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Titan Outpost Release Thread

Discussion in 'The Boar Studio' started by MF, Jul 30, 2019.

  1. MF The Boar Studio Patron Developer

    MF
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    Pretty much, yeah. GOG didn't even bother with a reply to my last question. They might reconsider if I could show some numbers that would make them salivate, but I can't ;) Other than that, nope. Still looking at itch.io but haven't committed to that yet. It would require restructuring a few things and I haven't had time.
     
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  2. TT1 Magister Patron

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    Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I am still amazed how fun is this game. I think I will play it again and try some crazy stuff.
     
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  3. MF The Boar Studio Patron Developer

    MF
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    Update is online. I'm not certain if the fix will work on saves where that fatigue level/debuff mismatch already occurred. It probably will but I didn't save when I reproduced that bug. If it doesn't for you just send your save.
     
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  4. Strange Fellow Peculiar Patron Sad Loser

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    Re:
    Show Spoiler
    The stranded rover northwest of the outpost (or I suppose east(?) by in-game coordinates, but northwest from the default map configuration). I used hacking on the exposed dashboard and got this:

    [​IMG]

    Is this supposed to let me open the passcode-locked door that you access by clicking anywhere on the vehicle? Because it doesn't. Does it open something else, or maybe nothing at all? [​IMG]
     
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  5. MF The Boar Studio Patron Developer

    MF
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    It opens the door in the back of the cabin. You can click on that after this message. Leads to the cargo area, which is basically just a container.
     
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  6. sorinmask Just like Yves, I chase tales. Patron

    sorinmask
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    So... I've restarted playing this game after I had purchased it initially and I couldn't understand anything from the log. Where I was supposed to go. It was just general tips. Which, normally, would be totally fine, but as I said, it really hampers if you discontinue playing for a while.

    I suggest maybe (in your future games) a small window where you could read the dialogue that sparked the quest. I don't need to be spoon fed, or have characters in endless dialogue loops, telling me what I should already be knowing, but it would help to have the script saved somewhere.

    Either that or I'm gonna start taking notes. :P
     
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  7. sorinmask Just like Yves, I chase tales. Patron

    sorinmask
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    Ok. I seem to be stupid. I don't know where to find the Pu that Karen mentioned. Also... I think I've explored home base pretty much everywhere to the point where this happened to me. What am I missing? Help.

    20201215025303_1.jpg 20201215025303_1.jpg 20201215025303_1.jpg
     
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  8. MF The Boar Studio Patron Developer

    MF
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    Yeah, having the questlog reference parts of a relevant conversation is an often requested feature. It's not something I can build into this design, but I'm allowing for it in my next game.

    Looks like you found a way to go out of bounds. If you click on the exit button it'll return to base automatically. If you manually control it again later it will be back at the entrance.

    You need to go straight ahead, left when you see the lander, past the space elevator platform, take a right turn and go straight until you see a path open up on the left side. When you reach that, it's a twisting gulley you can follow all the way to the end, where the plutonium is.
    outpostmapcrude.jpg

    I hope that makes sense, I'm not at home and don't have access to my development machine today so this crude drawing will have to do.
     
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  9. sorinmask Just like Yves, I chase tales. Patron

    sorinmask
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    Chinese Outpost:

    1. I was able to glitch my way from the roof, into the back room with the Pu. Took it. Not sure if it was intended or I just found a back way, but if there is a back way to getting to it without having to hack the door, then I suggest you leave it in.
    Rewards exploration and autism.

    2. If you head towards the upper left hand of the map, a yellow film shows at the bottom left of your screen. I don't think it impacts gameplay, but it sure does look funny. (On further exploration, same thing happens if you go top right, at the bottom left corner of the screen)

    3. I figured out that pressing TAB highlights a lot of things on the map.

    4. I got a reward from the Chinese for taking care of their little throat problem. I am getting a message once I enter the Rover that I should collect some stuff from the landing pad, but I think I've explored all of the Chinese outpost map, and I see no landing pad, or can I highlight any lootable container.
    I speculate that by "landing pad" the game means "the outpost landing pad", and so I will head back, but at the time of writing it's all very confusing.
     
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  10. sorinmask Just like Yves, I chase tales. Patron

    sorinmask
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    I found the reward outside my Outpost. Speculation on point. Phrasing still vague though.
     
