I completed it when it was new ish, but I'm playing it again with the Circle of Eight mod. Game is so damn good, full fat RPG, maybe the best ever made, certainly for me it is up there.
It has plenty of things that annoy me too though. Like when you sell 100 pieces of loot, you have to drag each item from inventory to merchant's window... No sell hotkey. Argh. And WASD doesn't do anything, resolution isn't very customizable so I am playing with it stretched, etc.. etc..
Also the Hommlet is boring as fuck, but that's why I installed this mod, it lets you skip the whole thing and adds a newbie dungeon you can do instead which gives the same xp. The first level is pretty tedious and not very fun. All characters miss their melee about 99% of the time, and you only have a few spells in the whole party. But some reload scumming and you can get by. New dungeon has a bunch of undead and I have a Cleric so Turn Undead rekt them.
At level 2 it gets much more interesting, I have good spells and gave my Warrior specialization for his Longsword so he hits stuff more often now. I love how it is tuned to be really tough, enemies can kill you with one hit. Save scumming is essential, but you muddle through and keep making progress, and eventually I dinged level 3 which feels amazing. Party is really strong now. Most RPGs have worthless low levels, but this game really makes the most of it. You are level 2 for a long time and really have to overcome the harshness which is addictive.
I completed it once before and then I played it again several years ago and got bored half way because the combat becomes a simple routine, summon a bunch of uber pets, click a few things, hack away until everything is dead. Rest. Repeat 1000 times. I may end up feeling like that again this time but I am determined to play it through to the end. Mostly I am driven by my respect for how hardcore it is compared to other games. Here are the things which make this game awesome, most of which I forgot, and I respect now more than ever after having so many decades of similar RPG that don't have most of this stuff...
It has plenty of things that annoy me too though. Like when you sell 100 pieces of loot, you have to drag each item from inventory to merchant's window... No sell hotkey. Argh. And WASD doesn't do anything, resolution isn't very customizable so I am playing with it stretched, etc.. etc..
Also the Hommlet is boring as fuck, but that's why I installed this mod, it lets you skip the whole thing and adds a newbie dungeon you can do instead which gives the same xp. The first level is pretty tedious and not very fun. All characters miss their melee about 99% of the time, and you only have a few spells in the whole party. But some reload scumming and you can get by. New dungeon has a bunch of undead and I have a Cleric so Turn Undead rekt them.
At level 2 it gets much more interesting, I have good spells and gave my Warrior specialization for his Longsword so he hits stuff more often now. I love how it is tuned to be really tough, enemies can kill you with one hit. Save scumming is essential, but you muddle through and keep making progress, and eventually I dinged level 3 which feels amazing. Party is really strong now. Most RPGs have worthless low levels, but this game really makes the most of it. You are level 2 for a long time and really have to overcome the harshness which is addictive.
I completed it once before and then I played it again several years ago and got bored half way because the combat becomes a simple routine, summon a bunch of uber pets, click a few things, hack away until everything is dead. Rest. Repeat 1000 times. I may end up feeling like that again this time but I am determined to play it through to the end. Mostly I am driven by my respect for how hardcore it is compared to other games. Here are the things which make this game awesome, most of which I forgot, and I respect now more than ever after having so many decades of similar RPG that don't have most of this stuff...
- Real time exploration, goes to turn based for combat. Perfect.
- Range on weapons really matters. With a sword you fight toe to toe. With a spear you can hit stuff really far away. Short spear in between. Also fighting a huge ogre is dangerous! Got tank next to him, cleric behind my tank, usually the enemy can't touch the cleric. But against the ogre, he can just reach over the tank and smash the cleric.
- You get so many options! 5-foot-step which lets you move a bit to get your spell caster out of range of an enemy so it wont interrupt you when trying to cast. It has some downsides though. You can attack, attempt a trip, coup de grace, full attack, fight defensively, all out defense, feint, ready vs approach or spell. FULL TACTICAL FUN!
- Enemies and players can be diseased, poisoned, level drained, all that good shit.
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