Jaesun
Fabulous Ex-Moderator
Well considering this IS GraphicWhoreDex he's right.
Obvious technical limitations of the current gen. Next gen will overcome all these shortcomings.How about making a normal skeleton animation in your games and do something more akin to gothic I/II/NoTR, and not lifeless MMO.. See-through windows and buildings would be great too.
Now, come on, let's have patience. It took Bethesda 10 years to add animations for walking diagonally. Small steps, man.How about making a normal skeleton animation in your games and do something more akin to gothic I/II/NoTR, and not lifeless MMO.. See-through windows and buildings would be great too.
I take it the obvious solution to this would be adding more blur and shaders?Obvious technical limitations of the current gen. Next gen will overcome all these shortcomings.
Often, the stylised will hold longer lasting appeal than the photo-real, primarily because the stylised is often shaped by a much deeper and more consistent aesthetic (Grim Fandango is an excellent example of this), which regardless of age and perceived blockiness, or ugliness, will look as good as it did at release.
You're not alone. I love the dim, clean lighting of late 90s and early 2000s games, or the dreamy impressionistic flat shaded mountains unfolding before you at 15FPS in Frontier: Elite 2, like a fleeting glimpse of some distant place or moment in time that might have once been but we can only recognize it through its vaguest forms and the sentiments it evokes in us. /clevesnip
Well, I agree with this at least. Fuck everyone for going through that hipster shit, including the guy that made that stupid video (lol @ him only showing one PC game in the entirety of it, that came out in 2007 and trying to prove points by comparing to games that all run on the current generation of consoles, which is at least 6-7 years overdue).Anyway, I was about to draw the threads of this argument together into a concluding point, but I'd rather end by saying: fuck you for reading this.
There is no game whatsoever that I know of that is "photo-realistic", they all have their specific styles and just because the level of detail, lighting, viewing range and general depth of objects gets better doesn't mean it is becoming more "photo-realistic", nor does it say anything in specific about the art style of the game. In the case of Aliens: Colonial Marines it's not only a good example of "failed mechanics", but also a really good example for gross technical incompetence and looking like it's from a decade ago.Aliens: Colonial Marines is a good example of failed mechanics, with the slack being picked up by "cinematisation," or the introduction of cutscenes to fill in the blanks where gameplay should exist.
Far too many people don't know the difference between a games graphics and art design.Graphics are very important, but won't save an otherwise terrible game. Art design is extremely important.
I have something...(btw. I tried finding a picture from Morrowind with the protagonist holding a sword, inside a dungeon