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  11. MF The Boar Studio Patron Developer

    MF
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    1. There is a back way through the roof, but it's hidden from pathfinding. I guess that could have custom animation or at least some kind of message stating what happened.
    2. That's the camera culling the terrain that clips through its view. The background color is orange. It happens there because the POV in Tuxing Liu is truly isometric. I agree that it looks weird, I'll change it.
    3. Yes, that's a brand new feature added in the latest update. It was a popular request. It doesn't show where the searchable areas are, just the things you can interact with directly.
    4. That's the same message you get whenever you enter the Rover with an uncollected shipment at your Outpost. Usually you'd have seen it at least once already and it would be obvious, but if you're the conscientious type who picks up shipments right away it'll be the first time. Ling tells you where it will land, but I see your point. I'll be sure to add the word 'Outpost' to the generic message and change the wording to avoid this type of confusion.

    Thanks for the feedback, by the way. I want to reward players who go into every nook and cranny with special loot and encounters, not with a less polished experience.
     
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  12. sorinmask Just like Yves, I chase tales. Patron

    sorinmask
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    While talking to TALT, if I choose to ask for additional crew members, and pick the negotiate button (on the side or on screen) the dialogue simply ends. Initiated dialogue in rover outside the huge circle. CHA 4. Negotiation 0. Saving and reloading changed nothing.

    Seems like a bug, but can't be sure.
     
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  13. sorinmask Just like Yves, I chase tales. Patron

    sorinmask
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    This reminds me of EA stuff... please... don't do this kind of stuff to me. lol

    20201216122624_1.jpg
     
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  14. MF The Boar Studio Patron Developer

    MF
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    You started this game in an earlier version, right? That one should be fixed, but not all dialogue fixes propagate to earlier savegames. Not an issue for your playthrough because that just means you wouldn't have been able to initiate the negotiation in your case.

    About the search.

    Show Spoiler
    The level 2 search tier for the balloon debris at the TSSM site yields nothing and it's the only search tier in the entire game that does so. I'll add 1 perfunctory mineral. Level 3 does have more scrap. It's the rover debris there that has the most interesting level 3 stuff.
     
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  15. Technomancer Savant

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    :negative:

    That scanner thingy that you can craft should show it though, or add like +1m detection range or something, please.
     
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  16. MF The Boar Studio Patron Developer

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    Already does that, as it give +1 awareness for the purpose of searching. The searchable areas increase in size with a small awareness modifier. Having something causing TAB to work for searchable areas is a cool idea, though. I didn't put it in because it would make finding them trivial.
     
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  17. Technomancer Savant

    Technomancer
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    Trivial sure, but not knowing if you missed something is just annoying, esp. when you need resources badly. Maybe you could make that thing show how many points of interest are left in the area? So you don't know where they are but you do know when you are finished or not.
     
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  18. AdolfSatan Magister

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    Sounds too metagamey tbh
     
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  19. MF The Boar Studio Patron Developer

    MF
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    Hadn't considered FOMO. I think a counter is too meta. I'll add a new tech, Rover spectrum analysis modification or something, that allows you to see the searchable areas. I've decided on a soft feature lock on new updates and want to limit myself to just fixes, but this is something I can easily add that wouldn't trivialize looking for them.
     
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  20. Sranchammer Arcane

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    I'm Ridin' with Biden I'm Ridin' with Biden
    Add in some steamy sex animations and this makes my top 5!
     
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  21. sorinmask Just like Yves, I chase tales. Patron

    sorinmask
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    I thought Steam would update my game to latest iteration automatically. It's fine. I'll just continue this playthrough, and for the next I'll just reinstall the game. Having too much fun, and I'm at the point where I am stuck in an outpost with 2 women. I can't just end now. :P
     
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  22. MF The Boar Studio Patron Developer

    MF
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    Funny story. Actress who did Val had a lot of fun doing all the moans for the fight, realized what was going on and ran with it. It's enough to do the steamiest of scenes and I almost included it just because.
     
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  23. MF The Boar Studio Patron Developer

    MF
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    It should and it probably did, but I meant that part of the dialogue state is stored in your savegame and if the character was generated with an earlier version, that dialogue exit trigger is stored right along with it. Like I said, it won't really change anything for you in this case.

    Well, you know what they say. Time to get the Full House achievement.
     
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  24. Technomancer Savant

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    Post the files once your drive starts to die or something, maybe someone will do a mod!
    Show Spoiler
    :mixedemotions:
     
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  25. Optimist Learned Patron

    Optimist
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    Decided to grab this one after stumbling on a Let's Play here on Codex - I love the themes, the soundtrack seems to be great, from what I heard of it, and the graphics are serviceable. The game does a good job of giving you constant low-level anxiety about doing something that might just accidentally kill you. I'll definitely be going deeper into this one after Christmas.
     
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