are left in the area? So you don't know where they are but you do know when you are finished or not.

Hadn't considered FOMO. I think a counter is too meta. I'll add a new tech, Rover spectrum analysis modification or something, that allows you to see the searchable areas. I've decided on a soft feature lock on new updates and want to limit myself to just fixes, but this is something I can easily add that wouldn't trivialize looking for them.
 

The_Mask

Just like Yves, I chase tales.
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Strap Yourselves In Pathfinder: Kingmaker
You started this game in an earlier version, right? That one should be fixed, but not all dialogue fixes propagate to earlier savegames. Not an issue for your playthrough because that just means you wouldn't have been able to initiate the negotiation in your case.
I thought Steam would update my game to latest iteration automatically. It's fine. I'll just continue this playthrough, and for the next I'll just reinstall the game. Having too much fun, and I'm at the point where I am stuck in an outpost with 2 women. I can't just end now. :P
 

MF

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Add in some steamy sex animations and this makes my top 5!

Funny story. Actress who did Val had a lot of fun doing all the moans for the fight, realized what was going on and ran with it. It's enough to do the steamiest of scenes and I almost included it just because.
 

MF

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I thought Steam would update my game to latest iteration automatically.

It should and it probably did, but I meant that part of the dialogue state is stored in your savegame and if the character was generated with an earlier version, that dialogue exit trigger is stored right along with it. Like I said, it won't really change anything for you in this case.

Having too much fun, and I'm at the point where I am stuck in an outpost with 2 women. I can't just end now. :P

Well, you know what they say. Time to get the Full House achievement.
 

Optimist

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Decided to grab this one after stumbling on a Let's Play here on Codex - I love the themes, the soundtrack seems to be great, from what I heard of it, and the graphics are serviceable. The game does a good job of giving you constant low-level anxiety about doing something that might just accidentally kill you. I'll definitely be going deeper into this one after Christmas.
 
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